aboutsummaryrefslogtreecommitdiff
path: root/engines/teenagent/callbacks.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/teenagent/callbacks.cpp')
-rw-r--r--engines/teenagent/callbacks.cpp4676
1 files changed, 2733 insertions, 1943 deletions
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp
index 934727a478..2de81abb37 100644
--- a/engines/teenagent/callbacks.cpp
+++ b/engines/teenagent/callbacks.cpp
@@ -19,8 +19,9 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "teenagent/scene.h"
#include "teenagent/teenagent.h"
+#include "teenagent/scene.h"
+#include "teenagent/inventory.h"
#include "teenagent/resources.h"
#include "teenagent/dialog.h"
@@ -33,159 +34,536 @@ namespace TeenAgent {
#define GET_FLAG(addr) (res->dseg.get_byte(addr))
#define INC_FLAG(addr) (++*res->dseg.ptr(addr))
-void TeenAgentEngine::rejectMessage() {
- Resources *res = Resources::instance();
- //random reject message:
- uint i = _rnd.getRandomNumber(3);
- //debug(0, "reject message: %s", (const char *)res->dseg.ptr(res->dseg.get_word(0x339e + 2 * i)));
- displayMessage(res->dseg.get_word(0x339e + 2 * i));
+void TeenAgentEngine::fnIntro() {
+ hideActor();
+
+ loadScene(41, 139, 156, 3);
+ playSound(41, 12);
+ playAnimation(912, 1);
+ setOns(0, 108);
+ playSound(62, 8);
+ playSound(58, 40);
+ playAnimation(913, 1);
+ setOns(1, 109);
+ setLan(2, 1);
+ dialog->show(192, scene, 914, 915, textColorGoldDriver, textColorBankGuard, 2, 1);
+ displayCredits(dsAddr_introCredits1);
+
+ loadScene(42, 139, 156, 3);
+ playSound(15, 20);
+ playAnimation(916, 1);
+ playSound(40, 18);
+ playSound(40, 22);
+ for (byte i = 27; i < 37; i += 2)
+ playSound(40, i);
+ playSound(29, 44);
+ playAnimation(918, 0, true);
+ playAnimation(917, 1, true);
+ waitAnimation();
+ displayCredits(dsAddr_introCredits2);
+
+ loadScene(40, 139, 156, 3);
+ playMusic(3);
+ dialog->show(193, scene, 920, 924, textColorRGBBoss, textColorFortuneTeller, 1, 2);
+ playSound(26, 50);
+ playAnimation(925, 0, true);
+ playAnimation(926, 1, true);
+ waitAnimation();
+ dialog->show(194, scene, 927, 920, textColorFortuneTeller, textColorRGBBoss, 2, 1);
+ displayCredits(dsAddr_introCredits3);
+
+ loadScene(39, 139, 156, 3);
+ playMusic(11);
+ playSound(81, 2);
+ playSound(81, 8);
+ playSound(81, 11);
+ playSound(81, 14);
+ playSound(81, 16);
+ playSound(81, 18);
+ playSound(81, 20);
+ playSound(81, 21);
+ playAnimation(928, 1);
+ setOns(0, 112);
+ dialog->showMono(195, scene, 929, textColorMark, 1);
+ showActor();
+ moveTo(319, 150, 1, true);
+ moveTo(63, 150, 1);
+ displayAsyncMessage(dsAddr_HeyWtmQMsg, 4, 62, 18, 36); // hey, what's the matter?
+ playAnimation(851, 0, true);
+ playActorAnimation(930, true);
+ waitAnimation();
+ playSound(24, 11);
+ playActorAnimation(931);
+
+ displayCredits(dsAddr_introCredits4);
+
+ playMusic(3);
+ loadScene(40, 50, 186, 1);
+ setOns(0, 113);
+ dialog->show(196, scene, 919, 0, textColorRGBBoss, textColorMark, 1, 0);
+ moveTo(196, 186, 1);
+ dialog->show(197, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
+ playActorAnimation(932);
+ dialog->show(198, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
+ playActorAnimation(932);
+ dialog->show(199, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
+ playActorAnimation(932);
+ dialog->show(200, scene, 0, 922, textColorMark, textColorRGBBoss, 0, 1);
+ playActorAnimation(933);
+ dialog->show(201, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
+ moveTo(174, 186, 1);
+ playAnimation(851, 0, true);
+ playActorAnimation(934, true);
+ waitAnimation();
+ loadScene(10, 136, 153, 3);
}
+void TeenAgentEngine::fnPoleClimbFail() {
+ moveTo(86, 195, 1, true);
+ playActorAnimation(868);
+}
-bool TeenAgentEngine::processCallback(uint16 addr) {
- if (addr == 0)
- return false;
+void TeenAgentEngine::fnGotAnchor() {
+ SET_FLAG(dsAddr_timedCallbackState, 0);
+ setTimerCallback(0, 0);
+ scene->getActorAnimation()->free();
+ playSound(64, 7);
+ playActorAnimation(618);
+ disableObject(5);
+ setOns(0, 0);
+ playSound(31, 1);
+ playActorAnimation(619);
+ fnGetOutOfLake();
+ inventory->add(kInvItemAnchor);
+ displayMessage(dsAddr_hookedAnchorMsg); // "I was really hooked on this anchor!"
+}
- Resources *res = Resources::instance();
- debug(0, "processCallback(%04x)", addr);
- byte *code = res->cseg.ptr(addr);
-
- //try trivial callbacks first
- if (code[0] == 0xbb && code[3] == 0xe8 && code[6] == 0xc3) {
- //call display_message, r
- uint16 msg = READ_LE_UINT16(code + 1);
- uint16 func = 6 + addr + READ_LE_UINT16(code + 4);
- debug(0, "call %04x", func);
- //debug(0, "trivial callback, showing message %s", (const char *)res->dseg.ptr(addr));
- switch (func) {
- case 0xa055:
- displayMessage(msg);
- return true;
- }
+void TeenAgentEngine::fnGetOutOfLake() {
+ loadScene(15, 156, 180, 3);
+ playSound(5, 5);
+ playSound(38, 14);
+ playSound(38, 20);
+ playSound(5, 25);
+ playActorAnimation(616);
+}
+
+void TeenAgentEngine::fnGuardDrinking() {
+ SET_FLAG(dsAddr_timedCallbackState, 0);
+ setTimerCallback(0, 0);
+ scene->getAnimation(0)->free();
+ SET_FLAG(dsAddr_scaredGuardAlreadyFlag, 1);
+
+ displayAsyncMessage(dsAddr_BooMsg, 300, 130, 1, 5); // "Booo!"
+ setOns(0, 16);
+ enableObject(2);
+
+ playSound(17, 5);
+ playAnimation(545, 0);
+
+ dialog->show(5, scene, 0, 546, textColorMark, textColorMansionGuard, 0, 1);
+ SET_FLAG(dsAddr_spokenWithMansionGuardFlag, 1);
+ SET_FLAG(dsAddr_haveNotSpokenWithMansionGuardFlag, 0);
+}
+
+void TeenAgentEngine::fnEgoDefaultPosition() {
+ if (scene->getPosition().y <= 149)
+ moveTo(94, 115, 4);
+ else
+ moveTo(51, 149, 4);
+}
+
+void TeenAgentEngine::fnEnterCave() {
+ loadScene(24, 230, 170, 1);
+ playSound(52, 3);
+ playSound(52, 7);
+ playSound(52, 11);
+ playSound(52, 14);
+ playSound(52, 18);
+ playSound(52, 21);
+ playSound(52, 25);
+ playActorAnimation(601);
+ moveTo(230, 179, 3);
+ if (!CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ displayMessage(dsAddr_kindaDarkMsg); // "It's kinda dark here"
+}
+
+void TeenAgentEngine::fnEgoScaredBySpider() {
+ if (CHECK_FLAG(dsAddr_egoAlreadyScaredBySpiderFlag, 1)) {
+ fnMoveToLadderAndLeaveCellar();
+ dialog->showMark(75, scene);
+ } else {
+ dialog->showMark(73, scene);
+ fnMoveToLadderAndLeaveCellar();
+ wait(100);
+ dialog->showMark(74, scene);
+ SET_FLAG(dsAddr_egoAlreadyScaredBySpiderFlag, 1);
}
+}
- if (code[0] == 0xe8 && code[3] == 0xc3) {
- uint func = 3 + addr + READ_LE_UINT16(code + 1);
- debug(0, "call %04x and return", func);
- if (func == 0xa4d6) {
- rejectMessage();
+void TeenAgentEngine::fnMoveToLadderAndLeaveCellar() {
+ Object *objTemp = scene->getObject(3);
+ moveTo(objTemp);
+ fnLeaveCellar();
+ moveTo(48, 190, 3);
+}
+
+void TeenAgentEngine::fnLeaveCellar() {
+ playSound(52, 10);
+ playSound(52, 14);
+ playSound(52, 18);
+ playSound(52, 21);
+ playSound(52, 25);
+ playSound(52, 28);
+ playSound(52, 32);
+ playActorAnimation(600);
+ loadScene(21, 297, 178, 3);
+}
+
+void TeenAgentEngine::fnPutRockInHole() {
+ if (CHECK_FLAG(dsAddr_timedCallbackState, 0)) {
+ playSound(5, 2);
+ playSound(15, 12);
+ playActorAnimation(638);
+ inventory->remove(kInvItemMouse);
+ setTimerCallback(csAddr_mouseOutOfHoleTimeout, 100);
+ SET_FLAG(dsAddr_timedCallbackState, 1);
+ } else if (CHECK_FLAG(dsAddr_timedCallbackState, 1)) {
+ playSound(5, 2);
+ playSound(52, 13);
+ playActorAnimation(648);
+ setOns(1, 46);
+ inventory->remove(kInvItemRock);
+ setTimerCallback(csAddr_mouseOutOfHoleTimeout, 100);
+ SET_FLAG(dsAddr_timedCallbackState, 2);
+ } else if (CHECK_FLAG(dsAddr_timedCallbackState, 2)) {
+ playActorAnimation(649);
+ setOns(1, 47);
+ wait(300);
+ for (byte i = 1; i <= 37; i += 4)
+ playSound(68, i);
+ playAnimation(639, 2);
+ setOns(0, 42);
+ enableObject(6);
+ disableObject(5);
+ SET_FLAG(dsAddr_mouseGotGoldNuggetFlag, 1);
+ SET_FLAG(dsAddr_timedCallbackState, 0);
+ setTimerCallback(0, 0);
+ }
+}
+
+void TeenAgentEngine::fnEgoBottomRightTurn() {
+ Common::Point p = scene->getPosition();
+ if (p.x == 208 && p.y == 151)
+ moveRel(0, 0, 2);
+ else
+ moveTo(208, 151, 1);
+}
+
+bool TeenAgentEngine::fnCheckingDrawers() {
+ uint16 v = GET_FLAG(dsAddr_drawerPuzzleBookValue) - 1;
+ if (GET_FLAG(dsAddr_blueDrawerOpenFlag + v) != 1)
+ return false;
+ else {
+ uint16 sum = 0;
+ for (uint i = 0; i < 6; ++i)
+ sum += GET_FLAG(dsAddr_blueDrawerOpenFlag + i);
+ if (sum != 1)
+ return false;
+ else
return true;
- }
}
+}
- if (code[0] == 0xc7 && code[1] == 0x06 && code[2] == 0xf3 && code[3] == 0xb4 &&
- code[6] == 0xb8 && code[9] == 0xbb && code[12] == 0xbf &&
- code[22] == 0xe8 && code[25] == 0xc3) {
- loadScene(code[4], Common::Point(
- (READ_LE_UINT16(code + 7) + READ_LE_UINT16(code + 13) + 1) / 2 ,
- READ_LE_UINT16(code + 10)));
- scene->setOrientation(code[21]);
+void TeenAgentEngine::fnDrawerOpenMessage() {
+ if (CHECK_FLAG(dsAddr_drawerPuzzleHintGivenFlag, 1))
+ displayMessage(dsAddr_drawerOpenMsg); // "I cannot open the drawer if the next one is open!"
+ else {
+ displayMessage(dsAddr_strangeDrawerMsg); // "Strange, but the drawer is stuck if the next drawer is open"
+ displayMessage(dsAddr_notOrdinaryDrawersMsg); // "Maybe these are not just ordinary drawers!"
+ SET_FLAG(dsAddr_drawerPuzzleHintGivenFlag, 1);
+ }
+}
+
+bool TeenAgentEngine::fnRobotSafeAlreadyUnlockedCheck() {
+ if (CHECK_FLAG(dsAddr_MansionRobotSafeUnlockedFlag, 1)) {
return true;
+ } else {
+ displayMessage(dsAddr_noReasonMsg); // "There's no reason to do it"
+ return false;
}
+}
- switch (addr) {
+void TeenAgentEngine::fnRobotSafeUnlockCheck() {
+ if (CHECK_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1) &&
+ CHECK_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1) &&
+ CHECK_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1)) {
+ waitLanAnimationFrame(1, 1);
+ playSound(89, 2);
+ playActorAnimation(731);
+ setOns(0, 70);
+ setLan(1, 0);
+ disableObject(1);
+ enableObject(2);
+ enableObject(3);
+ }
+}
- case 0x024c: //intro
- hideActor();
+bool TeenAgentEngine::fnMansionIntrusionAttempt() {
+ wait(50);
+ byte attempts = res->dseg.get_byte(dsAddr_mansionEntryCount) + 1;
+ res->dseg.set_byte(dsAddr_mansionEntryCount, attempts);
+ debugC(0, kDebugCallbacks, "mansion intrusion attempt #%u", attempts);
+ if (attempts >= 7)
+ return false;
+ else {
+ byte id = scene->getId();
- loadScene(41, 139, 156, 3);
- playSound(41, 12);
- playAnimation(912, 1);
- setOns(0, 108);
- playSound(62, 8);
- playSound(58, 40);
- playAnimation(913, 1);
- setOns(1, 109);
- setLan(2, 1);
- Dialog::show(scene, 0x748e, 914, 915, 0xe7, 0xd7, 2, 1);
- displayCredits(0xe3c2);
-
- loadScene(42, 139, 156, 3);
- playSound(15, 20);
- playAnimation(916, 1);
- playSound(40, 18);
- playSound(40, 22);
- for (byte i = 27; i < 37; i += 2)
- playSound(40, i);
- playSound(29, 44);
- playAnimation(918, 0, true);
- playAnimation(917, 1, true);
- waitAnimation();
- displayCredits(0xe3e6);
+ playMusic(11);
+ displayCutsceneMessage(dsAddr_cutsceneMsg2, 84, 95); // "Meanwhile in the mansion"
+ switch (attempts) {
+ case 2:
+ fnSecondMansionIntrusion();
+ break;
+ case 3:
+ fnThirdMansionIntrusion();
+ break;
+ case 4:
+ fnFourthMansionIntrusion();
+ break;
+ case 5:
+ fnFifthMansionIntrusion();
+ break;
+ case 6:
+ fnSixthMansionIntrusion();
+ break;
+ default:
+ error("mansion intrusion attempts out of range!");
+ break;
+ }
+ playMusic(6);
+ if (getFlag(dsAddr_johnNotyOutsideMansionDoorFlag) != 1 || attempts != 6)
+ loadScene(id, scene->getPosition());
+ return true;
+ }
+}
- loadScene(40, 139, 156, 3);
- playMusic(3);
- Dialog::show(scene, 0x750d, 920, 924, 0xe7, 0xeb, 1, 2); //as i told you, our organization...
- playSound(26, 50);
- playAnimation(925, 0, true);
- playAnimation(926, 1, true);
- waitAnimation();
- Dialog::show(scene, 0x78a6, 927, 920, 0xeb, 0xe7, 2, 1);
- displayCredits(0xe3ff);
+void TeenAgentEngine::fnSecondMansionIntrusion() {
+ hideActor();
+ loadScene(34, scene->getPosition());
+ playAnimation(986, 0, true);
+ playAnimation(987, 1, true);
+ waitAnimation();
+ dialog->show(178, scene, 988, 989, textColorMansionGuard, textColorJohnNoty, 1, 2);
+ playAnimation(990, 0, true);
+ playAnimation(991, 1, true);
+ waitAnimation();
+ showActor();
+}
- loadScene(39, 139, 156, 3);
- playMusic(11);
- playSound(81, 2);
- playSound(81, 8);
- playSound(81, 11);
- playSound(81, 14);
- playSound(81, 16);
- playSound(81, 18);
- playSound(81, 20);
- playSound(81, 21);
- playAnimation(928, 1);
- setOns(0, 112);
- Dialog::showMono(scene, 0x78e1, 929, 0xd1, 1); //he's coming
- showActor();
- moveTo(319, 150, 1, true);
- moveTo(63, 150, 1);
- displayAsyncMessage(0x5da8, 19844, 18, 36); //hey, what's the matter?
