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path: root/engines/sword25/util/lua/scummvm_file.cpp
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Diffstat (limited to 'engines/sword25/util/lua/scummvm_file.cpp')
-rw-r--r--engines/sword25/util/lua/scummvm_file.cpp38
1 files changed, 30 insertions, 8 deletions
diff --git a/engines/sword25/util/lua/scummvm_file.cpp b/engines/sword25/util/lua/scummvm_file.cpp
index 659f5a36c2..7667e19c6f 100644
--- a/engines/sword25/util/lua/scummvm_file.cpp
+++ b/engines/sword25/util/lua/scummvm_file.cpp
@@ -32,11 +32,30 @@ Sword25FileProxy::Sword25FileProxy(const Common::String &filename, const Common:
setupConfigFile();
}
+Common::String Sword25FileProxy::formatDouble(double value) {
+ // This is a bit hackish. The point of it is that it's important that
+ // we ignore the locale decimal mark and force it to be a point. If it
+ // would happen to be a comma instead, it seems that it's seen as two
+ // comma-separated integers rather than one floating-point value. Or
+ // something like that.
+
+ bool negative = value < 0.0;
+ value = fabs(value);
+ double integerPart = floor(value);
+ double fractionalPart = (value - integerPart) * 1000000.0;
+
+ Common::String out = Common::String::format("%.0f.%.0f", integerPart, fractionalPart);
+ if (negative)
+ out = "-" + out;
+
+ return out;
+}
+
void Sword25FileProxy::setupConfigFile() {
- float sfxVolume = ConfMan.hasKey("sfx_volume") ? 1.0 : 1.0 * ConfMan.getInt("sfx_volume") / 255.0;
- float musicVolume = ConfMan.hasKey("music_volume") ? 0.5 : 1.0 * ConfMan.getInt("music_volume") / 255.0;
- float speechVolume = ConfMan.hasKey("speech_volume") ? 1.0 : 1.0 * ConfMan.getInt("speech_volume") / 255.0;
- bool subtitles = ConfMan.hasKey("subtitles") ? true : ConfMan.getBool("subtitles");
+ double sfxVolume = !ConfMan.hasKey("sfx_volume") ? 1.0 : 1.0 * ConfMan.getInt("sfx_volume") / 255.0;
+ double musicVolume = !ConfMan.hasKey("music_volume") ? 0.5 : 1.0 * ConfMan.getInt("music_volume") / 255.0;
+ double speechVolume = !ConfMan.hasKey("speech_volume") ? 1.0 : 1.0 * ConfMan.getInt("speech_volume") / 255.0;
+ bool subtitles = !ConfMan.hasKey("subtitles") ? true : ConfMan.getBool("subtitles");
_readData = Common::String::format(
"GAME_LANGUAGE = \"%s\"\r\n\
@@ -45,10 +64,13 @@ MAX_MEMORY_USAGE = 256000000\r\n\
GFX_VSYNC_ACTIVE = true\r\n\
SFX_SAMPLING_RATE = 44100\r\n\
SFX_CHANNEL_COUNT = 32\r\n\
-SFX_SOUND_VOLUME = %f\r\n\
-SFX_MUSIC_VOLUME = %f\r\n\
-SFX_SPEECH_VOLUME = %f\r\n",
- getLanguage().c_str(), subtitles ? "true" : "false", sfxVolume, musicVolume, speechVolume);
+SFX_SOUND_VOLUME = %s\r\n\
+SFX_MUSIC_VOLUME = %s\r\n\
+SFX_SPEECH_VOLUME = %s\r\n",
+ getLanguage().c_str(), subtitles ? "true" : "false",
+ formatDouble(sfxVolume).c_str(),
+ formatDouble(musicVolume).c_str(),
+ formatDouble(speechVolume).c_str());
_readPos = 0;
}