- playAnimation(851, 0, true);
- playActorAnimation(930, true);
- waitAnimation();
- playSound(24, 11);
- playActorAnimation(931);
+void TeenAgentEngine::fnThirdMansionIntrusion() {
+ hideActor();
+ loadScene(30, scene->getPosition());
+ playAnimation(887, 1);
+ playAnimation(888, 2, true, true, true);
+ //waitAnimation();
+ dialog->showMono(179, scene, 889, textColorMansionGuard, 2);
+ playSound(26, 3);
+ playAnimation(891, 1, true, true, true);
+ playAnimation(892, 2);
+ waitAnimation();
+ dialog->show(180, scene, 890, 889, textColorJohnNoty, textColorMansionGuard, 3, 2);
+ showActor();
+}
- displayCredits(0xe42f);
+void TeenAgentEngine::fnFourthMansionIntrusion() {
+ hideActor();
+ loadScene(32, scene->getPosition());
+ playAnimation(894, 1, true, true, true);
+ playAnimation(893, 2, true);
+ waitAnimation();
+ dialog->showMono(181, scene, 895, textColorMansionGuard, 3);
+ playSound(75, 9);
+ playAnimation(898, 1, true);
+ playAnimation(897, 2, true);
+ dialog->show(182, scene, 896, 895, textColorJohnNoty, textColorMansionGuard, 2, 3);
+ showActor();
+}
- playMusic(3);
- loadScene(40, 50, 186, 1);
- setOns(0, 113);
- Dialog::show(scene, 0x78f1, 919, 0, 0xe7, 0xd1, 1, 0);
- moveTo(196, 186, 1);
- Dialog::show(scene, 0x7958, 0, 920, 0xd1, 0xe7, 0, 1);
- playActorAnimation(932);
- Dialog::show(scene, 0x7e07, 0, 920, 0xd1, 0xe7, 0, 1);
- playActorAnimation(932);
- Dialog::show(scene, 0x7e1a, 0, 920, 0xd1, 0xe7, 0, 1);
- playActorAnimation(932);
- Dialog::show(scene, 0x7e2c, 0, 922, 0xd1, 0xe7, 0, 1);
- playActorAnimation(933);
- Dialog::show(scene, 0x7e70, 0, 920, 0xd1, 0xe7, 0, 1);
- moveTo(174, 186, 1);
- playAnimation(851, 0, true);
- playActorAnimation(934, true);
- waitAnimation();
- loadScene(10, 136, 153, 3);
+void TeenAgentEngine::fnFifthMansionIntrusion() {
+ hideActor();
+ loadScene(29, scene->getPosition());
+ playActorAnimation(901, true);
+ playAnimation(900, 1, true);
+ waitAnimation();
+ dialog->show(183, scene, 903, 902, textColorJohnNoty, textColorMansionGuard, 2, 3);
+ for (byte i = 3; i <= 9; i += 2)
+ playSound(56, i);
+
+ playActorAnimation(905, true);
+ playAnimation(904, 1, true);
+ dialog->show(184, scene, 903, 902, textColorJohnNoty, textColorMansionGuard, 2, 3);
+ showActor();
+}
+
+void TeenAgentEngine::fnSixthMansionIntrusion() {
+ hideActor();
+ loadScene(35, scene->getPosition());
+ playAnimation(907, 2, true);
+ playAnimation(906, 3, true);
+ waitAnimation();
+ dialog->show(185, scene, 908, 909, textColorMansionGuard, textColorJohnNoty, 2, 3);
+ dialog->show(186, scene, 910, 908, textColorJohnNoty, textColorMansionGuard, 3, 2);
+ loadScene(11, scene->getPosition());
+ showActor();
+ setOns(3, 51);
+ playAnimation(911, 1);
+ playAnimation(899, 1);
+ setFlag(dsAddr_johnNotyOutsideMansionDoorFlag, 1);
+ reloadLan();
+ wait(200);
+ enableObject(8);
+ setLan(2, 8);
+}
+void TeenAgentEngine::fnTooDark() {
+ displayMessage(dsAddr_TooDarkMsg); // "It's too dark to see clearly"
+}
+
+bool TeenAgentEngine::fnIsCookGone() {
+ if (CHECK_FLAG(dsAddr_MansionCookGoneFlag, 1)) {
return true;
+ } else {
+ displayMessage(dsAddr_cookAroundMsg); // "I can't do anything with this cook around"
+ return false;
+ }
+}
+
+void TeenAgentEngine::fnEgoSuspiciousPosition() {
+ Common::Point p = scene->getPosition();
+ if (p.x != 203 && p.y != 171)
+ moveTo(203, 169, 2);
+ else
+ moveTo(203, 169, 1);
+}
+
+void TeenAgentEngine::fnGivingFlowerToOldLady() {
+ playSound(5, 2);
+ dialog->show(37, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
+ playActorAnimation(537, true);
+ playAnimation(538, 0, true);
+ waitAnimation();
+ wait(100);
+ dialog->show(38, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
+}
+
+void TeenAgentEngine::fnGiveAnotherFlowerToOldLady() {
+ dialog->pop(scene, dsAddr_dialogStackOldLady, 0, 523, textColorMark, textColorOldLady, 0, 1);
+}
+
+void TeenAgentEngine::fnGivingFlowerToAnne() {
+ dialog->show(53, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ playSound(5, 10);
+ playActorAnimation(540, true);
+ playAnimation(539, 1, true);
+ waitAnimation();
+ wait(100);
+ dialog->show(54, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ wait(50);
+ dialog->show(55, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ dialog->show(56, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ wait(50);
+ moveRel(0, 1, 0);
+ dialog->show(57, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ moveRel(0, -1, 0);
+ wait(50);
+}
+
+void TeenAgentEngine::fnGiveAnotherFlowerToAnne() {
+ dialog->pop(scene, dsAddr_dialogStackAnotherFlowerToAnne, 0, 524, textColorMark, textColorAnne, 0, 2);
+}
+
+void TeenAgentEngine::rejectMessage() {
+ uint i = _rnd.getRandomNumber(3);
+ switch (i) {
+ case 0:
+ displayMessage(dsAddr_rejectMsg0); // "I have no idea what to do with it"
+ break;
+ case 1:
+ displayMessage(dsAddr_rejectMsg1); // "I can't imagine what I could do with this"
+ break;
+ case 2:
+ displayMessage(dsAddr_rejectMsg2); // "I can't figure out what I should do with this"
+ break;
+ case 3:
+ displayMessage(dsAddr_rejectMsg3); // "I can't find any reason to mess with it"
+ break;
+ default:
+ error("rejectMessage() index out of range");
+ break;
+ }
+}
+
+bool TeenAgentEngine::processCallback(uint16 addr) {
+ if (addr == 0)
+ return false;
+
+ debugC(0, kDebugCallbacks, "processCallback(%04x)", addr);
+
+ bool retVal = true;
+ switch (addr) {
+ case csAddr_intro: // intro
+ fnIntro();
+ break;
+
+ case 0x3fed:
+ loadScene(3, Common::Point(305, 104));
+ scene->setOrientation(4);
+ break;
+
+ case 0x4007:
+ loadScene(5, Common::Point(300, 131));
+ scene->setOrientation(3);
+ break;
case 0x4021:
- //pulling out mysterious object
- if (CHECK_FLAG(0xdbe1, 1)) {
+ // pulling out mysterious object
+ if (CHECK_FLAG(dsAddr_cutFenceFlag, 1)) {
playActorAnimation(844);
playActorAnimation(846);
playActorAnimation(845);
- displayMessage(0x5696);
+ displayMessage(dsAddr_pullObjMsg1); // "I can't pull it out"
} else {
- displayMessage(0x570f);
+ displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
}
- return true;
-
- case 0x4094: //climbing to the pole near mudpool
- if (CHECK_FLAG(0xDBE4, 1)) {
- displayMessage(0x57b2);
- return true;
+ break;
+
+ case 0x4048:
+ displayMessage(dsAddr_dontWantToTouchMsg); // "I don't want to touch it - I might get hurt"
+ break;
+
+ case 0x404f:
+ displayMessage(dsAddr_notWantToSleepMsg); // "I don't want to sleep"
+ break;
+
+ case 0x4056:
+ // FIXME - This is the bird use callback in the first act at
+ // the mudpool. Current Code based on behaviour. Need to analyse cseg data.
+ dialog->popMark(scene, dsAddr_dialogStackMudpoolBird);
+ break;
+
+ case 0x4060:
+ loadScene(2, Common::Point(28, 180));
+ scene->setOrientation(2);
+ break;
+
+ case 0x407a:
+ loadScene(4, Common::Point(297, 128));
+ scene->setOrientation(4);
+ break;
+
+ case 0x4094: // climbing to the pole near mudpool
+ if (CHECK_FLAG(dsAddr_gotMugOfMudFlag, 1)) {
+ displayMessage(dsAddr_poleClimbDoneMsg); // "Never Again!"
} else {
for (byte i = 11; i <= 27; i += 4)
playSound(76, i);
@@ -196,39 +574,49 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(865, 1);
playActorAnimation(866);
//InventoryObject *obj = inventory->selectedObject();
- //if (obj != NULL && obj->id == 0x55) {
+ //if (obj != NULL && obj->id == kInvItemMug) {
- //implement pause and using real object:
- if (inventory->has(0x55)) {
+ // FIXME: implement pause in mudpool and using of Mug object, as per original interpreter
+ if (inventory->has(kInvItemMug)) {
playSound(5, 4);
playSound(5, 19);
playSound(64, 11);
playActorAnimation(867);
- inventory->remove(0x55);
- inventory->add(0x56);
+ inventory->remove(kInvItemMug);
+ inventory->add(kInvItemMugOfMud);
moveTo(86, 195, 1, true);
playActorAnimation(868);
- SET_FLAG(0xDBE4, 1);
+ SET_FLAG(dsAddr_gotMugOfMudFlag, 1);
} else {
- processCallback(0x4173);
- Dialog::pop(scene, 0xDB72, 0, 0, 0xd1, 0xd1, 0, 0);
+ fnPoleClimbFail();
+ dialog->popMark(scene, dsAddr_dialogStackFallIntoMudpool);
}
- return true;
}
- case 0x4173:
- //fail!
- moveTo(86, 195, 1, true);
- playActorAnimation(868);
- return true;
+ break;
+
+ case csAddr_poleClimbFail:
+ fnPoleClimbFail();
+ break;
- case 0x419c: //getting the bird
+ case 0x4195:
+ displayMessage(dsAddr_preferWaterMsg); // "I prefer water"
+ break;
+
+ case 0x419c: // getting the bird
setOns(0, 0);
playSound(56, 10);
playActorAnimation(875);
disableObject(6);
- inventory->add(0x5c);
- return true;
+ inventory->add(kInvItemBird);
+ break;
+ case 0x41c3:
+ displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
+ break;
+
+ case 0x41ca:
+ rejectMessage();
+ break;
case 0x41ce:
moveTo(197, 159, 4);
@@ -236,9 +624,23 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(71, 8);
playActorAnimation(833);
moveTo(225, 159, 4);
- inventory->add(0x4e);
+ inventory->add(kInvItemDelicatePlant);
disableObject(3);
- return true;
+ break;
+
+ case 0x422c:
+ displayMessage(dsAddr_tooWeakToClimbMsg); // "I'm too weak to climb it"
+ break;
+
+ case 0x4233:
+ loadScene(3, Common::Point(216, 199));
+ scene->setOrientation(1);
+ break;
+
+ case 0x424d:
+ loadScene(5, Common::Point(18, 174));
+ scene->setOrientation(2);
+ break;
case 0x4267:
hideActor();
@@ -252,92 +654,111 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(5, 26);
playActorAnimation(842);
wait(100);
- //shown in different positions
- displayMessage(0x5656, 0xd1, 0x5510);
+ // shown in different positions
+ displayMessage(dsAddr_fnMsg2, textColorMark, 16, 68); // "And how am I supposed to get back?"
wait(50);
- displayMessage(0x567a, 0xd1, 0x555c);
+ displayMessage(dsAddr_fnMsg3, textColorMark, 92, 68); // "Great"
wait(50);
- displayMessage(0x5682, 0xd1, 0x553e);
+ displayMessage(dsAddr_fnMsg4, textColorMark, 62, 68); // "Oh, yeah, right"
wait(50);
playActorAnimation(843);
showActor();
moveTo(223, 149, 0, true);
disableObject(7);
disableObject(1);
- inventory->add(0x51);
- displayMessage(0x5646);
- return true;
+ inventory->add(kInvItemShovelAct1);
+ displayMessage(dsAddr_fnMsg1); // "Piece of cake"
+ break;
+
+ case 0x433a:
+ loadScene(10, Common::Point(294, 183));
+ scene->setOrientation(4);
+ break;
+
+ case 0x4354:
+ loadScene(4, Common::Point(300, 185));
+ scene->setOrientation(4);
+ break;
+
+ case 0x436e:
+ loadScene(2, Common::Point(219, 199));
+ scene->setOrientation(1);
+ break;
case 0x4388:
playSound(80, 4);
playActorAnimation(961);
loadScene(8, 155, 199, 1);
- return true;
+ break;
- case 0x43b5: //HQ, first trial - prison
+ case 0x43b5: // HQ, first trial - prison
playSound(70, 6);
playActorAnimation(962);
loadScene(7, 30, 184, 2);
- if (res->dseg.get_byte(0xDBDF) < 2) {
+ if (res->dseg.get_byte(dsAddr_FirstActTrialState) < 2) {
wait(150);
moveTo(134, 167, 2);
- displayMessage(0x54f7);
+ displayMessage(dsAddr_firstTrialMsg); // "Sir, I'm Mark. A rookie"
setLan(1, 0);
playAnimation(812, 0, true);
playActorAnimation(811);
- Dialog::show(scene, 0x6117, 0, 813, 0xd1, 0xec, 0, 1);
+ dialog->show(148, scene, 0, 813, textColorMark, textColorCaptain, 0, 1);
loadScene(6, 230, 184);
playMusic(5);
- Dialog::show(scene, 0x626a, 0, 814, 0xd1, 0xec, 0, 1);
+ dialog->show(149, scene, 0, 814, textColorMark, textColorCaptain, 0, 1);
playSound(4, 14);
playAnimation(815, 0);
setOns(1, 0);
- Dialog::showMono(scene, 0x62dc, 0, 0xd1, 0);
+ dialog->showMono(150, scene, 0, textColorMark, 0);
- SET_FLAG(0xDBDF, 1);
+ SET_FLAG(dsAddr_FirstActTrialState, 1);
}
- return true;
+ break;
case 0x4482:
- if (CHECK_FLAG(0xDBDF, 0)) {
+ if (CHECK_FLAG(dsAddr_FirstActTrialState, 0)) {
playActorAnimation(968);
- displayMessage(0x5511);
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
} else {
playSound(80, 3);
playSound(79, 4);
playActorAnimation(968);
loadScene(6, 280, 186, 4);
}
- return true;
+ break;
- case 0x44fc: //pull out spring from bed
+ case 0x44fc: // pull out spring from bed
playSound(53, 25);
playSound(24, 27);
playSound(5, 36);
playActorAnimation(839);
moveTo(278, scene->getPosition().y, 0, true);
- inventory->add(0x50);
+ inventory->add(kInvItemSpring);
disableObject(1);
- return true;
+ break;
case 0x44cb:
- if (CHECK_FLAG(0xDBE5, 1)) {
- displayMessage(0x57c0);
+ if (CHECK_FLAG(dsAddr_gotRopeAct1Flag, 1)) {
+ displayMessage(dsAddr_vacMsg); // "What am I? A vacuum cleaner?!"
} else {
playSound(49, 14);
playSound(5, 21);
playActorAnimation(869);
- inventory->add(0x58);
- SET_FLAG(0xDBE5, 1);
+ inventory->add(kInvItemRopeAct1);
+ SET_FLAG(dsAddr_gotRopeAct1Flag, 1);
}
- return true;
+ break;
+
+ case 0x4532:
+ displayMessage(dsAddr_springPrickMsg); // "The springs would prick my back"
+ break;
- case 0x4539: //prison cell: use crates
- if (CHECK_FLAG(0xdbdd, 2)) {
- //finished the meal - trap
- displayMessage(0x55c0);
+ case 0x4539: // prison cell: use crates
+ if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 2)) {
+ // finished the meal - trap
+ displayMessage(dsAddr_mealFinishedMsg); // "Hey! I finished my meal."
moveTo(306, 196, 2);
wait(50);
//playAnimation(825, 1); //very long empty animation. what for?
@@ -354,66 +775,65 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
loadScene(6, scene->getPosition());
setOns(3, 0x5b);
wait(50);
- displayMessage(0x55db);
- SET_FLAG(0xdbdd, 3);
+ displayMessage(dsAddr_bowlWeldedMsg); // "Wow. He got welded to the bowl"
+ SET_FLAG(dsAddr_JailCableAndBowlState, 3);
scene->getObject(4)->setName("body");
} else {
- if (Dialog::pop(scene, 0xdb5c, 0, 0, 0xd1, 0xd1, 0, 0) != 0x636b) //not 'im getting hungry'
- return true;
-
- wait(100);
- playSound(52, 8);
- playSound(52, 13);
- playAnimation(820, 1);
- setOns(3, 0x59);
- wait(50);
- moveTo(scene->getPosition().x, scene->getPosition().y + 1, 3);
- wait(150);
- moveTo(scene->getPosition().x, scene->getPosition().y - 1, 2);
- wait(100);
- displayMessage(0x551f);
- enableObject(4);
- SET_FLAG(0xdbdc, 1);
+ if (dialog->pop(scene, dsAddr_dialogStackJailDoorGrates, 0, 0, textColorMark, textColorMark, 0, 0) == 0x636b) { // 'im getting hungry'
+ wait(100);
+ playSound(52, 8);
+ playSound(52, 13);
+ playAnimation(820, 1);
+ setOns(3, 0x59);
+ wait(50);
+ moveTo(scene->getPosition().x, scene->getPosition().y + 1, 3);
+ wait(150);
+ moveTo(scene->getPosition().x, scene->getPosition().y - 1, 2);
+ wait(100);
+ displayMessage(dsAddr_ThanksMsg); // "Thanks."
+ enableObject(4);
+ SET_FLAG(dsAddr_GotFoodBowlInJailFlag, 1);
+ }
}
- return true;
+ break;
case 0x4662:
- if (CHECK_FLAG(0xDBDD, 3)) {
- if (CHECK_FLAG(0xDBDE, 1)) {
- displayMessage(0x5608);
+ if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 3)) {
+ if (CHECK_FLAG(dsAddr_GotJailKeyFlag, 1)) {
+ displayMessage(dsAddr_noPocketMsg); // "I don't want to touch his pockets again."
} else {
moveTo(280, 179, 2);
playSound(49, 7);
playSound(5, 17);
playActorAnimation(827);
- inventory->add(0x4d);
- SET_FLAG(0xDBDE, 1);
+ inventory->add(kInvItemJailKey);
+ SET_FLAG(dsAddr_GotJailKeyFlag, 1);
}
} else
- displayMessage(0x5905);
- return true;
+ displayMessage(dsAddr_foodAliveMsg); // "No, thanks. This food seems still alive"
+ break;
- case 0x46af: //prison cell: use live cable
- if (CHECK_FLAG(0xdbdc, 1)) {
- displayMessage(0x555d);
+ case 0x46af: // prison cell: use live cable
+ if (CHECK_FLAG(dsAddr_GotFoodBowlInJailFlag, 1)) {
+ displayMessage(dsAddr_ideaMsg); // "That gives me an idea"
setOns(2, 0);
playActorAnimation(821);
setOns(2, 0x5a);
setOns(3, 0);
playSound(22, 2);
playActorAnimation(822);
- displayMessage(0x5577);
+ displayMessage(dsAddr_checkWorksMsg); // "Now I got to check if it works"
disableObject(5);
- SET_FLAG(0xdbdd, 1);
+ SET_FLAG(dsAddr_JailCableAndBowlState, 1);
} else
- displayMessage(0x5528);
- return true;
+ displayMessage(dsAddr_unkUsageMsg); // "I don't have any idea what to do with it right now"
+ break;
- case 0x4705: //prison: getting lamp bulb
+ case 0x4705: // prison: getting lamp bulb
wait(50);
moveTo(144, 185, 4);
playSound(56, 15);
- setOns(0, 86); //hiding lamp
+ setOns(0, 86); // hiding lamp
playActorAnimation(816, true);
playAnimation(817, 0, true);
waitAnimation();
@@ -430,69 +850,102 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
disableObject(6);
enableObject(5);
- inventory->add(0x4c);
- return true;
+ inventory->add(kInvItemBulb);
+ break;
- case 0x4794: //prison cell door
- if (res->dseg.get_byte(0xDBDF) >= 2) {
+ case 0x4794: // prison cell door
+ if (res->dseg.get_byte(dsAddr_FirstActTrialState) >= 2) {
loadScene(5, 287, 143);
} else {
- displayMessage(0x592f);
+ displayMessage(dsAddr_doorClosedMsg); // "The door is closed. What a surprise."
}
- return true;
+ break;
- case 0x47bc: //prison: examining trash can
+ case 0x47bc: // prison: examining trash can
playSound(79, 5);
playSound(1, 14);
playActorAnimation(966);
- displayMessage(0x5955);
- return true;
+ displayMessage(dsAddr_emptyMsg); // "It's Empty"
+ break;
- case 0x47db: //prison: use switch
- if (CHECK_FLAG(0xDBDF, 1)) {
+ case 0x47db: // prison: use switch
+ if (CHECK_FLAG(dsAddr_FirstActTrialState, 1)) {
playSound(71, 4);
playActorAnimation(823);
- if (CHECK_FLAG(0xDBDD, 0)) {
- displayMessage(0x4d80);
+ if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 0)) {
+ displayMessage(dsAddr_NotHappenMsg); // "Nothing happened"
} else {
playSound(74, 1);
playAnimation(824, 1);
- if (CHECK_FLAG(0xDBDD, 1)) {
+ if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 1)) {
wait(100);
- displayMessage(0x559a);
- SET_FLAG(0xDBDD, 2);
+ displayMessage(dsAddr_timeToCallMsg); // "I think it is time to call captain"
+ SET_FLAG(dsAddr_JailCableAndBowlState, 2);
}
}
} else {
- displayMessage(0x52f6);
+ displayMessage(dsAddr_nahMsg); // "Nah"
}
- return true;
+ break;
+
+ case 0x4836:
+ rejectMessage();
+ break;
case 0x4871:
playActorAnimation(965);
- displayMessage(0x5511);
- return true;
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
+ break;
+
+ case 0x487e:
+ displayMessage(dsAddr_geographyClassMsg); // "I should have paid more attention in geography classes."
+ break;
+
+ case 0x4885:
+ displayMessage(dsAddr_dontNeedMessMsg); // "I don't need this mess"
+ break;
+
+ case 0x488c:
+ displayMessage(dsAddr_seenSofterRocksMsg); // "Thanks, but I've seen softer rocks"
+ break;
- case 0x4893: //taking pills
- if (CHECK_FLAG(0xDBE6, 1)) {
- SET_FLAG(0xDBE6, 2);
+ case 0x4893: // taking pills
+ if (CHECK_FLAG(dsAddr_captainDrawerState, 1)) {
+ SET_FLAG(dsAddr_captainDrawerState, 2);
setOns(1, 0x67);
playSound(5, 9);
playActorAnimation(872);
- inventory->add(0x5a);
+ inventory->add(kInvItemMedicine);
disableObject(7);
} else {
playActorAnimation(964);
- displayMessage(0x5511);
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
}
- return true;
+ break;
+
+ case 0x48d4:
+ displayMessage(dsAddr_tooBluntMsg); // "They are too blunt to be of any use"
+ break;
+
+ case 0x48db:
+ displayMessage(dsAddr_uselessModelsMsg); // "What's the use of the models?"
+ break;
+
+ case 0x48e2:
+ case 0x48e6:
+ rejectMessage();
+ break;
+
+ case 0x4911:
+ displayMessage(dsAddr_barmanWillNoticeMsg); // "The barman will surely notice its disappearing"
+ break;
- case 0x4918: //talking with barmen
- if (CHECK_FLAG(0xDBE7, 1)) {
+ case 0x4918: // talking with barmen
+ if (CHECK_FLAG(dsAddr_birdOnBarRadioAntennaFlag, 1)) {
moveTo(140, 152, 1);
- if (CHECK_FLAG(0xDBE8, 1)) {
- Dialog::showMono(scene, 0x6f20, 0, 0xd1, 0); //aren't you thirsty?
- displayMessage(0x5883, 0xef, 21472);
+ if (CHECK_FLAG(dsAddr_swappedBarmanMugFlag, 1)) {
+ dialog->showMono(177, scene, 0, textColorMark, 0);
+ displayMessage(dsAddr_yeahRightMsg, textColorBarman, 32, 67); // "Yeah right!"
//reloadLan();
setLan(1, 0);
playAnimation(882, 0);
@@ -504,86 +957,145 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
shakeScreen();
disableObject(1);
disableObject(2);
- SET_FLAG(0xDBE9, 1);
+ SET_FLAG(dsAddr_barmanPassedOutFlag, 1);
} else
- displayMessage(0x5855);
+ displayMessage(dsAddr_talkNotNowMsg); // "I've got no reason to talk to him right now."
} else {
- if (CHECK_FLAG(0xDBDF, 3)) {
- if (CHECK_FLAG(0xDBE3, 1)) {
- Dialog::show(scene, 0x6BD6, 0, 857, 0xd1, 0xef, 0, 1);
+ if (CHECK_FLAG(dsAddr_FirstActTrialState, 3)) {
+ if (CHECK_FLAG(dsAddr_spokeToBarmanAboutThirdTrialFlag, 1)) {
+ dialog->show(168, scene, 0, 857, textColorMark, textColorBarman, 0, 1);
} else {
- Dialog::show(scene, 0x69B5, 0, 857, 0xd1, 0xef, 0, 1); //taking mug
+ dialog->show(166, scene, 0, 857, textColorMark, textColorBarman, 0, 1); // taking mug
playActorAnimation(859, true);
playAnimation(858, 0, true);
waitAnimation();
playSound(75, 6);
playActorAnimation(860);
- Dialog::show(scene, 0x69C2, 0, 857, 0xd1, 0xef, 0, 1);
- inventory->add(0x55);
- SET_FLAG(0xDBE3, 1);
- SET_FLAG(0xDBF0, 0);
+ dialog->show(167, scene, 0, 857, textColorMark, textColorBarman, 0, 1);
+ inventory->add(kInvItemMug);
+ SET_FLAG(dsAddr_spokeToBarmanAboutThirdTrialFlag, 1);
+ SET_FLAG(dsAddr_gotPasswordNeedSpeakBarmanFlag, 0);
}
} else {
- Dialog::pop(scene, 0xDB68, 0, 857, 0xd1, 0xef, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackBarman, 0, 857, textColorMark, textColorBarman, 0, 1);
}
}
- return true;
+ break;
- case 0x4f14: //use the hollow
- displayMessage(CHECK_FLAG(0xDBA1, 1) ? 0x370f : 0x36c2);
- return true;
+ case 0x4d7d:
+ case 0x4d81:
+ rejectMessage();
+ break;
+
+ case 0x4d89:
+ displayMessage(dsAddr_getRidOfGuardFirstMsg); // "If I want to get inside I must get rid of this guard first..."
+ break;
+
+ case 0x4d90:
+ rejectMessage();
+ break;
+
+ case 0x4e47:
+ loadScene(13, Common::Point(9, 172));
+ scene->setOrientation(2);
+ break;
+
+ case 0x4e85:
+ loadScene(15, Common::Point(291, 162));
+ scene->setOrientation(4);
+ break;
+
+ case 0x4e9f:
+ loadScene(12, Common::Point(310, 152));
+ scene->setOrientation(4);
+ break;
+
+ case 0x4f14: // use the hollow
+ if (CHECK_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1))
+ displayMessage(dsAddr_totalEmptyMsg); // "I can see it's totally empty"
+ else
+ displayMessage(dsAddr_noHandsMsg); // "I'd better not put my hands in there..."
+ break;
case 0x4a64:
- if (CHECK_FLAG(0xDBF0, 1)) {
- displayMessage(0x5e25);
- } else {
+ if (CHECK_FLAG(dsAddr_gotPasswordNeedSpeakBarmanFlag, 1))
+ displayMessage(dsAddr_firstBusinessMsg); // "First I've got some business to take care of"
+ else
loadScene(5, 35, 162);
- }
- return true;
+ break;
case 0x4bf5:
playActorAnimation(959);
loadScene(8, 40, 152, 3);
- return true;
+ break;
+
+ case 0x4c18:
+ rejectMessage();
+ break;
+
+ case 0x4c29:
+ displayMessage(dsAddr_tooManyToSearchMsg); // "There are too many of them to search"
+ break;
+
+ case 0x4c30:
+ case 0x4c37:
+ displayMessage(dsAddr_captainWouldNotFitMsg); // "Captain surely wouldn't fit them. I must look elsewhere"
+ break;
case 0x483a:
- Dialog::pop(scene, 0xdb82, 0, 0, 0xd1, 0xd1, 0, 0);
- return true;
+ dialog->popMark(scene, dsAddr_dialogStackInterrogateCaptain);
+ break;
case 0x4844:
playSound(80, 4);
playActorAnimation(963);
loadScene(5, 166, 158);
- return true;
+ break;
case 0x48ea:
setOns(0, 0);
playSound(5, 9);
playActorAnimation(836);
- inventory->add(0x4f);
+ inventory->add(kInvItemSwissArmyKnife);
disableObject(12);
- return true;
+ break;
case 0x4a8c:
- if (CHECK_FLAG(0xDBE9, 1)) {
+ if (CHECK_FLAG(dsAddr_barmanPassedOutFlag, 1)) {
playSound(89, 5);
playActorAnimation(958);
loadScene(9, 240, 182, 4);
- } else if (CHECK_FLAG(0xDBE7, 1)) {
- displayMessage(0x5894);
+ } else if (CHECK_FLAG(dsAddr_birdOnBarRadioAntennaFlag, 1)) {
+ displayMessage(dsAddr_barmanTooCloseMsg); // "The barman is too close"
} else {
- Dialog::pop(scene, 0xDB8A, 0, 857, 0xd1, 0xef, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackBarCellarDoor, 0, 857, textColorMark, textColorBarman, 0, 1);
}
- return true;
+ break;
- case 0x4af4: //taking the crumbs
+ case 0x4aed:
+ displayMessage(dsAddr_tooBigMsg); // "It's too big and I doubt if I'll ever need it"
+ break;
+
+ case 0x4af4: // taking the crumbs
setOns(0, 0);
playSound(49, 6);
playSound(5, 13);
playActorAnimation(861);
- inventory->add(0x57);
+ inventory->add(kInvItemCrumbs);
disableObject(6);
- return true;
+ break;
+
+ case 0x4b23:
+ rejectMessage();
+ break;
+
+ case 0x4b27:
+ displayMessage(dsAddr_tooMuchToDrinkMsg); // "It'd take too much time to drink it..."
+ break;
+
+ case 0x4b2e:
+ displayMessage(dsAddr_notThiefMsg); // "I'm not a thief. And it's empty, by the way."
+ break;
case 0x4b35:
playSound(15, 7);
@@ -591,140 +1103,149 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(55, 1);
playSound(24, 12);
playAnimation(885, 0);
- Dialog::show(scene, 0x67e5, 886, 0, 0xd0, 0xd1, 1, 0);
+ dialog->show(164, scene, 886, 0, textColorJohnNoty, textColorMark, 1, 0);
playMusic(3);
loadScene(40, 198, 186, 1);
- Dialog::show(scene, 0x7f20, 0, 920, 0xd1, 0xe7, 0, 1);
+ dialog->show(202, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
inventory->clear();
- inventory->add(0x1d);
- displayCredits(0xe45c);
+ inventory->add(kInvItemSuperGlue);
+ displayCredits(dsAddr_credits5);
loadScene(1, 198, 186);
hideActor();
playActorAnimation(956);
- Dialog::showMono(scene, 0x8bc4, 957, 0xd1, 1);
+ dialog->showMono(212, scene, 957, textColorMark, 1);
waitAnimation();
loadScene(15, 157, 199, 1);
playMusic(6);
- return true;
+ break;
- case 0x4c3e: //get the grenade
+ case 0x4c3e: // get the grenade
playSound(32, 24);
playActorAnimation(862);
reloadLan();
playAnimation(863, 1);
- inventory->add(0x54);
+ inventory->add(kInvItemGrenade);
disableObject(1);
- SET_FLAG(0xDBE2, 2);
- return true;
+ SET_FLAG(dsAddr_act1GuardState, 2);
+ break;
case 0x4c70:
- if (CHECK_FLAG(0xDBE2, 0)) {
- if (CHECK_FLAG(0xDBDA, 1)) { //papers are shown
- Dialog::pop(scene, 0xDB4C, 0, 809, 0xd1, 0xd0, 0, 1);
+ if (CHECK_FLAG(dsAddr_act1GuardState, 0)) {
+ if (CHECK_FLAG(dsAddr_ShownPassToGuardFlag, 1)) { // papers are shown
+ dialog->pop(scene, dsAddr_dialogStackCampGuardReadingNews, 0, 809, textColorMark, textColorCampGuard, 0, 1);
} else {
- Dialog::pop(scene, 0xDB40, 0, 809, 0xd1, 0xd0, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackCampGuardWantsDocuments, 0, 809, textColorMark, textColorCampGuard, 0, 1);
}
} else {
- displayMessage(0x5722);
+ displayMessage(dsAddr_helloQMsg); // "Hello?"
wait(100);
- displayMessage(0x572a);
+ displayMessage(dsAddr_totallyAddictedMsg); // "He's totally addicted"
}
- return true;
+ break;
case 0x4c1c:
playActorAnimation(960);
- displayMessage(0x5511);
- return true;
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
+ break;
+
+ case 0x4ca5:
+ displayMessage(dsAddr_chickenNeverMsg); // "Chickening? Me? Never!"
+ break;
case 0x4cac:
- if (CHECK_FLAG(0xdbda, 1)) { //papers are shown
+ if (CHECK_FLAG(dsAddr_ShownPassToGuardFlag, 1)) { // papers are shown
loadScene(5, 124, 199);
} else {
- Dialog::show(scene, 0x5FE9, 0, 809, 0xd1, 0xd0, 0, 1);
+ dialog->show(144, scene, 0, 809, textColorMark, textColorCampGuard, 0, 1);
moveTo(269, 175, 4);
- Dialog::pop(scene, 0xDB56, 0, 809, 0xd1, 0xd0, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackCampGuardShowPass, 0, 809, textColorMark, textColorCampGuard, 0, 1);
}
- return true;
-
- case 0x4cf1: { //talking with mansion guard
- SET_FLAG(0xda96, 1);
- if (Dialog::pop(scene, 0xdaa6, 0, 529, 0xd1, 0xd9, 0, 1) != 0x1b4)
- return true;
+ break;
- Common::Point p = scene->getPosition();
- moveTo(189, 159, 0);
- //waitLanAnimationFrame(1, 1);
+ case 0x4cf1: // talking with mansion guard
+ SET_FLAG(dsAddr_spokenWithMansionGuardFlag, 1);
+ if (dialog->pop(scene, dsAddr_dialogStackPleadingToMansionGuard, 0, 529, textColorMark, textColorMansionGuard, 0, 1) == 0x01b4) { // 2nd try
+ Common::Point p = scene->getPosition();
+ moveTo(189, 159, 0);
+ //waitLanAnimationFrame(1, 1);
- playSound(5, 2);
- playSound(5, 19);
- playActorAnimation(550, true);
- playAnimation(551, 0, true);
- waitAnimation();
+ playSound(5, 2);
+ playSound(5, 19);
+ playActorAnimation(550, true);
+ playAnimation(551, 0, true);
+ waitAnimation();
- moveTo(p, 2);
- inventory->add(0x13);
- Dialog::pop(scene, 0xdaa6, 0, 529, 0xd1, 0xd9, 0, 1);
- }
- return true;
+ moveTo(p, 2);
+ inventory->add(kInvItemChocCandy);
+ dialog->pop(scene, dsAddr_dialogStackPleadingToMansionGuard, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
+ }
+ break;
- case 0x4d94: //talking with fatso
- Dialog::show(scene, 0x33bd, 0, 666, 0xd1, 0xd0, 0, 2);
- displayAsyncMessage(0x49ae, /*25060*/ 35000, 1, 10, 0xd0);
+ case 0x4d94: // talking with fatso
+ dialog->show(87, scene, 0, 666, textColorMark, textColorJohnNoty, 0, 2);
+ displayAsyncMessage(dsAddr_BribeMsg, 120, 109, 1, 10, textColorJohnNoty); // FIXME: Original (x,y) was (100, 78), rather than (120, 109)?
playSound(5, 3);
playAnimation(667, 1);
playAnimation(668, 1);
setOns(2, 50);
- Dialog::show(scene, 0x36c7, 0, 666, 0xd1, 0xd0, 0, 2);
+ dialog->show(88, scene, 0, 666, textColorMark, textColorJohnNoty, 0, 2);
setOns(3, 0);
- setFlag(0xDBEC, 0);
+ setFlag(dsAddr_johnNotyOutsideMansionDoorFlag, 0);
reloadLan();
playSound(82, 19);
playAnimation(669, 1);
- Dialog::showMark(scene, 0x3779);
+ dialog->showMark(89, scene);
enableObject(15);
disableObject(8);
- return true;
+ break;
case 0x4e61:
loadScene(14, 280, 198);
- return true;
+ break;
case 0x4ee5:
setOns(2, 0);
playSound(5, 12);
playActorAnimation(676);
- displayMessage(0x4ab0);
+ displayMessage(dsAddr_WimpMsg); // "I'm a pathetic little wimp"
disableObject(15);
- inventory->add(51);
- return true;
+ inventory->add(kInvItemBanknote);
+ break;
case 0x4d56:
- inventory->add(16);
+ inventory->add(kInvItemWhisky);
disableObject(2);
setOns(0, 0);
playSound(5, 12);
playActorAnimation(547);
- return true;
+ break;
+ case 0x4d85:
+ rejectMessage();
+ break;
- case 0x4eb9://Pick up wrapper
+ case 0x4eb9: // Pick up wrapper
playSound(5, 12);
playSound(5, 18);
- inventory->add(0x12);
+ inventory->add(kInvItemWrapper);
setOns(1, 0);
playActorAnimation(549);
disableObject(13);
- return true;
+ break;
+
+ case 0x4ee1:
+ rejectMessage();
+ break;
case 0x4f25:
playActorAnimation(967);
- displayMessage(0x3542);
- return true;
+ displayMessage(dsAddr_tooHardWoodMsg); // "This wood is too hard to break"
+ break;
- case 0x4f32: //use tree near the mansion
- if (CHECK_FLAG(0xDBA1, 1)) {
- if (CHECK_FLAG(0xDBA2, 1)) {
- displayMessage(0x3766);
+ case 0x4f32: // use tree near the mansion
+ if (CHECK_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1)) {
+ if (CHECK_FLAG(dsAddr_climbedMansionTreeAlreadyFlag, 1)) {
+ displayMessage(dsAddr_noChanceMsg); // "I won't take my chances a second time"
} else {
playSound(26, 13);
playSound(26, 15);
@@ -739,95 +1260,126 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(60, 16);
playActorAnimation(591);
wait(50);
- displayMessage(0x372e);
- SET_FLAG(0xDBA2, 1);
- processCallback(0x9d45);
+ displayMessage(dsAddr_oneSmallStepMsg); // "One small step for man, one big pain in the head"
+ SET_FLAG(dsAddr_climbedMansionTreeAlreadyFlag, 1);
+ fnMansionIntrusionAttempt();
}
} else {
playActorAnimation(49);
playSound(56, 8);
playSound(56, 12);
playSound(49, 10);
- displayAsyncMessage(0x4652, 31579, 16, 24);
+ displayAsyncMessage(dsAddr_laughterMsg, 219, 98, 16, 24); // "(laughter)"
playActorAnimation(587);
moveRel(0, 0, 2);
wait(100);
- displayMessage(0x3668);
+ displayMessage(dsAddr_tickledMsg); // "Something tickled me!"
}
- return true;
+ break;
- case 0x500d: //picking up wild plant
- if (CHECK_FLAG(0xDB9E, 1)) {
- displayMessage(0x35E8); //there are no more
+ case 0x500d: // picking up wild plant
+ if (CHECK_FLAG(dsAddr_gotPotatoAlreadyFlag, 1)) {
+ displayMessage(dsAddr_noPotatoMsg); // "There are no more potatoes"
} else {
- SET_FLAG(0xDB9E, 1);
+ SET_FLAG(dsAddr_gotPotatoAlreadyFlag, 1);
setOns(2, 0);
playSound(21, 9);
playSound(34, 21);
playSound(26, 30);
playActorAnimation(552);
setOns(2, 0x12);
- inventory->add(0x14);
+ inventory->add(kInvItemPotato);
}
- return true;
+ break;
+
+ case 0x505f:
+ displayMessage(dsAddr_wallTooSmoothMsg); // "The wall surface is too smooth to climb"
+ break;
+
+ case 0x5066:
+ loadScene(11, Common::Point(183, 109));
+ scene->setOrientation(3);
+ break;
+
+ case 0x5080:
+ loadScene(13, Common::Point(290, 181));
+ scene->setOrientation(4);
+ break;
+
+ case 0x50f6:
+ displayMessage(dsAddr_tooMuchResinToClimbMsg); // "I could climb it if there wasn't so much resin"
+ break;
+
+ case 0x50fd:
+ displayMessage(dsAddr_onlyGreenRectMsg); // "The only green stuff that I like is that rectangular piece of paper with..."
+ break;
case 0x5104:
loadScene(11, 319, 198, 4);
- if (CHECK_FLAG(0xDB9C, 1))
- return true;
-
- //guard's drinking
- SET_FLAG(0, 3);
- setTimerCallback(0x516d, 40);
- playAnimation(544, 0, true, true); //ignore busy flag for this animation
- return true;
+ if (!CHECK_FLAG(dsAddr_scaredGuardAlreadyFlag, 1)) {
+ // guard is drinking
+ SET_FLAG(dsAddr_timedCallbackState, 3);
+ setTimerCallback(csAddr_guardScareTimeout, 40);
+ playAnimation(544, 0, true, true); // ignore busy flag for this animation
+ }
+ break;
- case 0x516d: //too late to scare guard, resetting
- SET_FLAG(0, 0);
- return true;
+ case csAddr_guardScareTimeout: // too late to scare guard, resetting
+ SET_FLAG(dsAddr_timedCallbackState, 0);
+ break;
- case 0x5189: //guard's drinking, boo!
- SET_FLAG(0, 0);
- setTimerCallback(0, 0);
- scene->getAnimation(0)->free();
- SET_FLAG(0xDB9C, 1);
+ case csAddr_guardDrinking:
+ fnGuardDrinking();
+ break;
- displayAsyncMessage(0x3563, 320 * 130 + 300, 1, 5);
- setOns(0, 16);
- enableObject(2);
+ case 0x51c8:
+ displayMessage(dsAddr_wallTooSmoothMsg); // "The wall surface is too smooth to climb"
+ break;
- playSound(17, 5);
- playAnimation(545, 0);
+ case 0x51cf:
+ loadScene(12, Common::Point(15, 189));
+ scene->setOrientation(2);
+ break;
- Dialog::show(scene, 0x0917, 0, 546, 0xd1, 0xd9, 0, 1);
- SET_FLAG(0xDA96, 1);
- SET_FLAG(0xDA97, 0);
- return true;
+ case 0x51e9:
+ displayMessage(dsAddr_dontWannaTouchHedgehogMsg); // "I don't wanna touch it. Its spines could hurt my delicate hands"
+ break;
case 0x51f0:
setOns(0, 0);
playSound(5, 11);
playActorAnimation(637);
disableObject(7);
- inventory->add(49);
- return true;
+ inventory->add(kInvItemRock);
+ break;
case 0x5217:
- displayMessage(CHECK_FLAG(0xDB9F, 1) ? 0x402e : 0x34e1);
- return true;
+ if (CHECK_FLAG(dsAddr_beesGoneFlag, 1))
+ displayMessage(dsAddr_notHungryMsg); // "Thanks, I'm not hungry"
+ else
+ displayMessage(dsAddr_avoidBeesMsg); // "I'm going to stay at least five meters away from these bees!"
+ break;
+
+ case 0x522c:
+ displayMessage(dsAddr_avoidBeesMsg); // "I'm going to stay at least five meters away from these bees!"
+ break;
+
+ case 0x5233:
+ rejectMessage();
+ break;
case 0x5237:
- if (!CHECK_FLAG(0xDB9F, 1)) {
- displayMessage(0x34e1);
- } else if (CHECK_FLAG(0xDBA0, 1))
- displayMessage(0x3E31);
+ if (!CHECK_FLAG(dsAddr_beesGoneFlag, 1)) {
+ displayMessage(dsAddr_avoidBeesMsg); // "I'm going to stay at least five meters away from these bees!"
+ } else if (CHECK_FLAG(dsAddr_mansionTunnelDoneFlag, 1))
+ displayMessage(dsAddr_roadNowhereMsg); // "Nah. It's a road to nowhere"
else {
moveTo(173, 138, 2);
playSound(28, 5);
playActorAnimation(583);
playActorAnimation(584);
- loadScene(0, 0, 0, 0); //clear background
+ loadScene(0, 0, 0, 0); // clear background
playSound(72, 18);
playSound(73, 39);
@@ -837,82 +1389,257 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(28, 2);
playActorAnimation(586);
moveTo(138, 163, 3);
- displayMessage(0x3650);
- SET_FLAG(0xDBA0, 1);
- processCallback(0x9d45); //another mansion try
+ displayMessage(dsAddr_lifeBrutalMsg); // "Life is really brutal"
+ SET_FLAG(dsAddr_mansionTunnelDoneFlag, 1);
+ fnMansionIntrusionAttempt();
}
- return true;
-
- case 0x55a8: {
- uint16 d = Dialog::pop(scene, 0xdb08, 0, 0, 0xd1, 0xd1, 0, 0);
- if (d == 0x2c5d) {
- waitLanAnimationFrame(1, 0x23);
- setOns(0, 0);
- playSound(52, 9);
- playSound(52, 11);
- playSound(52, 13);
- playSound(53, 32);
- playAnimation(570, 0);
- wait(50);
- displayMessage(0x551f);
- disableObject(5);
- SET_FLAG(0xDBB0, 1);
- } else if (d != 0x2c9b) {
- waitLanAnimationFrame(1, 0x23);
- playSound(52, 9);
- playSound(52, 11);
- playSound(52, 13);
- playAnimation(569, 0);
+ break;
+
+ case 0x5320:
+ loadScene(11, Common::Point(30, 124));
+ scene->setOrientation(2);
+ break;
+
+ case 0x533a:
+ displayMessage(dsAddr_noLongHandsMsg); // "I really don't have such long hands"
+ break;
+
+ case 0x5341:
+ displayMessage(dsAddr_tooFarToSwimMsg); // "It's too far to swim there"
+ break;
+
+ case 0x5403:
+ displayMessage(dsAddr_noBucketMsg); // "It's not a barrel-organ. And there's no bucket."
+ break;
+
+ case 0x540a:
+ loadScene(20, Common::Point(10, 185));
+ scene->setOrientation(2);
+ break;
+
+ case 0x5424:
+ loadScene(11, Common::Point(30, 170));
+ scene->setOrientation(2);
+ break;
+
+ case 0x543e:
+ loadScene(18, Common::Point(224, 199));
+ scene->setOrientation(4);
+ break;
+
+ case 0x5547:
+ loadScene(15, Common::Point(15, 172));
+ scene->setOrientation(2);
+ break;
+
+ case 0x55a8:
+ {
+ uint16 d = dialog->popMark(scene, dsAddr_dialogStackSquirrel);
+ if (d == 0x2c5d) { // 4th try - Throw Nut
+ waitLanAnimationFrame(1, 0x23);
+ setOns(0, 0);
+ playSound(52, 9);
+ playSound(52, 11);
+ playSound(52, 13);
+ playSound(53, 32);
+ playAnimation(570, 0);
+ wait(50);
+ displayMessage(dsAddr_ThanksMsg); // "Thanks."
+ disableObject(5);
+ SET_FLAG(dsAddr_squirrelNutState, 1);
+ } else if (d != 0x2c9b) { // 5th (last) try
+ waitLanAnimationFrame(1, 0x23);
+ playSound(52, 9);
+ playSound(52, 11);
+ playSound(52, 13);
+ playAnimation(569, 0);
+ }
}
- }
- return true;
+ break;
case 0x5663:
- displayMessage(CHECK_FLAG(0xDBB0, 1) ? 0x41b1 : 0x417e);
- return true;
+ if (CHECK_FLAG(dsAddr_squirrelNutState, 1))
+ displayMessage(dsAddr_findNutMsg); // "I won't find the nut just like that. The grass is too dense"
+ else
+ displayMessage(dsAddr_hmmGrassMsg); // "Hmmm. Grass..."
+ break;
+
+ case 0x5674:
+ loadScene(18, Common::Point(94, 115));
+ scene->setOrientation(3);
+ break;
+
+ case 0x568e:
+ displayMessage(dsAddr_notHornyMsg); // "I'm not horny"
+ break;
+
+ case 0x5695:
+ displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
+ break;
case 0x569c:
playSound(67, 5);
playActorAnimation(983);
- displayMessage(0x5955);
- return true;
+ displayMessage(dsAddr_emptyMsg); // "It's Empty"
+ break;
+
+ case 0x56b3:
+ rejectMessage();
+ break;
case 0x56b7:
playSound(66, 5);
playSound(67, 11);
playActorAnimation(984);
- displayMessage(0x5955);
- return true;
+ displayMessage(dsAddr_emptyMsg); // "It's Empty"
+ break;
+
+ case 0x56d6:
+ displayMessage(dsAddr_CantJumpMsg); // "No way I can jump so high, cause, err, white men can't jump"
+ break;
+
+ case 0x56dd:
+ displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
+ break;
+
+ case 0x56e4:
+ displayMessage(dsAddr_notSantaClausMsg); // "I'm not Santa Claus"
+ break;
+
+ case 0x56eb:
+ displayMessage(dsAddr_noPlasticImitationsMsg); // "I don't need plastic imitations"
+ break;
+
+ case 0x56f2:
+ rejectMessage();
+ break;
+
+ case 0x5721:
+ displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
+ break;
case 0x5728:
- inventory->add(0x0d);
+ inventory->add(kInvItemChainsaw);
disableObject(14);
setOns(0, 0);
playSound(5, 10);
playActorAnimation(566);
- return true;
+ break;
+
+ case 0x574f:
+ displayMessage(dsAddr_tooFragileMsg); // "It's too fragile to carry around"
+ break;
case 0x5793:
- if (!CHECK_FLAG(0xDB94, 1)) {
- displayMessage(0x3e63);
- } else if (CHECK_FLAG(0xDB95, 1)) {
- displayMessage(0x3e75);
+ if (!CHECK_FLAG(dsAddr_alreadyPulledTrunkReleaseLeverFlag, 1)) {
+ displayMessage(dsAddr_shutTightMsg); // "It's shut tight"
+ } else if (CHECK_FLAG(dsAddr_carTrunkEmptyFlag, 1)) {
+ displayMessage(dsAddr_bootEmptyMsg); // "There's nothing else in the boot"
} else {
- SET_FLAG(0xDB95, 1);
+ SET_FLAG(dsAddr_carTrunkEmptyFlag, 1);
moveTo(188, 179, 0);
playSound(7, 16);
playActorAnimation(519);
wait(150);
moveTo(168, 179, 2);
- inventory->add(3);
+ inventory->add(kInvItemToolboxFull);
}
- return true;
+ break;
+
+ case 0x57fa:
+ displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
+ break;
+
+ case 0x5801:
+ rejectMessage();
+ break;
+
+ case 0x583f:
+ case 0x5846:
+ displayMessage(dsAddr_dontNeedToOpenMsg);
+ break;
+
+ case 0x584d:
+ displayMessage(dsAddr_pullObjMsg2);
+ break;
+
+ case 0x5854:
+ loadScene(15, Common::Point(157, 199));
+ scene->setOrientation(1);
+ break;
+
+ case 0x586e:
+ loadScene(21, Common::Point(24, 187));
+ scene->setOrientation(2);
+ break;
+
+ case 0x5888:
+ loadScene(27, Common::Point(108, 199));
+ scene->setOrientation(2);
+ break;
+
+ case 0x5903:
+ displayMessage(dsAddr_keepItOpenMsg); // "I'd like to keep it open"
+ break;
+
+ case 0x590a:
+ loadScene(20, Common::Point(304, 190));
+ scene->setOrientation(4);
+ break;
+
+ case 0x5924:
+ loadScene(25, Common::Point(298, 146));
+ scene->setOrientation(4);
+ break;
+
+ case 0x5978:
+ displayMessage(dsAddr_notTakingSocksMsg); // "I really don't want to walk around with someone else's socks"
+ break;
+
+ case 0x597f:
+ case 0x5986:
+ case 0x598d:
+ displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
+ break;
+
+ case 0x5b44:
+ // FIXME - This is the doorbell use callback on House #2
+ // i.e. Granny and Anne's House. Need to analyse cseg data properly.
+ // Current code inferred from behaviour.
+ // FIXME - Add animation call for Ego pushing doorbell.
+ displayMessage(dsAddr_ItsOpenMsg);
+ break;
+
+ case 0x5c72:
+ displayMessage(dsAddr_notTiredMsg); // "Thanks, I'm not tired"
+ break;
+
+ case 0x5c79:
+ displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
+ break;
+
+ case 0x5c80:
+ rejectMessage();
+ break;
+
+ case 0x5cdb:
+ case 0x5ce2:
+ displayMessage(dsAddr_dontNeedItMsg); // "I don't need it"
+ break;
+
+ case 0x5ce9:
+ displayMessage(dsAddr_tooBigMsg); // "It's too big and I doubt if I'll ever need it"
+ break;
+
+ case 0x5d1d:
+ displayMessage(dsAddr_CantJumpMsg); // "No way I can jump so high, cause, err, white men can't jump"
+ break;
case 0x5d88:
- if (CHECK_FLAG(0xDBA5, 1)) { //dry laundry
- SET_FLAG(0xDBA5, 2);
- Dialog::show(scene, 0x1F4F, 0, 523, 0xd1, 0xe5, 0, 1);
- //waitLanAnimationFrame(1, 1); //another long waiting
+ if (CHECK_FLAG(dsAddr_laundryState, 1)) { // dry laundry
+ SET_FLAG(dsAddr_laundryState, 2);
+ dialog->show(46, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
+ //waitLanAnimationFrame(1, 1); // another long waiting
playAnimation(604, 0);
loadScene(21, scene->getPosition());
@@ -924,184 +1651,393 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setOns(0, 33);
loadScene(23, scene->getPosition());
playAnimation(605, 0);
- Dialog::show(scene, 0x2002, 0, 523, 0xd1, 0xe5, 0, 1);
+ dialog->show(47, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
} else {
- uint16 d = Dialog::pop(scene, 0xdada, 0, 523, 0xd1, 0xe5, 0, 1);
- if (d == 0x1913) {
+ uint16 d = dialog->pop(scene, dsAddr_dialogStackAskOldLadyOK, 0, 523, textColorMark, textColorOldLady, 0, 1);
+ if (d == 0x1913) { // 3rd time
wait(100);
moveRel(0, 0, 3);
wait(50);
- displayMessage(0x34d5); //I give up
+ displayMessage(dsAddr_giveUpMsg); // "I give up"
wait(50);
}
}
- return true;
+ break;
+
+ case 0x5f9a:
+ case 0x5fa1:
+ displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
+ break;
- case 0x5ff3: //get duster
- if (CHECK_FLAG(0xDB9A, 0)) {
- Dialog::pop(scene, 0xdaf6, 0, 523, 0xd1, 0xe5, 0, 1);
+ case 0x5fa8:
+ displayMessage(dsAddr_CantJumpMsg); // "No way I can jump so high, cause, err, white men can't jump"
+ break;
+
+ case 0x5faf:
+ displayMessage(dsAddr_noSecretPassageMsg); // "I don't think there's any secret passage inside"
+ break;
+
+ case 0x5fe5:
+ displayMessage(dsAddr_jugMeMsg); // "They can jug me if I steal this"
+ break;
+
+ case 0x5fec:
+ displayMessage(dsAddr_leaveFlowersAloneMsg); // "I'd better leave it. Women are really oversensitive about flowers."
+ break;
+
+ case 0x5ff3: // get duster
+ if (CHECK_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 0)) {
+ dialog->pop(scene, dsAddr_dialogStackBorrowDusterFromOldLady, 0, 523, textColorMark, textColorOldLady, 0, 1);
} else {
- Dialog::show(scene, 0x1e1e, 0, 523, 0xd1, 0xe5, 0, 1);
+ dialog->show(43, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
wait(50);
- inventory->add(12);
+ inventory->add(kInvItemFeatherDusterClean);
disableObject(12);
setOns(0, 0);
playSound(5, 6);
playActorAnimation(541);
}
- return true;
+ break;
+
+ case 0x603a:
+ rejectMessage();
+ break;
case 0x603e:
- if (CHECK_FLAG(0xDBB3, 1)) {
- displayMessage(0x44a7);
+ if (CHECK_FLAG(dsAddr_spokenToMirrorFlag, 1)) {
+ displayMessage(dsAddr_busyThinkingMsg); // "I'd better not interrupt it's thought process"
} else {
- displayMessage(0x4412);
+ displayMessage(dsAddr_mirrorMirrorMsg); // "Mirror, Mirror on the wall...."
wait(150);
- displayMessage(0x444f);
+ displayMessage(dsAddr_thinkTooLongMsg); // "Hey, don't think too long"
wait(150);
- displayMessage(0x446b);
+ displayMessage(dsAddr_HintMaleMsg); // "A hint: Someone in this room, a male"
wait(150);
- displayMessage(0x4492);
+ displayMessage(dsAddr_okWaitMsg); // "OK, take your time"
wait(150);
- SET_FLAG(0xDBB3, 1);
+ SET_FLAG(dsAddr_spokenToMirrorFlag, 1);
}
- return true;
+ break;
+
+ case 0x6074:
+ rejectMessage();
+ break;
+
+ case 0x6078:
+ displayMessage(dsAddr_tooBigMsg); // "It's too big and I doubt if I'll ever need it"
+ break;
case 0x6205:
- if (CHECK_FLAG(0xDBA4, 1))
- displayMessage(0x450e);
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ displayMessage(dsAddr_tooHeavyMsg); // "It's too heavy. Not that I'm wimp"
else
- processCallback(0x61fe);
- return true;
+ fnTooDark();
+ break;
case 0x6217:
- if (CHECK_FLAG(0xDBA4, 1))
- displayMessage(0x44d6);
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ displayMessage(dsAddr_noDentistsMsg); // "I don't want to have anything in common with dentists"
else
- processCallback(0x61fe);
- return true;
+ fnTooDark();
+ break;
case 0x62c1:
- if (CHECK_FLAG(0xDBA4, 1))
- return false;
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ retVal = false;
+ else
+ fnTooDark();
+ break;
- processCallback(0x61fe);
- return true;
+ case 0x634a:
+ displayMessage(dsAddr_noHandsSharpThornsMsg); // "I can't remove it with my hands. these thorns look really sharp"
+ break;
+
+ case 0x637f:
+ loadScene(21, Common::Point(201, 199));
+ scene->setOrientation(1);
+ break;
+
+ case 0x6399:
+ displayMessage(dsAddr_rockWalkingGeeMsg); // "Yeah, great idea. Let's take this rock and walk around a bit. Gee..."
+ break;
+
+ case 0x63a0:
+ case 0x63a7:
+ displayMessage(dsAddr_butterflyMsg); // "I'd better leave them alone, they make this place beautiful"
+ break;
+
+ case 0x63ae:
+ displayMessage(dsAddr_notSureIfAliveMsg); // "I'm not sure if it's alive"
+ break;
case 0x63bc:
playMusic(6);
loadScene(25, 151, 156, 2);
- return true;
+ break;
case 0x63dc:
- Dialog::showMono(scene, 0x3375, 0, 0xd1, 0);
- return true;
+ dialog->showMono(86, scene, 0, textColorMark, 0);
+ break;
+
+ case 0x63e3:
+ displayMessage(dsAddr_holeTooNarrowMsg); // "The hole is too narrow to fit my hand"
+ break;
case 0x646e:
case 0x6475:
- Dialog::showMono(scene, 0x32C1, 0, 0xd1, 0);
- return true;
+ dialog->showMono(85, scene, 0, textColorMark, 0);
+ break;
case 0x6479:
- Dialog::showMono(scene, 0x325e, 0, 0xd1, 0);
- return true;
+ dialog->showMono(84, scene, 0, textColorMark, 0);
+ break;
case 0x6507:
- if (CHECK_FLAG(0xDB96, 1)) {
+ if (CHECK_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1))
rejectMessage();
- } else
- displayMessage(0x47e7);
- return true;
+ else
+ displayMessage(dsAddr_birdAttackMsg); // "Hey You! Wake up! Bird attack!"
+ break;
+
+ case 0x6541:
+ loadScene(20, Common::Point(10, 131));
+ scene->setOrientation(3);
+ break;
+
+ case 0x6635:
+ displayMessage(dsAddr_uninterestingHaystackMsg); // "I don't see anything interesting about this haystack"
+ break;
+
+ case 0x666a:
+ displayMessage(dsAddr_moreComplicatedMsg); // "It's more complicated than that"
+ break;
case 0x65c3:
- if (CHECK_FLAG(0xDBA9, 1)) {
+ if (CHECK_FLAG(dsAddr_mouseHoleState, 1)) {
playActorAnimation(635);
setOns(5, 0);
playSound(63, 11);
playSound(15, 20);
playSound(32, 31);
playActorAnimation(636);
- inventory->add(47);
- inventory->add(48);
+ inventory->add(kInvItemHandkerchief);
+ inventory->add(kInvItemMouse);
moveTo(scene->getPosition().x - 1, 139, 1, true);
- displayMessage(0x3b83);
- SET_FLAG(0xDBA9, 2);
- SET_FLAG(0xDBA8, 0);
+ displayMessage(dsAddr_yikesMsg); // "Yikes!"
+ SET_FLAG(dsAddr_mouseHoleState, 2);
+ SET_FLAG(dsAddr_HankerchiefInMouseholeFlag, 0);
} else
- displayMessage(0x4808);
- return true;
+ displayMessage(dsAddr_noSearchWarrantMsg); // "I don't have a search-warrant"
+ break;
+
+ case 0x6671:
+ displayMessage(dsAddr_cantOpenItMsg); // "I can't open it"
+ break;
+
+ case 0x6678:
+ rejectMessage();
+ break;
+
+ case 0x670f:
+ displayMessage(dsAddr_dontNeedThemMsg); // "I don't need them"
+ break;
+
+ case 0x6716:
+ displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
+ break;
+
+ case 0x6772:
+ loadScene(31, Common::Point(20, 188));
+ scene->setOrientation(2);
+ break;
+
+ case 0x678c:
+ loadScene(28, Common::Point(189, 153));
+ scene->setOrientation(4);
+ break;
+
+ case 0x67fa:
+ rejectMessage();
+ break;
+
+ case 0x67fe:
+ displayMessage(dsAddr_troubleWithStairsMsg); // "If I put it on I might have trouble walking up the stairs"
+ break;
+
+ case 0x6911:
+ displayMessage(dsAddr_9LivesToReadMsg); // "I'd need 9 lives to read them all"
+ break;
+
+ case 0x6954:
+ displayMessage(dsAddr_thanksNotTiredMsg); // "Thanks, I'm not so tired"
+ break;
+
+ case 0x695b:
+ displayMessage(dsAddr_noNeedToTurnOnMsg); // "There's no need to turn it on"
+ break;
+
+ case 0x6ba6:
+ displayMessage(dsAddr_wontBearWeightMsg); // "It won't bear my weight"
+ break;
+
+ case 0x6bda:
+ displayMessage(dsAddr_peepingTomMsg); // "What am I? A Peeping Tom?"
+ break;
+
+ case 0x6c1c:
+ case 0x6c20:
+ rejectMessage();
+ break;
+
+ case 0x6c24:
+ displayMessage(dsAddr_dontNeedThemMsg); // "I don't need them"
+ break;
+
+ case 0x6c2b:
+ loadScene(29, Common::Point(300, 188));
+ scene->setOrientation(4);
+ break;
+
+ case 0x6c7c:
+ displayMessage(dsAddr_bigPocketsMsg); // "I have big pockets, but there are limits"
+ break;
+
+ case 0x724e:
+ displayMessage(dsAddr_soSharpMsg); // "They're so sharp they'd rip my trousers!"
+ break;
+
+ case 0x72be:
+ rejectMessage();
+ break;
+
+ case 0x7305:
+ rejectMessage();
+ break;
+
+ case 0x7328:
+ displayMessage(dsAddr_noTimeForPleasuresMsg); // "I don't have time for pleasures"
+ break;
+
+ case 0x732f:
+ displayMessage(dsAddr_notSocksWithBareHandsMsg); // "I won't touch these socks with my bare hands!"
+ break;
+
+ case 0x739c:
+ displayMessage(dsAddr_notHalloweenMsg); // "It's not Halloween"
+ break;
+
+ case 0x7401:
+ displayMessage(dsAddr_NotManualMsg); // "It can't be controlled manually! I hate it!"
+ break;
+
+ case 0x746f:
+ displayMessage(dsAddr_nothingToPlayMsg); // "I have nothing to play"
+ break;
+
+ case 0x74b3:
+ loadScene(29, Common::Point(256, 171));
+ scene->setOrientation(3);
+ break;
+
+ case 0x74cd:
+ rejectMessage();
+ break;
+
+ case 0x74f9:
+ loadScene(38, Common::Point(160, 199));
+ scene->setOrientation(1);
+ break;
+
+ case 0x784a:
+ displayMessage(dsAddr_notMineMsg); // "I can't take it. It's not mine."
+ break;
+
+ case 0x7851:
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
+ break;
+
+ case 0x7858:
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
+ break;
+
+ case 0x785f:
+ displayMessage(dsAddr_pullObjMsg2); // "I can't reach it"
+ break;
case 0x7866:
- if (CHECK_FLAG(0xdbdd, 3)) {
- displayMessage(0x55ff);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_JailCableAndBowlState, 3))
+ displayMessage(dsAddr_gotchaMsg); // "Gotcha"
+ else
+ retVal = false;
+ break;
- case 0x7878: {
- byte v = res->dseg.get_byte(0xDBDB) + 1;
- if (v <= 6)
- SET_FLAG(0xDBDB, v);
+ case 0x7878:
+ {
+ byte v = res->dseg.get_byte(dsAddr_graffitiMsgId) + 1;
+ if (v <= 6)
+ SET_FLAG(dsAddr_graffitiMsgId, v);
- switch (v) {
- case 1:
- displayMessage(0x5411);
- return true;
- case 2:
- displayMessage(0x5463);
- return true;
- case 3:
- displayMessage(0x5475);
- return true;
- case 4:
- displayMessage(0x5484);
- return true;
- case 5:
- displayMessage(0x54c4);
- return true;
- default:
- displayMessage(0x54d5);
- return true;
+ switch (v) {
+ case 1:
+ displayMessage(dsAddr_SavingFineMsg); // "Saving is a very fine thing..."
+ break;
+ case 2:
+ displayMessage(dsAddr_loveCaptainMsg); // "I love captain"
+ break;
+ case 3:
+ displayMessage(dsAddr_soccerRulzMsg); // "Soccer rulz"
+ break;
+ case 4:
+ displayMessage(dsAddr_treeCutMsg); // "Don't cut the trees..."
+ break;
+ case 5:
+ displayMessage(dsAddr_visaAcceptedMsg); // "VISA Accepted"
+ break;
+ default:
+ displayMessage(dsAddr_otherGraffitiMsg); // "The rest of graffiti is obscene"
+ break;
+ }
}
- }
+ break;
case 0x78a9:
- if (CHECK_FLAG(0xDBE6, 1)) {
- displayMessage(0x5827);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_captainDrawerState, 1))
+ displayMessage(dsAddr_nowOpenMsg); // "Now it's open"
+ else
+ retVal = false;
+ break;
case 0x78bb:
- if (CHECK_FLAG(0xDBE8, 1)) {
- displayMessage(0x58b0);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_swappedBarmanMugFlag, 1))
+ displayMessage(dsAddr_yuckMsg); // "Yuck!"
+ else
+ retVal = false;
+ break;
case 0x78ce:
- if (!CHECK_FLAG(0xDBA1, 1)) {
- displayMessage(0x3694);
- return true;
- } else
- return false;
+ if (!CHECK_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1))
+ displayMessage(dsAddr_monstersMsg); // "Who knows what monsters live in there"
+ else
+ retVal = false;
+ break;
- case 0x792b: //left click on ann
+ case 0x792b: // left click on ann
moveTo(245, 198, 1);
- if (CHECK_FLAG(0xDBAF, 1))
- return false;
-
- Dialog::showMono(scene, 0x2193, 0, 0xd1, 0);
- SET_FLAG(0xDBAF, 1);
- return true;
+ if (!CHECK_FLAG(dsAddr_alreadySaidAnneBeautifulFlag, 1)) {
+ dialog->showMono(50, scene, 0, textColorMark, 0);
+ SET_FLAG(dsAddr_alreadySaidAnneBeautifulFlag, 1);
+ } else
+ retVal = false;
+ break;
case 0x79c3:
- if (CHECK_FLAG(0xDBA4, 1))
- return false;
- processCallback(0x61fe);
- return true;
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ retVal = false;
+ else
+ fnTooDark();
+ break;
- case 0x7b26: //cutting the fence
+ case 0x7b26: // cutting the fence
setOns(0, 0);
playSound(5, 2);
playSound(51, 11);
@@ -1114,11 +2050,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setOns(0, 0x60);
moveTo(281, scene->getPosition().y, 0, true);
disableObject(4);
- SET_FLAG(0xDBE1, 1);
- return true;
+ SET_FLAG(dsAddr_cutFenceFlag, 1);
+ break;
- case 0x7b89: //digging mysterious object
- if (CHECK_FLAG(0xDBE1, 1)) {
+ case 0x7b89: // digging mysterious object
+ if (CHECK_FLAG(dsAddr_cutFenceFlag, 1)) {
playActorAnimation(844);
setOns(1, 0);
playSound(5, 5);
@@ -1130,11 +2066,15 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setOns(1, 0x64);
playActorAnimation(845);
disableObject(3);
- inventory->add(0x52);
- inventory->remove(0x51);
+ inventory->add(kInvItemKaleidoscope);
+ inventory->remove(kInvItemShovelAct1);
} else
- displayMessage(0x56da);
- return true;
+ displayMessage(dsAddr_fenceBlocksMsg); // "The fence blocks the way"
+ break;
+
+ case 0x7bf6:
+ displayMessage(dsAddr_noDiggingKnifeMsg); // "Digging it out with the knife could take a hundred years"
+ break;
case 0x7bfd:
playSound(76, 18);
@@ -1149,7 +2089,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(76, 63);
playActorAnimation(873);
moveTo(240, 163, 4);
- displayMessage(0x5837);
+ displayMessage(dsAddr_cmonBabyMsg); // "C'mon baby, it's all yours!"
waitLanAnimationFrame(1, 0x22);
playSound(77, 2);
playSound(77, 12);
@@ -1164,23 +2104,36 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setLan(1, 0);
playAnimation(874, 1);
setOns(0, 0x68);
- inventory->remove(0x5b);
+ inventory->remove(kInvItemDruggedFood);
enableObject(6);
disableObject(1);
- return true;
+ break;
+
+ case 0x7cc9:
+ case 0x7cd0:
+ displayMessage(dsAddr_throwCrumbsToBirdQMsg); // "Should I throw the crumbs to the bird?"
+ break;
+
+ case 0x7cd7:
+ displayMessage(dsAddr_dontWasteCrumbs); // "I don't want to waste these tasty crumbs"
+ break;
- case 0x7ce5: //put spring on the solid ground
+ case 0x7cde:
+ displayMessage(dsAddr_mightSlipFallInMsg); // "Better not... I might slip and fall in..."
+ break;
+
+ case 0x7ce5: // put spring on the solid ground
playSound(5, 2);
playSound(19, 11);
playActorAnimation(840);
setOns(1, 0x61);
- inventory->remove(0x50);
+ inventory->remove(kInvItemSpring);
disableObject(2);
enableObject(7);
- return true;
+ break;
- case 0x7d1a: //captain's key + door
- if (res->dseg.get_byte(0xDBDF) <= 1) {
+ case 0x7d1a: // captain's key + door
+ if (res->dseg.get_byte(dsAddr_FirstActTrialState) <= 1) {
playSound(5, 2);
playSound(57, 12);
playSound(70, 19);
@@ -1198,24 +2151,23 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
wait(200);
playAnimation(0, 1);
setOns(0, 0);
- Dialog::showMono(scene, 0x63a5, 830, 0xd0, 1);
+ dialog->showMono(156, scene, 830, textColorShockedCaptain, 1);
loadScene(7, 130, 195, 2);
playMusic(4);
setLan(1, 1);
wait(100);
- Dialog::show(scene, 0x6406, 0, 832, 0xd1, 0xec, 0, 1);
+ dialog->show(157, scene, 0, 832, textColorMark, textColorCaptain, 0, 1);
//playAnimation(831, 1);
- SET_FLAG(0xDBDF, 2);
-
+ SET_FLAG(dsAddr_FirstActTrialState, 2);
} else
- displayMessage(0x52f6);
- return true;
+ displayMessage(dsAddr_nahMsg); // "Nah"
+ break;
- case 0x7e02: //tickling the captain
- if (CHECK_FLAG(0xdbe0, 1)) {
- displayMessage(0x5632);
+ case 0x7e02: // tickling the captain
+ if (CHECK_FLAG(dsAddr_AlreadyTickledCaptainFlag, 1)) {
+ displayMessage(dsAddr_doesNotWorkMsg); // "That doesn't work"
} else {
playSound(5, 6);
playSound(27, 49);
@@ -1224,37 +2176,37 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
waitAnimation();
setOns(0, 94);
- Dialog::show(scene, 0x65e9, 0, 832, 0xd1, 0xec, 0, 1);
+ dialog->show(161, scene, 0, 832, textColorMark, textColorCaptain, 0, 1);
enableObject(12);
- SET_FLAG(0xdbe0, 1);
+ SET_FLAG(dsAddr_AlreadyTickledCaptainFlag, 1);
}
- return true;
+ break;
- case 0x7e4f: //giving magazine to captain
- Dialog::show(scene, 0x66c0, 0, 856, 0xd1, 0xec, 0, 1);
+ case 0x7e4f: // giving magazine to captain
+ dialog->show(162, scene, 0, 856, textColorMark, textColorCaptain, 0, 1);
playSound(5, 3);
playActorAnimation(852, true);
playActorAnimation(853, true);
- displayMessage(0x5742);
- displayMessage(0x5757);
- displayMessage(0x5770);
- displayMessage(0x5782);
- displayMessage(0x5799);
+ displayMessage(dsAddr_whatAboutMsg); // "What about a new"
+ displayMessage(dsAddr_hotOffMsg); // "hot off the press"
+ displayMessage(dsAddr_fullColorMsg); // "full-color"
+ displayMessage(dsAddr_specialEdMsg); // "special edition"
+ displayMessage(dsAddr_soldierNewsMsg); // "of Soldier News?!"
playAnimation(856, 1);
playSound(5, 3);
//playActorAnimation(854);
- Dialog::show(scene, 0x66fe, 0, 856, 0xd1, 0xec, 0, 1);
+ dialog->show(163, scene, 0, 856, textColorMark, textColorCaptain, 0, 1);
playAnimation(855, 1);
wait(200);
moveTo(30, 181, 0);
disableObject(1);
setLan(1, 0);
- SET_FLAG(0xDBDF, 3);
- SET_FLAG(0xDBF0, 1);
+ SET_FLAG(dsAddr_FirstActTrialState, 3);
+ SET_FLAG(dsAddr_gotPasswordNeedSpeakBarmanFlag, 1);
loadScene(8, 155, 199);
- return true;
+ break;
- case 0x7fbd: //using bird & bartender
+ case 0x7fbd: // using bird & bartender
playSound(5, 3);
playActorAnimation(876);
setOns(1, 0);
@@ -1263,15 +2215,15 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(877, 1);
playAnimation(880, 1, true);
- Dialog::show(scene, 0x6f0e, 0, 857, 0xd1, 0xef, 0, 1);
+ dialog->show(176, scene, 0, 857, textColorMark, textColorBarman, 0, 1);
setOns(2, 0x6a);
reloadLan();
playAnimation(878, 0);
- //playAnimation(879, 0); //background bartender animation
- inventory->remove(0x5c);
+ //playAnimation(879, 0); // background bartender animation
+ inventory->remove(kInvItemBird);
enableObject(1);
- SET_FLAG(0xDBE7, 1);
- return true;
+ SET_FLAG(dsAddr_birdOnBarRadioAntennaFlag, 1);
+ break;
case 0x8047:
playSound(32, 5);
@@ -1279,27 +2231,26 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(52, 23);
playActorAnimation(881);
setOns(2, 0x6b);
- inventory->remove(0x56);
- inventory->add(0x55);
- SET_FLAG(0xDBE8, 1);
- return true;
+ inventory->remove(kInvItemMugOfMud);
+ inventory->add(kInvItemMug);
+ SET_FLAG(dsAddr_swappedBarmanMugFlag, 1);
+ break;
case 0x808b:
- if (CHECK_FLAG(0xDBDA, 1)) {
- //alredy shown
- displayMessage(0x53F2);
+ if (CHECK_FLAG(dsAddr_ShownPassToGuardFlag, 1)) {
+ displayMessage(dsAddr_gotPermissionMsg); // "I already got the permission"
} else {
- displayMessage(0x53DD);
+ displayMessage(dsAddr_showPapersMsg); // "Here are my papers"
playSound(5, 2);
playSound(5, 18);
playActorAnimation(810);
- Dialog::show(scene, 0x60BF, 0, 809, 0xd1, 0xd0, 0, 1);
- SET_FLAG(0xDBDA, 1);
+ dialog->show(147, scene, 0, 809, textColorMark, textColorCampGuard, 0, 1);
+ SET_FLAG(dsAddr_ShownPassToGuardFlag, 1);
}
- return true;
+ break;
- case 0x80c3: //show kaleydoscope to the guard
- Dialog::show(scene, 0x6811, 0, 809, 0xd1, 0xd0, 0, 1);
+ case 0x80c3: // show kaleidoscope to the guard
+ dialog->show(165, scene, 0, 809, textColorMark, textColorCampGuard, 0, 1);
playSound(5, 3);
playSound(5, 30);
playSound(26, 14);
@@ -1309,124 +2260,146 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(851, 0);
playAnimation(850, 0);
reloadLan();
- inventory->add(0x53);
- inventory->remove(0x52);
+ inventory->add(kInvItemSoldierNews);
+ inventory->remove(kInvItemKaleidoscope);
enableObject(1);
- SET_FLAG(0xDBE2, 1);
- return true;
+ SET_FLAG(dsAddr_act1GuardState, 1);
+ break;
+
+ case 0x8398:
+ displayMessage(dsAddr_trySomewhereElseMsg); // "I'd better try somewhere else - I suppose this side is heavily guarded"
+ break;
+
+ case 0x85dd:
+ displayMessage(dsAddr_branchNotPaddleMsg); // "This branch is not a paddle. It doesn't even look like one"
+ break;
+
+ case 0x85e4:
+ displayMessage(dsAddr_sharpenNotPulverizeMsg); // "I needed to sharpen it, not pulverize"
+ break;
+
+ case 0x8d42:
+ displayMessage(dsAddr_bluntSickleMsg); // "The sickle is too blunt"
+ break;
- //Shore
+ case 0x8d49:
+ displayMessage(dsAddr_noChainsawFuelMsg); // "There's no fuel in the chainsaw"
+ break;
+
+ case 0x8d50:
+ displayMessage(dsAddr_thornsTooThinMsg); // "Thorns are too thin, the chainsaw is useless here"
+ break;
+
+ // Shore
case 0x5348:
- if (CHECK_FLAG(0xdb99, 1)) { //got broken paddle from boat
- displayMessage(0x351f);
+ if (CHECK_FLAG(dsAddr_alreadyGotBrokenPaddleFlag, 1)) { // got broken paddle from boat
+ displayMessage(dsAddr_boatEmptyMsg); // "There's nothing else in the boat"
} else {
- SET_FLAG(0xDB99, 1);
+ SET_FLAG(dsAddr_alreadyGotBrokenPaddleFlag, 1);
playSound(57, 6);
playActorAnimation(536);
- Dialog::showMono(scene, 0x30c3, 0, 0xd1, 0);
- inventory->add(0x8);
+ dialog->showMono(77, scene, 0, textColorMark, 0);
+ inventory->add(kInvItemBrokenPaddle);
}
- return true;
+ break;
case 0x53a1:
- if (CHECK_FLAG(0xdbb2, 1)) { //spoken to man in well
- displayMessage(0x411d);
+ if (CHECK_FLAG(dsAddr_spokenToManInWellFlag, 1)) { // spoken to man in well
+ displayMessage(dsAddr_stillThereMsg); // "Are you still there?"
} else {
- displayMessage(0x408a);
- displayMessage(0x4091, 0xe5, 52728);
- displayMessage(0x4098);
- displayMessage(0x40a7, 0xe5, 52705);
- displayMessage(0x40b6);
- displayMessage(0x40ce, 0xe5, 52652);
- displayMessage(0x40e8);
- displayMessage(0x410f, 0xe5, 52712);
+ displayMessage(dsAddr_echoMsg); // "Echo!"
+ displayMessage(dsAddr_loudEchoMsg, textColorWellEcho, 248, 164); // "ECHO!"
+ displayMessage(dsAddr_whoThereMsg); // "Who's there?!"
+ displayMessage(dsAddr_loudWhoThereMsg, textColorWellEcho, 225, 164); // "WHO'S THERE?!"
+ displayMessage(dsAddr_dontCopyMsg); // "DON'T COPY ME!"
+ displayMessage(dsAddr_loudDontCopyMsg, textColorWellEcho, 172, 164); // "DON'T COPY ME!!!"
+ displayMessage(dsAddr_throwRockMsg); // "OR I WILL THROW A ROCK DOWN THERE!"
+ displayMessage(dsAddr_orIWillMsg, textColorWellEcho, 232, 164); // "OR I WILL"
wait(100);
- displayMessage(0x4091, 0xe5, 52728);
- SET_FLAG(0xDBB2, 1);
+ displayMessage(dsAddr_loudEchoMsg, textColorWellEcho, 248, 164);
+ SET_FLAG(dsAddr_spokenToManInWellFlag, 1);
}
- return true;
+ break;
+ case 0x5458:
+ {
+ setOns(2, 0);
+ playSound(34, 7);
+ playActorAnimation(535);
+ inventory->add(kInvItemSecondFlower);
+ disableObject(1);
- case 0x5458: {
- setOns(2, 0);
- playSound(34, 7);
- playActorAnimation(535);
- inventory->add(11);
- disableObject(1);
-
- byte *scene_15_ons = scene->getOns(15); //patch ons for the scene 15
- scene_15_ons[0] = 0;
+ byte *scene_15_ons = scene->getOns(15); // patch ons for the scene 15
+ scene_15_ons[0] = 0;
- byte f = GET_FLAG(0xDB98) + 1;
- SET_FLAG(0xDB98, f);
- if (f >= 2) {
- //disable object boat for scene 15!!
- disableObject(1, 15);
+ byte f = GET_FLAG(dsAddr_flowerIsleState) + 1;
+ SET_FLAG(dsAddr_flowerIsleState, f);
+ if (f >= 2) {
+ // disable object boat for scene 15!!
+ disableObject(1, 15);
+ }
}
- }
- return true;
+ break;
- case 0x54b3: {
- setOns(1, 0);
- setOns(3, 0);
- playSound(33, 6);
- playActorAnimation(534);
- inventory->add(10);
- disableObject(2);
- setOns(1, 10);
- setOns(1, 0, 15);
- byte f = GET_FLAG(0xDB98) + 1;
- SET_FLAG(0xDB98, f);
- if (f >= 2) {
- //disable object boat for scene 15!!
- disableObject(1, 15);
+ case 0x54b3:
+ {
+ setOns(1, 0);
+ setOns(3, 0);
+ playSound(33, 6);
+ playActorAnimation(534);
+ inventory->add(kInvItemFirstFlower);
+ disableObject(2);
+ setOns(1, 10);
+ setOns(1, 0, 15);
+ byte f = GET_FLAG(dsAddr_flowerIsleState) + 1;
+ SET_FLAG(dsAddr_flowerIsleState, f);
+ if (f >= 2) {
+ // disable object boat for scene 15!!
+ disableObject(1, 15);
+ }
}
- }
- return true;
+ break;
case 0x5502:
setOns(0, 0);
loadScene(15, 115, 180, 1);
playMusic(6);
playActorAnimation(568);
- return true;
+ break;
- case 0x5561://Enter lakeside house
- moveTo(94, 115, 4); //call 557e, but it's not needed I guess
+ case 0x5561: // Enter lakeside house
+ fnEgoDefaultPosition();
loadScene(19, 223, 199, 1);
- return true;
+ break;
case 0x55a1:
- processCallback(0x557e);
+ fnEgoDefaultPosition();
rejectMessage();
- return true;
+ break;
- case 0x557e:
- if (scene->getPosition().y <= 149)
- moveTo(94, 115, 4);
- else
- moveTo(51, 149, 4);
- return true;
+ case csAddr_egoDefaultPosition:
+ fnEgoDefaultPosition();
+ break;
case 0x563b:
playSound(5, 10);
setOns(1, 0);
playActorAnimation(561);
- inventory->add(26);
+ inventory->add(kInvItemNut);
disableObject(6);
- return true;
+ break;
case 0x56f6:
playSound(32, 7);
setOns(1, 0);
playActorAnimation(626);
disableObject(12);
- inventory->add(45);
- displayMessage(0x3b04);
- return true;
+ inventory->add(kInvItemCheese);
+ displayMessage(dsAddr_foundFoodMsg); // "People leave food in unbelievable places"
+ break;
- case 0x5756://Open car door
+ case 0x5756: // Open car door
playSound(11, 4);
playActorAnimation(514);
setOns(4, 8);
@@ -1435,106 +2408,94 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
enableObject(15);
enableObject(16);
disableObject(1);
- return true;
+ break;
- case 0x5805://Enter basketball house
+ case 0x5805: // Enter basketball house
playSound(70, 6);
playActorAnimation(513);
loadScene(22, 51, 180, 2);
- return true;
+ break;
- case 0x5832://Ring doorbell
+ case 0x5832: // Ring doorbell
playActorAnimation(509);
- displayMessage(0x5dce);
- return true;
+ displayMessage(dsAddr_outOfOrderMsg); // "It's out of order"
+ break;
case 0x58a2:
- Dialog::pop(scene, 0xdaba, 0, 502, 0xd1, 0xe5, 0, 1);
- scene->getObject(13)->setName((const char *)res->dseg.ptr(0x92e5));
- return true;
+ dialog->pop(scene, dsAddr_dialogStackSonny, 0, 502, textColorMark, textColorSonny, 0, 1);
+ scene->getObject(13)->setName((const char *)res->dseg.ptr(dsAddr_scnObjNameSonny));
+ break;
- case 0x58b7://Get comb from car
+ case 0x58b7: // Get comb from car
disableObject(14);
setOns(4, 0);
playSound(5, 7);
playActorAnimation(521);
setOns(4, 0);
- inventory->add(0x6);
- return true;
+ inventory->add(kInvItemComb);
+ break;
- case 0x58df://Pull trunk lever in car
- SET_FLAG(0xDB94, 1);
+ case 0x58df: // Pull trunk lever in car
+ SET_FLAG(dsAddr_alreadyPulledTrunkReleaseLeverFlag, 1);
playSound(6, 1);
setOns(3, 6);
playActorAnimation(515);
- return true;
+ break;
- case 0x593e://Enter annes house
+ case 0x593e: // Enter annes house
playSound(89, 4);
playActorAnimation(980);
loadScene(23, 76, 199, 1);
- if (CHECK_FLAG(0xDBEE, 1))
+ if (CHECK_FLAG(dsAddr_lovestruckByAnneFlag, 1))
playMusic(7);
- return true;
+ break;
case 0x5994:
- processCallback(0x599b);
- processCallback(0x5a21);
- return true;
+ fnEnterCave();
+ break;
- case 0x599b:
- return true;
+ case csAddr_caveNOP:
+ break;
- case 0x5a21:
- loadScene(24, 230, 170, 1);
- playSound(52, 3);
- playSound(52, 7);
- playSound(52, 11);
- playSound(52, 14);
- playSound(52, 18);
- playSound(52, 21);
- playSound(52, 25);
- playActorAnimation(601);
- moveTo(230, 179, 3);
- if (!CHECK_FLAG(0xDBA4, 1))
- displayMessage(0x37ea); //it's kinda dark here
- return true;
+ case csAddr_enterCave:
+ fnEnterCave();
+ break;
case 0x5a8b:
- if (!CHECK_FLAG(0xDBAD, 1)) {
- playSound(43, 4); //grrrrrr
+ if (!CHECK_FLAG(dsAddr_dogHasBoneFlag, 1)) {
+ playSound(43, 4); // grrrrrr
playSound(42, 15);
playSound(42, 17);
playSound(42, 19);
playAnimation(656, 0);
wait(50);
- displayMessage(0x3c16);
- } else if (!CHECK_FLAG(0xDBA3, 1)) {//Dog has bone
+ displayMessage(dsAddr_goodDoggyMsg); // "I understand. Good doggy"
+ } else if (!CHECK_FLAG(dsAddr_cellarDoorOpenFlag, 1)) { // Dog has bone
playSound(28, 3);
playActorAnimation(596);
setOns(1, 30);
- SET_FLAG(0xDBA3, 1);
+ SET_FLAG(dsAddr_cellarDoorOpenFlag, 1);
enableObject(8);
} else {
setOns(1, 0);
playSound(4, 4);
playActorAnimation(597);
- SET_FLAG(0xDBA3, 0);
+ SET_FLAG(dsAddr_cellarDoorOpenFlag, 0);
disableObject(8);
- displayMessage(0x37b8);
+ displayMessage(dsAddr_wallShakenMsg); // "Wow! This must have shaken all the nearby walls!"
setOns(1, 32, 24);
enableObject(4, 24);
}
- return true;
+ break;
- case 0x5b3a://Click on dog
- Dialog::popMark(scene, 0xDB14);
- return true;
+ case 0x5b3a: // Click on dog
+ dialog->popMark(scene, dsAddr_dialogStackDog);
+ break;
- case 0x5b59: //picking up the rope
- Dialog::showMark(scene, 0x2cbd);
+ case 0x5b59: // picking up the rope
+ dialog->showMark(70, scene);
wait(150);
- Dialog::showMark(scene, 0x2dc2);
+ dialog->showMark(71, scene);
moveRel(0, -12, 0);
playSound(34, 5);
playActorAnimation(607);
@@ -1545,81 +2506,81 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(5, 25);
playActorAnimation(611);
moveTo(16, scene->getPosition().y, 4, true);
- inventory->add(38);
+ inventory->add(kInvItemRopeAct2);
disableObject(12);
- return true;
+ break;
- case 0x5be1://Talk to grandpa
- Dialog::pop(scene, 0xDAC4, 0, 522, 0xd1, 0xd8, 0, 1);
- return true;
+ case 0x5be1: // Talk to grandpa
+ dialog->pop(scene, dsAddr_dialogStackGrandpa, 0, 522, textColorMark, textColorGrandpa, 0, 1);
+ break;
case 0x5bee:
playSound(89, 5);
playSound(67, 11);
playActorAnimation(982);
- displayMessage(0x5955);
- return true;
+ displayMessage(dsAddr_emptyMsg); // "It's Empty"
+ break;
- case 0x5c0d: //grandpa - drawers
- if (CHECK_FLAG(0xDBA7, 1)) {
- displayMessage(0x3bac);
+ case 0x5c0d: // grandpa - drawers
+ if (CHECK_FLAG(dsAddr_SearchedGrandpaDrawersFlag, 1)) {
+ displayMessage(dsAddr_drawersEmptyMsg); // "There's nothing else in the drawers"
} else {
- if (!CHECK_FLAG(0xDB92, 1))
- Dialog::show(scene, 0x15a0, 0, 522, 0xd1, 0xd8, 0, 1); //can I search your drawers?
+ if (!CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1))
+ dialog->show(24, scene, 0, 522, textColorMark, textColorGrandpa, 0, 1);
playSound(66, 5);
playSound(67, 20);
playSound(5, 23);
playActorAnimation(631);
- inventory->add(47);
- SET_FLAG(0xDBA7, 1);
+ inventory->add(kInvItemHandkerchief);
+ SET_FLAG(dsAddr_SearchedGrandpaDrawersFlag, 1);
}
- return true;
+ break;
case 0x5c84:
- if (CHECK_FLAG(0xDB92, 1)) {
- inventory->add(2);
+ if (CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1)) {
+ inventory->add(kInvItemShotgun);
disableObject(7);
playSound(32, 7);
setOns(0, 0);
playActorAnimation(520);
} else {
- Dialog::pop(scene, 0xDACE, 0, 522, 0xd1, 0xd8, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackGrandpaShotgun, 0, 522, textColorMark, textColorGrandpa, 0, 1);
}
- return true;
+ break;
- case 0x5cf0://Exit basketball house
+ case 0x5cf0:// Exit basketball house
playSound(88, 5);
playActorAnimation(981);
loadScene(20, 161, 165);
- return true;
+ break;
- case 0x5d24: //getting the fan
- if (CHECK_FLAG(0xDB92, 1)) {
+ case 0x5d24: // getting the fan
+ if (CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1)) {
setLan(2, 0);
playSound(32, 7);
playActorAnimation(508);
disableObject(13);
- inventory->add(7);
+ inventory->add(kInvItemFan);
} else {
- Dialog::pop(scene, 0xDAD4, 0, 522, 0xd1, 0xd8, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackGrandpaFan, 0, 522, textColorMark, textColorGrandpa, 0, 1);
}
- return true;
+ break;
- case 0x5e4d: //right click on ann
- if (!CHECK_FLAG(0xDB97, 0)) {
- displayMessage(0x3d59);
+ case 0x5e4d: // right click on ann
+ if (!CHECK_FLAG(dsAddr_alreadySpokenToAnneFlag, 0)) {
+ displayMessage(dsAddr_girlTalkMsg); // "I really don't know how to talk to girls"
} else {
moveTo(245, 198, 1);
- Dialog::show(scene, 0x21d7, 0, 524, 0xd1, 0xe5, 0, 2);
- //waitLanAnimationFrame(2, 1); //too long, about 200 frames! seems to be present in original game (sic)
- SET_FLAG(0xDB97, 1);
+ dialog->show(51, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ //waitLanAnimationFrame(2, 1); // too long, about 200 frames! seems to be present in original game (sic)
+ SET_FLAG(dsAddr_alreadySpokenToAnneFlag, 1);
for (byte i = 10; i <= 20; i += 2)
playSound(13, i);
playAnimation(528, 1);
wait(50);
playMusic(7);
- SET_FLAG(0xDBEE, 1);
+ SET_FLAG(dsAddr_lovestruckByAnneFlag, 1);
for (byte i = 3; i <= 17; i += 2)
playSound(56, i);
playActorAnimation(525);
@@ -1633,163 +2594,146 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(55, 5);
playActorAnimation(527);
wait(50);
- Dialog::show(scene, 0x2219, 0, 524, 0xd1, 0xe5, 0, 2);
- scene->getObject(2)->setName((const char *)res->dseg.ptr(0x9820));
+ dialog->show(52, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ scene->getObject(2)->setName((const char *)res->dseg.ptr(dsAddr_scnObjNameAnne));
}
- return true;
+ break;
- case 0x5f73: //exiting ann's house
- if (CHECK_FLAG(0xDBEE, 1))
+ case 0x5f73: // exiting ann's house
+ if (CHECK_FLAG(dsAddr_lovestruckByAnneFlag, 1))
playMusic(6);
loadScene(21, 99, 180, 3);
- return true;
+ break;
case 0x5fba:
- if (CHECK_FLAG(0xDBB1, 1)) {
- displayMessage(0x4380);
+ if (CHECK_FLAG(dsAddr_nutSwappedForAppleFlag, 1)) {
+ displayMessage(dsAddr_noFruitMsg); // "There are no more interesting fruits here"
} else {
- Dialog::pop(scene, 0xDAFC, 0, 523, 0xd1, 0xe5, 0, 1);
+ dialog->pop(scene, dsAddr_dialogStackGetAppleOldLady, 0, 523, textColorMark, textColorOldLady, 0, 1);
}
- return true;
+ break;
case 0x607f:
- return processCallback(0x60b5);
+ fnEgoScaredBySpider();
+ break;
case 0x6083:
- if (CHECK_FLAG(0xDBA4, 1)) {
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1)) {
setOns(0, 0);
playSound(56, 10);
playActorAnimation(599);
- inventory->add(37);
+ inventory->add(kInvItemShovelAct2);
disableObject(2);
} else
- processCallback(0x60b5);
- return true;
+ fnEgoScaredBySpider();
+ break;
- case 0x60b5:
- if (CHECK_FLAG(0xDBAE, 1)) {
- processCallback(0x60d9);
- Dialog::showMark(scene, 0x2fdd);
- } else {
- Dialog::showMark(scene, 0x2e41);
- processCallback(0x60d9);
- wait(100);
- Dialog::showMark(scene, 0x2e6d);
- }
- return true;
+ case csAddr_egoScaredBySpider:
+ fnEgoScaredBySpider();
+ break;
- case 0x60d9: {
- Object *obj = scene->getObject(3);
- moveTo(obj);
- processCallback(0x612b);
- moveTo(48, 190, 3);
- }
- return true;
+ case csAddr_moveToLadderAndLeaveCellar:
+ fnMoveToLadderAndLeaveCellar();
+ break;
- case 0x612b:
- playSound(52, 10);
- playSound(52, 14);
- playSound(52, 18);
- playSound(52, 21);
- playSound(52, 25);
- playSound(52, 28);
- playSound(52, 32);
- playActorAnimation(600);
- loadScene(21, 297, 178, 3);
- return true;
+ case csAddr_leaveCellar:
+ fnLeaveCellar();
+ break;
case 0x6176:
- if (CHECK_FLAG(0xDBA4, 1)) {
- displayMessage(0x3801);
- return true;
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1)) {
+ displayMessage(dsAddr_notInDarkMsg); // "I'm not going to wander here in the dark again"
+ } else {
+ playSound(71, 6);
+ playActorAnimation(598);
+ loadScene(24, scene->getPosition());
+ setOns(2, 0);
+ setLan(1, 0);
+ playAnimation(660, 0);
+ disableObject(1);
+ SET_FLAG(dsAddr_lightOnFlag, 1);
+ loadScene(24, scene->getPosition());
}
- playSound(71, 6);
- playActorAnimation(598);
- loadScene(24, scene->getPosition());
- setOns(2, 0);
- setLan(1, 0);
- playAnimation(660, 0);
- disableObject(1);
- SET_FLAG(0xDBA4, 1);
- loadScene(24, scene->getPosition());
-
- return true;
+ break;
case 0x61e9:
- if (CHECK_FLAG(0xDBA4, 1)) {
- Dialog::popMark(scene, 0xdb1e);
- } else
- processCallback(0x61fe);
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ dialog->popMark(scene, dsAddr_dialogStackTakeAxe);
+ else
+ fnTooDark();
+ break;
- return true;
+ case csAddr_TooDark:
+ displayMessage(dsAddr_TooDarkMsg); // "It's too dark to see clearly"
+ break;
- case 0x6229: //shelves in cellar
- if (CHECK_FLAG(0xDBA4, 1)) {
+ case 0x6229: // shelves in cellar
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1)) {
Common::Point p = scene->getPosition();
- byte v = GET_FLAG(0xDBB4);
+ byte v = GET_FLAG(dsAddr_cellarShelfExamineCount);
switch (v) {
case 0:
- displayMessage(0x4532);
+ displayMessage(dsAddr_whatGotMsg); // "Let's look what we've got here"
moveRel(-34, 0, 1);
- displayMessage(0x4555);
+ displayMessage(dsAddr_strawberryJamMsg); // "Strawberry jam"
moveRel(20, 0, 1);
- displayMessage(0x4568);
+ displayMessage(dsAddr_gooseberryJamMsg); // "Gooseberry jam"
moveRel(20, 0, 1);
- displayMessage(0x457b);
+ displayMessage(dsAddr_blackberryJamMsg); // "Blackberry jam"
moveRel(20, 0, 1);
- displayMessage(0x458e);
+ displayMessage(dsAddr_bilberryJamMsg); // "Bilberry jam"
moveTo(p, 3);
- displayMessage(0x459f);
- SET_FLAG(0xDBB4, 1);
+ displayMessage(dsAddr_getMeOutJamMsg); // "Get me out of this jam!"
+ SET_FLAG(dsAddr_cellarShelfExamineCount, 1);
break;
case 1:
- displayMessage(0x45b8);
+ displayMessage(dsAddr_rosemaryJamMsg); // "Oh, and there is Rosemary jam"
wait(100);
- displayMessage(0x45da);
- SET_FLAG(0xDBB4, 2);
+ displayMessage(dsAddr_knowRosemaryMsg); // "I used to know someone called Rosemary"
+ SET_FLAG(dsAddr_cellarShelfExamineCount, 2);
break;
default:
- displayMessage(0x4603);
+ displayMessage(dsAddr_unwantedJamsMsg); // "I don't want those jams"
+ break;
}
} else
- processCallback(0x61fe);
-
- return true;
+ fnTooDark();
+ break;
- case 0x6480: //dive mask
- if (CHECK_FLAG(0xDB96, 1)) {
+ case 0x6480: // dive mask
+ if (CHECK_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1)) {
playSound(56, 7);
playSound(5, 15);
playActorAnimation(613);
setOns(3, 36);
- inventory->add(39);
+ inventory->add(kInvItemMask);
disableObject(5);
- displayMessage(0x387c);
+ displayMessage(dsAddr_needSunglassesMsg); // "Sorry buddy, but I need your sunglasses"
} else
- displayMessage(0x3eb2);
- return true;
+ displayMessage(dsAddr_crowKillMsg); // "I'm sure these crows will kill me"
+ break;
- case 0x64c4: //flippers
- if (CHECK_FLAG(0xDB96, 1)) {
+ case 0x64c4: // flippers
+ if (CHECK_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1)) {
setOns(2, 35);
playSound(63, 8);
playSound(24, 10);
playActorAnimation(612);
- inventory->add(40);
+ inventory->add(kInvItemFins);
disableObject(6);
} else
- displayMessage(0x3eb2);
- return true;
+ displayMessage(dsAddr_crowKillMsg); // "I'm sure these crows will kill me"
+ break;
- case 0x7907://Describe car lever
- if (CHECK_FLAG(0xdb94, 1)) {//Already pulled lever?
- displayMessage(0x3e4f);
- return true;
+ case 0x7907: // Describe car lever
+ if (CHECK_FLAG(dsAddr_alreadyPulledTrunkReleaseLeverFlag, 1)) { // Already pulled lever?
+ displayMessage(dsAddr_openBootMsg); // "It opens the boot"
} else
- return false;
+ retVal = false;
+ break;
- case 0x62d0://Get bone from under rock
- displayAsyncMessage(0x463c, 30938, 16, 24);
+ case 0x62d0: // Get bone from under rock
+ displayAsyncMessage(dsAddr_yeowMsg, 218, 96, 16, 24); // "YEEEOOOWWWW!"
playSound(26, 6);
playSound(26, 10);
playSound(24, 13);
@@ -1798,35 +2742,34 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(594);
setOns(0, 29);
disableObject(1);
- inventory->add(36);
+ inventory->add(kInvItemBone);
playSound(5, 2);
playActorAnimation(595);
- displayMessage(0x3790);
- return true;
+ displayMessage(dsAddr_dinoBoneMsg); // "I really hope this is DINOSAUR bone"
+ break;
case 0x6351:
- if (CHECK_FLAG(0xdaca, 1)) { //cave bush is cut down
+ if (CHECK_FLAG(dsAddr_caveThornsCutDownFlag, 1)) { // cave bush is cut down
playMusic(8);
loadScene(26, 319, 169, 4);
} else
- displayMessage(0x3bd2);
- return true;
+ displayMessage(dsAddr_ridBushMsg); // "I must get rid of this bush first"
+ break;
case 0x63ea:
playSound(5, 10);
setOns(0, 0);
playActorAnimation(640);
- inventory->add(50);
+ inventory->add(kInvItemNugget);
disableObject(6);
- return true;
+ break;
- case 0x6411://Kick hen
- if (CHECK_FLAG(0xdb93, 1)) { //already kicked hen
- displayMessage(0x3e08);
- return true;
+ case 0x6411: // Kick hen
+ if (CHECK_FLAG(dsAddr_alreadyKickedHenFlag, 1)) { // already kicked hen
+ displayMessage(dsAddr_ridFrustationsMsg); // "I'd already got rid of my frustrations"
} else {
- SET_FLAG(0xdb93, 1);
- displayMessage(0x3dc6);
+ SET_FLAG(dsAddr_alreadyKickedHenFlag, 1);
+ displayMessage(dsAddr_henFlyMsg); // "I wonder if hens can fly. Come here, baby"
waitLanAnimationFrame(1, 87);
playSound(30, 26);
playSound(29, 49);
@@ -1835,198 +2778,191 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
waitAnimation();
setOns(0, 1);
enableObject(14);
- displayMessage(0x3df4);
- return true;
+ displayMessage(dsAddr_firstTestFailMsg); // "First test failed"
}
+ break;
- case 0x6592: //Rake
+ case 0x6592: // Rake
setOns(1, 0);
playSound(18, 10);
playActorAnimation(553);
- inventory->add(0x15);
+ inventory->add(kInvItemRakeBroken);
wait(50);
- displayMessage(0x3605);
+ displayMessage(dsAddr_trousersMsg); // "Good I always asked mum for trousers with BIG pockets"
disableObject(11);
- return true;
+ break;
case 0x66b5:
playSound(89, 5);
playActorAnimation(969);
loadScene(33, 319, 181, 4);
- return true;
+ break;
- case 0x6519://Sickle
+ case 0x6519: // Sickle
setOns(4, 0);
playSound(5, 11);
playActorAnimation(625);
- inventory->add(0x2c);
+ inventory->add(kInvItemSickleBlunt);
disableObject(8);
- return true;
+ break;
- case 0x655b://Get needle from haystack
- if (CHECK_FLAG(0xdb9d, 1)) { //already have needle
- displayMessage(0x356a);
- return true;
+ case 0x655b: // Get needle from haystack
+ if (CHECK_FLAG(dsAddr_gotNeedleAlreadyFlag, 1)) { // already have needle
+ displayMessage(dsAddr_dontPushLuckMsg); // "I don't think I should push my luck"
} else {
- SET_FLAG(0xdb9d, 1);
+ SET_FLAG(dsAddr_gotNeedleAlreadyFlag, 1);
playSound(49, 3);
playActorAnimation(548);
- inventory->add(0x11);
- displayMessage(0x35b2);
- return true;
+ inventory->add(kInvItemNeedle);
+ displayMessage(dsAddr_needleHaystackMsg); // "And they say you can't find a needle in a haystack"
}
+ break;
- case 0x663c://Feather
+ case 0x663c: // Feather
setOns(0, 0);
playSound(5, 9);
playActorAnimation(511);
- inventory->add(1);
+ inventory->add(kInvItemFeather);
disableObject(15);
- return true;
+ break;
case 0x667c:
playSound(70, 4);
playActorAnimation(972);
loadScene(29, 160, 199, 1);
- return true;
+ break;
case 0x66a9:
- displayMessage(0x4a7e);
+ displayMessage(dsAddr_dontLeaveMansionMsg); // "I don't want to leave the mansion, I want blood!"
disableObject(4);
- return true;
+ break;
case 0x66e2:
playSound(88, 4);
playActorAnimation(970);
loadScene(35, 160, 199, 1);
- return true;
+ break;
case 0x70bb:
- Dialog::pop(scene, 0xdb24, 0, 709, 0xd1, 0xef, 0, 1);
- return true;
+ dialog->pop(scene, dsAddr_dialogStackBusyCook, 0, 709, textColorMark, textColorCook, 0, 1);
+ break;
case 0x71ae:
- if (CHECK_FLAG(0xDBCD, 1)) {
- if (CHECK_FLAG(0xDBCE, 1)) {
- displayMessage(0x4f9b);
+ if (CHECK_FLAG(dsAddr_MansionRadioBrokenFlag, 1)) {
+ if (CHECK_FLAG(dsAddr_MansionGotRadioBatteriesFlag, 1)) {
+ displayMessage(dsAddr_restUselessMsg); // "The rest is useless"
} else {
- displayMessage(0x4fb1);
+ displayMessage(dsAddr_twoBatteriesMsg); // "Wow! Two 1.5V batteries!"
playSound(32, 6);
playActorAnimation(717);
- inventory->add(66);
- SET_FLAG(0xDBCE, 1);
+ inventory->add(kInvItemBatteries);
+ SET_FLAG(dsAddr_MansionGotRadioBatteriesFlag, 1);
}
} else
- Dialog::showMark(scene, 0x3c9d);
- return true;
+ dialog->showMark(97, scene);
+ break;
case 0x70c8:
- if (!processCallback(0x70e0))
- return true;
- moveTo(81, 160, 4);
- displayMessage(0x5cac);
- return true;
-
- case 0x70e0:
- if (!CHECK_FLAG(0xDBCC, 1)) {
- displayMessage(0x4ece);
- return false;
+ if (fnIsCookGone()) {
+ moveTo(81, 160, 4);
+ displayMessage(dsAddr_cognacMsg); // "Pfui! The cognac really didn't do any good"
}
- return true;
+ break;
+
+ case csAddr_isCookGone:
+ retVal = fnIsCookGone();
+ break;
case 0x70ef:
- if (!processCallback(0x70e0))
- return true;
- displayMessage(0x5046);
- return true;
+ if (fnIsCookGone())
+ displayMessage(dsAddr_tooHotMsg); // "It's too hot to touch!"
+ break;
case 0x70f9:
- if (inventory->has(68)) {
- inventory->remove(68);
+ if (inventory->has(kInvItemBurningPaper)) {
+ inventory->remove(kInvItemBurningPaper);
loadScene(29, 40, 176, 2);
- displayMessage(0x500a);
+ displayMessage(dsAddr_paperBurntMsg); // "The paper burnt out completely!"
} else
loadScene(29, 40, 176, 2);
- return true;
+ break;
case 0x712c:
- if (!processCallback(0x70e0))
- return true;
-
- if (CHECK_FLAG(0xDBCF, 1)) {
- playSound(89, 4);
- playActorAnimation(719);
- setOns(4, 67);
- ++ *res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + (scene->getId() - 1) * 2)));
- disableObject(5);
- enableObject(12);
- } else {
- playSound(89, 4);
- playSound(89, 4);
- playSound(87, 45);
- displayAsyncMessage(0x4fcb, 34672, 11, 35, 0xe5);
- playActorAnimation(718);
- wait(100);
- displayMessage(0x4fe2);
- SET_FLAG(0xDBCF, 1);
+ if (fnIsCookGone()) {
+ if (CHECK_FLAG(dsAddr_MansionHaveOpenedFridgeBeforeFlag, 1)) {
+ playSound(89, 4);
+ playActorAnimation(719);
+ setOns(4, 67);
+ ++ *res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(dsAddr_sceneWalkboxTablePtr + (scene->getId() - 1) * 2)));
+ disableObject(5);
+ enableObject(12);
+ } else {
+ playSound(89, 4);
+ playSound(89, 4);
+ playSound(87, 45);
+ displayAsyncMessage(dsAddr_oneTakenMsg, 112, 108, 11, 35, textColorEskimo); // "This one's taken, OK?"
+ playActorAnimation(718);
+ wait(100);
+ displayMessage(dsAddr_slightMadMsg); // "It finally happened. I'm slightly mad"
+ SET_FLAG(dsAddr_MansionHaveOpenedFridgeBeforeFlag, 1);
+ }
}
- return true;
+ break;
case 0x71eb:
setOns(2, 0);
playSound(32, 7);
playActorAnimation(710);
- inventory->add(62);
+ inventory->add(kInvItemChilliWithLabel);
disableObject(7);
enableObject(8);
- return true;
+ break;
case 0x7244:
- if (!processCallback(0x70e0))
- return true;
- displayMessage(0x5c60);
- return true;
+ if (fnIsCookGone())
+ displayMessage(dsAddr_neverLearntMsg); // "I never learnt to how use one"
+ break;
case 0x7255:
- if (CHECK_FLAG(0xDBD0, 1)) {
+ if (CHECK_FLAG(dsAddr_MansionPutBurningPaperInFridgeFlag, 1)) {
setOns(4, 69);
playSound(32, 5);
playActorAnimation(725);
disableObject(12);
- inventory->add(69);
+ inventory->add(kInvItemMeat);
} else {
playActorAnimation(721);
- displayMessage(0x505e);
+ displayMessage(dsAddr_frozenShelfMsg); // "It has frozen hard onto the shelf!"
}
- return true;
+ break;
case 0x721c:
setOns(3, 0);
playSound(32, 7);
playActorAnimation(715);
- inventory->add(63);
+ inventory->add(kInvItemPastryRoller);
disableObject(9);
- return true;
+ break;
case 0x7336:
setOns(1, 0);
playSound(5, 42);
- displayAsyncMessage(0x4d02, 32642, 20, 38);
+ displayAsyncMessage(dsAddr_noDepraveMsg, 2, 102, 20, 38); // "Nah, I don't want to deprave the kids"
playActorAnimation(697);
- inventory->add(56);
+ inventory->add(kInvItemCognac);
disableObject(1);
- return true;
+ break;
case 0x7381:
playSound(5, 12);
playActorAnimation(704);
disableObject(2);
- inventory->add(58);
- return true;
+ inventory->add(kInvItemIceTongs);
+ break;
case 0x7408:
- if (CHECK_FLAG(0xDBC4, 1)) {
- displayMessage(0x4d2a);
+ if (CHECK_FLAG(dsAddr_mansionReadNewspaperFlag, 1)) {
+ displayMessage(dsAddr_noReadAgainMsg); // "I don't want to read it again. I might like it."
} else {
setOns(0, 0);
playSound(26, 17);
@@ -2038,45 +2974,45 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(698);
setOns(0, 52);
setOns(2, 61);
- Dialog::showMark(scene, 0x38b6);
+ dialog->showMark(92, scene);
enableObject(11);
- SET_FLAG(0xDBC4, 1);
+ SET_FLAG(dsAddr_mansionReadNewspaperFlag, 1);
}
- return true;
+ break;
case 0x7476:
- if (CHECK_FLAG(0xDBC9, 1)) {
- displayMessage(0x4dbb);
+ if (CHECK_FLAG(dsAddr_mansionExaminedCouchBeforeFlag, 1)) {
+ displayMessage(dsAddr_noSleepMsg); // "I don't want to sleep"
} else {
- SET_FLAG(0xDBC9, 1);
- Dialog::showMark(scene, 0x3aca);
+ SET_FLAG(dsAddr_mansionExaminedCouchBeforeFlag, 1);
+ dialog->showMark(94, scene);
playSound(61, 5);
playSound(5, 14);
playActorAnimation(705);
- displayMessage(0x4dd3);
- inventory->add(59);
+ displayMessage(dsAddr_justCorkMsg); // "It's just a cork"
+ inventory->add(kInvItemCork);
}
- return true;
+ break;
case 0x74d1:
setOns(2, 0);
playSound(5, 12);
playActorAnimation(699);
- inventory->add(57);
+ inventory->add(kInvItemRemoteControl);
disableObject(11);
- return true;
+ break;
- case 0x7513: //fatso + doctor: pre-final
- if (CHECK_FLAG(0xDBD7, 1)) {
- if (CHECK_FLAG(0xDBD8, 1)) {
+ case 0x7513: // fatso + doctor: pre-final
+ if (CHECK_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1)) {
+ if (CHECK_FLAG(dsAddr_MansionVentFanStoppedFlag, 1)) {
playSound(88, 4);
playActorAnimation(979);
loadScene(37, 51, 183);
- Dialog::show(scene, 0x54ea, 768, 769, 0xd9, 0xe5, 1, 2);
+ dialog->show(125, scene, 768, 769, textColorMansionGuard, textColorProfessor, 1, 2);
playAnimation(770, 0, true, true, true);
playAnimation(771, 1, true, true, true);
- Dialog::showMono(scene, 0x5523, 0, 0xd1, 0);
+ dialog->showMono(126, scene, 0, textColorMark, 0);
playAnimation(770, 0, true, true, true);
playAnimation(771, 1, true, true, true);
playSound(5, 3);
@@ -2090,11 +3026,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
waitAnimation();
setOns(0, 74);
hideActor();
- Dialog::showMono(scene, 0x5556, 775, 0xd0, 1);
+ dialog->showMono(127, scene, 775, textColorJohnNoty, 1);
playAnimation(771, 1, true, true, true);
playAnimation(776, 0);
- Dialog::show(scene, 0x55f7, 777, 778, 0xd0, 0xe5, 1, 2); //i have to kill you anyway
+ dialog->show(128, scene, 777, 778, textColorJohnNoty, textColorProfessor, 1, 2);
playAnimation(779, 0, true, true, true);
playAnimation(780, 1, true, true, true);
@@ -2151,7 +3087,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setOns(0, 80);
playAnimation(792, 3, true, true, true);
- Dialog::show(scene, 0x5665, 0, 791, 0xd1, 0xd0, 0, 4);
+ dialog->show(129, scene, 0, 791, textColorMark, textColorJohnNoty, 0, 4);
playAnimation(792, 3, true, true, true);
moveTo(40, 171, 4);
@@ -2161,43 +3097,47 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(0, 3);
loadScene(31, 298, 177, 4);
- SET_FLAG(0xDBD9, 1);
- } else {
- displayMessage(0x52fe);
- }
+ SET_FLAG(dsAddr_MansionJohnNotyEscapingFlag, 1);
+ } else
+ displayMessage(dsAddr_ventFirstMsg); // "I'd better stop this ventilator first"
} else
- displayMessage(0x52cb);
- return true;
+ displayMessage(dsAddr_noSaladMsg); // "I don't want to turn myself into a salad"
+ break;
case 0x783d:
- Dialog::pop(scene, 0xdb36, 0, 797, 0xd1, 0xd0, 0, 1);
- return true;
+ dialog->pop(scene, dsAddr_dialogStackJohnNotyEndgame, 0, 797, textColorMark, textColorJohnNoty, 0, 1);
+ break;
case 0x7966:
- if (CHECK_FLAG(0xDBA4, 1))
- return false;
- return processCallback(0x60b5);
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ retVal = false;
+ else
+ fnEgoScaredBySpider();
+ break;
case 0x7ad0:
case 0x7ad7:
- return !processCallback(0x70e0);
+ retVal = !fnIsCookGone();
+ break;
case 0x7ab9:
- if (CHECK_FLAG(0xDBB6, 1))
- return false;
- Dialog::showMono(scene, 0x37d0, 0, 0xd1, 0);
- SET_FLAG(0xDBB6, 1);
- return true;
+ if (CHECK_FLAG(dsAddr_vgaArtistQuipAlreadySaidFlag, 1))
+ retVal = false;
+ else {
+ dialog->showMono(90, scene, 0, textColorMark, 0);
+ SET_FLAG(dsAddr_vgaArtistQuipAlreadySaidFlag, 1);
+ }
+ break;
case 0x7ade:
- if (CHECK_FLAG(0xdbcd, 1)) {
- displayMessage(0x4f69);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_MansionRadioBrokenFlag, 1))
+ displayMessage(dsAddr_whatInsideMsg); // "I was always curious what's inside these things"
+ else
+ retVal = false;
+ break;
- case 0x7f23://Use grenade on captains drawer
- if (CHECK_FLAG(0xDBDF, 3)) {
+ case 0x7f23: // Use grenade on captains drawer
+ if (CHECK_FLAG(dsAddr_FirstActTrialState, 3)) {
enableOn(false);
playSound(5, 3);
playSound(58, 11);
@@ -2207,123 +3147,120 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(870);
playSound(54, 15);
playActorAnimation(871);
- SET_FLAG(0xDBE6, 1);
+ SET_FLAG(dsAddr_captainDrawerState, 1);
setOns(1, 0x66);
moveTo(224, 194, 0, true);
- displayCutsceneMessage(0x57df, 30423);
- inventory->remove(0x59);
+ displayCutsceneMessage(dsAddr_cutsceneMsg1, 23, 95); // "sixty seven rude words later"
+ inventory->remove(kInvItemRopeAndGrenade);
enableOn(true);
- } else {
- displayMessage(0x5de2);
- }
- return true;
+ } else
+ displayMessage(dsAddr_captainWatchingMsg); // "with captain watching? Better not"
+ break;
- case 0x505c: {
- //suspicious stuff
- Common::Point p = scene->getPosition();
- if (p.x != 203 && p.y != 171)
- moveTo(203, 169, 2);
- else
- moveTo(203, 169, 1);
- }
- return true;
+ case csAddr_egoSuspiciousPosition:
+ fnEgoSuspiciousPosition();
+ break;
case 0x509a:
- processCallback(0x505c);
+ fnEgoSuspiciousPosition();
setOns(1, 0);
playSound(5, 10);
playActorAnimation(543);
- inventory->add(15);
+ inventory->add(kInvItemBranch);
disableObject(9);
- return true;
+ break;
case 0x7802:
- if (CHECK_FLAG(0xDBD7, 1)) {
- if (CHECK_FLAG(0xDBD8, 1))
- displayMessage(0x52f6);
+ if (CHECK_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1)) {
+ if (CHECK_FLAG(dsAddr_MansionVentFanStoppedFlag, 1))
+ displayMessage(dsAddr_nahMsg); // "Nah"
else {
playSound(71, 4);
playActorAnimation(796);
setLan(1, 0);
- SET_FLAG(0xDBD8, 1);
+ SET_FLAG(dsAddr_MansionVentFanStoppedFlag, 1);
}
} else
- displayMessage(0x52cb);
- return true;
+ displayMessage(dsAddr_noSaladMsg); // "I don't want to turn myself into a salad"
+ break;
case 0x78e0:
- processCallback(0x505c);
- return false;
+ fnEgoSuspiciousPosition();
+ retVal = false;
+ break;
case 0x78e7:
- processCallback(0x557e);
- return false;
-
case 0x78ee:
- processCallback(0x557e);
- return false;
+ fnEgoDefaultPosition();
+ retVal = false;
+ break;
case 0x78f5:
- if (CHECK_FLAG(0xDB95, 1)) {
- displayMessage(0x3E75);
- return true;
+ if (CHECK_FLAG(dsAddr_carTrunkEmptyFlag, 1)) {
+ displayMessage(dsAddr_bootEmptyMsg); // "There's nothing else in the boot"
} else
- return false;
+ retVal = false;
+ break;
case 0x7919:
- if (!CHECK_FLAG(0xDBA5, 1))
- return false;
- displayMessage(0x3E98);
- return true;
+ if (!CHECK_FLAG(dsAddr_laundryState, 1))
+ retVal = false;
+ else
+ displayMessage(dsAddr_clothesDryMsg); // "The clothes are dry now."
+ break;
case 0x7950:
- if (!CHECK_FLAG(0xDBB1, 1))
- return false;
-
- displayMessage(0x3DAF);
- return true;
+ if (CHECK_FLAG(dsAddr_nutSwappedForAppleFlag, 1))
+ displayMessage(dsAddr_nutRealMsg); // "Only the nut is real"
+ else
+ retVal = false;
+ break;
case 0x7975:
- if (CHECK_FLAG(0xDBA4, 1))
- return false;
- displayMessage(0x3832);
- return true;
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ retVal = false;
+ else
+ displayMessage(dsAddr_shutValveMsg); // "Shutting the valve shook the dirt from the wall..."
+ break;
case 0x7987:
case 0x7996:
case 0x79a5:
case 0x79b4:
- if (CHECK_FLAG(0xDBA4, 1))
- return false;
- return processCallback(0x61fe);
+ if (CHECK_FLAG(dsAddr_lightOnFlag, 1))
+ retVal = false;
+ else
+ fnTooDark();
+ break;
case 0x79d2:
- if (!CHECK_FLAG(0xDB9D, 1))
- return false;
- displayMessage(0x3590);
- return true;
+ if (!CHECK_FLAG(dsAddr_gotNeedleAlreadyFlag, 1))
+ retVal = false;
+ else
+ displayMessage(dsAddr_ordinaryHaystackMsg); // "Just an ordinary hay stack. Now."
+ break;
case 0x7af0:
- if (!processCallback(0x70e0))
- return true;
- return false;
+ if (fnIsCookGone())
+ retVal = false;
+ break;
case 0x8117:
- Dialog::show(scene, 0x0a41, 0, 529, 0xd1, 0xd9, 0, 1);
+ dialog->show(9, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
playSound(5, 2);
playSound(5, 44);
playAnimation(642, 0, true);
playActorAnimation(641, true);
waitAnimation();
- Dialog::show(scene, 0x0aff, 0, 529, 0xd1, 0xd9, 0, 1);
+ dialog->show(10, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
wait(170);
- Dialog::show(scene, 0x0ba0, 0, 529, 0xd1, 0xd9, 0, 1);
+ dialog->show(11, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
moveRel(0, 1, 0);
wait(100);
- Dialog::show(scene, 0x0c10, 0, 529, 0xd1, 0xd9, 0, 1);
- inventory->remove(50);
- processCallback(0x9d45);
- return true;
+ dialog->show(12, scene, 0, 529, textColorMark, textColorMansionGuard, 0, 1);
+ inventory->remove(kInvItemNugget);
+ fnMansionIntrusionAttempt();
+ break;
case 0x8174:
setOns(0, 0);
@@ -2336,7 +3273,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setOns(1, 15);
disableObject(3);
enableObject(9);
- return true;
+ break;
case 0x81c2:
playSound(56, 11);
@@ -2353,12 +3290,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(588, true);
waitAnimation();
wait(50);
- displayMessage(0x367f);
- inventory->remove(34);
- SET_FLAG(0xDBA1, 1);
- return true;
+ displayMessage(dsAddr_itsGoneMsg); // "At least it's gone"
+ inventory->remove(kInvItemPaintedPotato);
+ SET_FLAG(dsAddr_mansionTreeHollowEmptyFlag, 1);
+ break;
- case 0x823d: //grappling hook on the wall
+ case 0x823d: // grappling hook on the wall
playSound(5, 3);
for (byte i = 16; i <= 28; i += 2)
playSound(65, i);
@@ -2367,27 +3304,26 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
for (byte i = 3; i <= 18; i += 3)
playSound(56, i);
- displayAsyncMessage(0x3ace, 3878, 20, 37, 0xd9);
+ displayAsyncMessage(dsAddr_heyLetGoMsg, 38, 12, 20, 37, textColorMansionGuard); // "Hey, let go, will ya?!"
playActorAnimation(621, true);
playAnimation(623, 1, true);
waitAnimation();
- displayAsyncMessage(0x3ae6, 3870, 1, 9, 0xd9);
+ displayAsyncMessage(dsAddr_aaahhhMsg, 30, 12, 1, 9, textColorMansionGuard); // "Aaaaaaaaaaaaahhh!"
playSound(35, 1);
playActorAnimation(622, true);
playAnimation(624, 0, true);
waitAnimation();
wait(150);
- displayMessage(0x3afd);
-
- inventory->remove(43);
- processCallback(0x9d45);
- return true;
+ displayMessage(dsAddr_oopsMsg); // "Oops"
+ inventory->remove(kInvItemGrapplingHook);
+ fnMansionIntrusionAttempt();
+ break;
- case 0x8312: //hedgehog + plastic apple
- Dialog::showMark(scene, 0x3000);
+ case 0x8312: // hedgehog + plastic apple
+ dialog->showMark(76, scene);
setLan(1, 0);
playSound(5, 24);
playSound(26, 32);
@@ -2405,13 +3341,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
waitAnimation();
disableObject(6);
- displayMessage(0x363f);
- inventory->remove(27);
- inventory->add(28);
- return true;
+ displayMessage(dsAddr_lifeIsBrutalMsg); // "Life is brutal"
+ inventory->remove(kInvItemPlasticApple);
+ inventory->add(kInvItemCone);
+ break;
case 0x839f:
- inventory->remove(32);
+ inventory->remove(kInvItemDart);
playSound(37, 14);
playSound(16, 17);
playActorAnimation(564, true);
@@ -2437,10 +3373,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(55, 18);
playAnimation(581, 1);
disableObject(2);
- SET_FLAG(0xDB9F, 1);
- return true;
+ SET_FLAG(dsAddr_beesGoneFlag, 1);
+ break;
- case 0x84c7: //using paddle on boat
+ case 0x84c7: // using paddle on boat
playSound(20, 9);
playActorAnimation(530);
loadScene(16, 236, 95, 1);
@@ -2451,12 +3387,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(533);
setOns(0, 9);
moveTo(236, 95, 1, true);
- return true;
+ break;
- case 0x8538://Sharpen sickle on well
+ case 0x8538: // Sharpen sickle on well
moveTo(236, 190, 0);
setOns(2, 0);
- //TODO: Remove handle sprite
+ // FIXME: Add code to Remove handle sprite (visible GFX glitch)
playSound(5, 4);
playSound(14, 14);
playSound(14, 33);
@@ -2464,52 +3400,58 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(643);
setOns(2, 43);
moveTo(236, 179, 3);
- inventory->remove(0x2c);
- inventory->add(0x2e);
- return true;
+ inventory->remove(kInvItemSickleBlunt);
+ inventory->add(kInvItemSickleSharp);
+ break;
+
+ case 0x85d6:
+ displayMessage(dsAddr_paddleBrokenMsg); // "The paddle is BROKEN"
+ break;
case 0x85eb:
- if (CHECK_FLAG(0xDBB0, 1)) {
+ if (CHECK_FLAG(dsAddr_squirrelNutState, 1)) {
enableObject(6);
playSound(25, 10);
playSound(25, 14);
playSound(25, 18);
playActorAnimation(559);
setOns(1, 23);
- SET_FLAG(0xDBB0, 2);
+ SET_FLAG(dsAddr_squirrelNutState, 2);
} else
- displayMessage(0x3d86);
-
- return true;
+ displayMessage(dsAddr_dontWorkPurposeMsg); // "I usually don't work without a purpose"
+ break;
case 0x863d:
playSound(12, 4);
playSound(50, 20);
playSound(50, 29);
playActorAnimation(554);
- inventory->remove(19);
- inventory->add(22);
- return true;
+ inventory->remove(kInvItemChocCandy);
+ inventory->add(kInvItemHeartShapedCandy);
+ break;
case 0x8665:
playSound(5, 3);
for (byte i = 12; i <= 24; i += 2)
playSound(56, i);
playActorAnimation(567);
- inventory->remove(12);
- inventory->add(33);
- return true;
+ inventory->remove(kInvItemFeatherDusterClean);
+ inventory->add(kInvItemFeatherDusterDirty);
+ break;
case 0x862c:
- displayMessage(CHECK_FLAG(0xDBB0, 1) ? 0x4882 : 0x3457);
- return true;
+ if (CHECK_FLAG(dsAddr_squirrelNutState, 1))
+ displayMessage(dsAddr_nutRakeMsg); // "It's pointless, the nut will slip between the rake's teeth"
+ else
+ displayMessage(dsAddr_objErrorMsg); // "That's no good"
+ break;
- case 0x86a9: //correcting height of the pole with spanner
- if (CHECK_FLAG(0xDB92, 1)) {
- displayMessage(0x3d40);
+ case 0x86a9: // correcting height of the pole with spanner
+ if (CHECK_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1)) {
+ displayMessage(dsAddr_noNeedMsg); // "No need to do it again"
} else {
- SET_FLAG(0xDB92, 1);
- Dialog::show(scene, 0x0fcd, 0, 502, 0xd0, 0xe5, 0, 1);
+ SET_FLAG(dsAddr_alreadyAdjustedHoopPoleFlag, 1);
+ dialog->show(17, scene, 0, 502, textColorMark, textColorSonny, 0, 1);
waitLanAnimationFrame(1, 7);
playSound(5, 16);
playSound(1, 25);
@@ -2528,7 +3470,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(5, 43);
playSound(61, 70);
playSound(61, 91);
- displayAsyncMessage(0x3cfb, 28877, 6, 17);
+ displayAsyncMessage(dsAddr_ConfusionMsg, 77, 90, 6, 17); // "!?&!"
playActorAnimation(505, true);
playAnimation(507, 0, true);
waitAnimation();
@@ -2552,8 +3494,8 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
disableObject(15);
disableObject(16);
moveTo(162, 164, 2);
- displayMessage(0x3d01, 0xe5, 24390);
- displayMessage(0x3d20, 0xd8, 24410);
+ displayMessage(dsAddr_grandpaPromiseMsg, textColorSonny, 70, 76); // "But grandpa, you promised!"
+ displayMessage(dsAddr_ohLetsGoMsg, textColorGrandpa, 90, 76); // "Oh all right. Let's go"
moveTo(162, 191, 2);
setOns(1, 0);
setOns(2, 0);
@@ -2572,133 +3514,118 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(512, 0);
wait(100);
- displayMessage(0x3d3a);
+ displayMessage(dsAddr_byeMsg); // "Bye."
{
Object *obj = scene->getObject(7);
- obj->actor_rect.left = obj->actor_rect.right = 228;
- obj->actor_rect.top = obj->actor_rect.bottom = 171;
- obj->actor_rect.save();
+ obj->actorRect.left = obj->actorRect.right = 228;
+ obj->actorRect.top = obj->actorRect.bottom = 171;
+ obj->actorRect.save();
}
{
Object *obj = scene->getObject(8);
- obj->actor_rect.left = obj->actor_rect.right = 290;
- obj->actor_rect.top = obj->actor_rect.bottom = 171;
- obj->actor_rect.save();
+ obj->actorRect.left = obj->actorRect.right = 290;
+ obj->actorRect.top = obj->actorRect.bottom = 171;
+ obj->actorRect.save();
}
}
- return true;
+ break;
- case 0x88c9: //give flower to old lady
- if (CHECK_FLAG(0xDB9A, 1))
- return processCallback(0x890b);
-
- inventory->remove(10);
- SET_FLAG(0xDB9A, 1);
- processCallback(0x88DE);
- return true;
-
- case 0x88de:
- playSound(5, 2);
- Dialog::show(scene, 0x1B5F, 0, 523, 0xd1, 0xe5, 0, 1);
- playActorAnimation(537, true);
- playAnimation(538, 0, true);
- waitAnimation();
- wait(100);
- Dialog::show(scene, 0x1BE0, 0, 523, 0xd1, 0xe5, 0, 1);
- return true;
+ case 0x88c9: // give flower to old lady
+ if (CHECK_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1))
+ fnGiveAnotherFlowerToOldLady();
+ else {
+ inventory->remove(kInvItemFirstFlower);
+ SET_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1);
+ fnGivingFlowerToOldLady();
+ }
+ break;
- case 0x890b:
- Dialog::pop(scene, 0xDAF0, 0, 523, 0xd1, 0xe5, 0, 1);
- return true;
+ case csAddr_givingFlowerToOldLady:
+ fnGivingFlowerToOldLady();
+ break;
- case 0x8918://give flower to old lady
- if (CHECK_FLAG(0xDB9A, 1))
- return processCallback(0x890B);
+ case csAddr_giveAnotherFlowerToOldLady:
+ fnGiveAnotherFlowerToOldLady();
+ break;
- inventory->remove(11);
- SET_FLAG(0xDB9A, 1);
- processCallback(0x88DE);
- return true;
+ case 0x8918: // give flower to old lady
+ if (CHECK_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1))
+ fnGiveAnotherFlowerToOldLady();
+ else {
+ inventory->remove(kInvItemSecondFlower);
+ SET_FLAG(dsAddr_givenFlowerToOldLadyAlreadyFlag, 1);
+ fnGivingFlowerToOldLady();
+ }
+ break;
case 0x892d:
- if (CHECK_FLAG(0xDB9B, 1))
- return processCallback(0x89aa);
+ if (CHECK_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1))
+ fnGiveAnotherFlowerToAnne();
+ else {
+ fnGivingFlowerToAnne();
+ inventory->remove(kInvItemFirstFlower);
+ SET_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1);
+ }
+ break;
- processCallback(0x8942);
- inventory->remove(10);
- SET_FLAG(0xDB9B, 1);
- return true;
+ case csAddr_givingFlowerToAnne:
+ fnGivingFlowerToAnne();
+ break;
- case 0x8942:
- Dialog::show(scene, 0x2293, 0, 524, 0xd1, 0xe5, 0, 2);
- playSound(5, 10);
- playActorAnimation(540, true);
- playAnimation(539, 1, true);
- waitAnimation();
- wait(100);
- Dialog::show(scene, 0x24b1, 0, 524, 0xd1, 0xe5, 0, 2);
- wait(50);
- Dialog::show(scene, 0x24d7, 0, 524, 0xd1, 0xe5, 0, 2);
- Dialog::show(scene, 0x2514, 0, 524, 0xd1, 0xe5, 0, 2);
- wait(50);
- moveRel(0, 1, 0);
- Dialog::show(scene, 0x2570, 0, 524, 0xd1, 0xe5, 0, 2);
- moveRel(0, -1, 0);
- wait(50);
- return true;
-
- case 0x89aa:
- Dialog::pop(scene, 0xdb02, 0, 524, 0xd1, 0xe5, 0, 2);
- return true;
+ case csAddr_giveAnotherFlowerToAnne:
+ fnGiveAnotherFlowerToAnne();
+ break;
case 0x89b7:
- if (CHECK_FLAG(0xDB9B, 1))
- return processCallback(0x89aa);
-
- processCallback(0x8942);
- inventory->remove(11);
- SET_FLAG(0xDB9B, 1);
- return true;
+ if (CHECK_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1))
+ fnGiveAnotherFlowerToAnne();
+ else {
+ fnGivingFlowerToAnne();
+ inventory->remove(kInvItemSecondFlower);
+ SET_FLAG(dsAddr_givenFlowerToAnneAlreadyFlag, 1);
+ }
+ break;
case 0x89cc:
- inventory->remove(23);
+ inventory->remove(kInvItemWrappedCandy);
playSound(5, 6);
- Dialog::show(scene, 0x2634, 0, 524, 0xd1, 0xe5, 0, 2);
+ dialog->show(60, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ // FIXME - Dialog #61 not explicitly called. Does Dialog #60 run on somehow?
playActorAnimation(555, true);
playAnimation(556, 1, true);
waitAnimation();
playActorAnimation(557, true);
playAnimation(558, 1, true);
waitAnimation();
- Dialog::show(scene, 0x2971, 0, 524, 0xd1, 0xe5, 0, 2);
- inventory->add(24);
- return true;
+ dialog->show(62, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
+ inventory->add(kInvItemRibbon);
+ break;
case 0x8a22:
playSound(45, 16);
playActorAnimation(560);
- inventory->remove(26);
- inventory->add(27);
+ inventory->remove(kInvItemNut);
+ inventory->add(kInvItemPlasticApple);
wait(50);
- Dialog::show(scene, 0x1ecd, 0, 523, 0xd1, 0xe5, 0, 1);
- Dialog::show(scene, 0x1f09, 0, 523, 0xd1, 0xe5, 0, 1);
- SET_FLAG(0xDBB1, 1);
- return true;
-
- case 0x8a6f: //banknote + ann
- if (CHECK_FLAG(0xDBB5, 1)) {
- Dialog::show(scene, 0x2992, 0, 524, 0xd1, 0xe5, 0, 2);
+ dialog->show(44, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
+ dialog->show(45, scene, 0, 523, textColorMark, textColorOldLady, 0, 1);
+ SET_FLAG(dsAddr_nutSwappedForAppleFlag, 1);
+ break;
+
+ case 0x8a6f: // banknote + ann
+ if (CHECK_FLAG(dsAddr_examinedBanknoteFlag, 1)) {
+ dialog->show(63, scene, 0, 524, textColorMark, textColorAnne, 0, 2);
playSound(5, 3);
playSound(5, 20);
playAnimation(671, 1, true);
playActorAnimation(670, true);
waitAnimation();
//playAnimation(672, 1);
- Dialog::show(scene, 0x2a00, 524, 672, 0xd1, 0xe5, 0, 2);
+ dialog->show(64, scene, 524, 672, textColorMark, textColorAnne, 0, 2);
//playAnimation(672, 1);
playSound(83, 12);
- displayAsyncMessage(0x4a5b, 36684, 23, 38, 0xe5);
+ displayAsyncMessage(dsAddr_hundredBucksMsg, 204, 114, 23, 38, textColorAnne); // "A hundred bucks!!!"
playActorAnimation(673);
loadScene(11, scene->getPosition());
playSound(24, 31);
@@ -2710,14 +3637,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
loadScene(28, 0, 167, 2);
playMusic(10);
moveTo(66, 167, 2);
- displayMessage(0x4a6f);
+ displayMessage(dsAddr_wantBloodMsg); // "I want Blood!"
inventory->clear();
- inventory->add(29);
+ inventory->add(kInvItemSuperGlue);
} else
- displayMessage(0x4a29);
- return true;
+ displayMessage(dsAddr_showHerMoneyMsg); // "If I just show her the money, she might take it"
+ break;
- case 0x8b82: //use fan on laundry
+ case 0x8b82: // use fan on laundry
setOns(0, 0);
playSound(5, 3);
playSound(5, 6);
@@ -2725,16 +3652,16 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(92, 20);
playSound(92, 38);
playSound(92, 58);
- displayAsyncMessage(0x464a, 36510, 58, 67);
+ displayAsyncMessage(dsAddr_yawnMsg, 30, 114, 58, 67); // "(yawn)"
playActorAnimation(602);
playSound(5, 3);
playActorAnimation(603);
setOns(0, 27);
- SET_FLAG(0xDBA5, 1);
- return true;
+ SET_FLAG(dsAddr_laundryState, 1);
+ break;
- case 0x8bfc://Give bone to dog
- displayMessage(0x3c31);
+ case 0x8bfc: // Give bone to dog
+ displayMessage(dsAddr_hereBoyMsg); // "Here, boy"
playSound(5, 3);
playSound(26, 13);
playActorAnimation(657, true);
@@ -2744,20 +3671,20 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
reloadLan();
playAnimation(659, 0);
- inventory->remove(36);
- SET_FLAG(0xDBAD, 1);
+ inventory->remove(kInvItemBone);
+ SET_FLAG(dsAddr_dogHasBoneFlag, 1);
{
Object *o = scene->getObject(7);
- o->actor_rect.left = o->actor_rect.right = 297;
- o->actor_rect.top = o->actor_rect.bottom = 181;
- o->actor_orientation = 1;
+ o->actorRect.left = o->actorRect.right = 297;
+ o->actorRect.top = o->actorRect.bottom = 181;
+ o->actorOrientation = 1;
o->save();
}
{
Object *o = scene->getObject(9);
- o->actor_rect.left = o->actor_rect.right = 297;
- o->actor_rect.top = o->actor_rect.bottom = 181;
- o->actor_orientation = 1;
+ o->actorRect.left = o->actorRect.right = 297;
+ o->actorRect.top = o->actorRect.bottom = 181;
+ o->actorOrientation = 1;
o->save();
}
{
@@ -2767,10 +3694,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
w->save();
}
wait(100);
- displayMessage(0x3c3d);
- return true;
+ displayMessage(dsAddr_friendsNowMsg); // "I hope we're friends now"
+ break;
- case 0x8c6e://Use car jack on rock
+ case 0x8c6e: // Use car jack on rock
playSound(5, 3);
playSound(26, 13);
playSound(24, 22);
@@ -2782,10 +3709,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(593);
setOns(0, 28);
enableObject(1);
- inventory->remove(35);
- return true;
+ inventory->remove(kInvItemCarJack);
+ break;
- case 0x8cc8://Cut bush with sickle
+ case 0x8cc8: // Cut bush with sickle
playSound(5, 3);
playActorAnimation(644);
setOns(1, 45);
@@ -2799,16 +3726,16 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(646);
playSound(5, 21);
playActorAnimation(647);
- SET_FLAG(0xdaca, 1);
- inventory->remove(0x2e);
+ SET_FLAG(dsAddr_caveThornsCutDownFlag, 1);
+ inventory->remove(kInvItemSickleSharp);
disableObject(2);
- scene->getObject(3)->actor_rect.right = 156;
+ scene->getObject(3)->actorRect.right = 156;
scene->getObject(3)->save();
- return true;
+ break;
- case 0x8d79: //mouse falls back from the hole (cave)
- if (CHECK_FLAG(0, 1)) {
- inventory->add(48);
+ case csAddr_mouseOutOfHoleTimeout: // mouse falls back from the hole (cave)
+ if (CHECK_FLAG(dsAddr_timedCallbackState, 1)) {
+ inventory->add(kInvItemMouse);
playSound(24, 26);
playActorAnimation(650, true);
playAnimation(651, 2, true);
@@ -2824,54 +3751,26 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(654, true);
playAnimation(655, 2, true);
waitAnimation();
- displayMessage(0x3bf6);
- inventory->add(49);
+ displayMessage(dsAddr_mouseGoneMsg); // "The mouse has gone!"
+ inventory->add(kInvItemRock);
setLan(2, 4, 27);
enableObject(4, 27);
- SET_FLAG(0xdba9, 0);
+ SET_FLAG(dsAddr_mouseHoleState, 0);
}
- SET_FLAG(0, 0);
- return true;
+ SET_FLAG(dsAddr_timedCallbackState, 0);
+ break;
- case 0x8d57:
- if (CHECK_FLAG(0, 0)) {
- playSound(5, 2);
- playSound(15, 12);
- playActorAnimation(638);
- inventory->remove(48);
- setTimerCallback(0x8d79, 100);
- SET_FLAG(0, 1);
- } else if (CHECK_FLAG(0, 1)) {
- playSound(5, 2);
- playSound(52, 13);
- playActorAnimation(648);
- setOns(1, 46);
- inventory->remove(49);
- setTimerCallback(0x8d79, 100);
- SET_FLAG(0, 2);
- } else if (CHECK_FLAG(0, 2)) {
- playActorAnimation(649);
- setOns(1, 47);
- wait(300);
- for (byte i = 1; i <= 37; i += 4)
- playSound(68, i);
- playAnimation(639, 2);
- setOns(0, 42);
- enableObject(6);
- disableObject(5);
- SET_FLAG(0xDBAB, 1);
- SET_FLAG(0, 0);
- setTimerCallback(0, 0);
- }
- return true;
+ case csAddr_putRockInHole:
+ fnPutRockInHole();
+ break;
case 0x8f1d:
- Dialog::showMark(scene, 0x2dd6);
+ dialog->showMark(72, scene);
for (uint i = 16; i <= 30; i += 2)
playSound(56, i);
playSound(2, 64);
playSound(3, 74);
- displayAsyncMessage(0x34c7, 25812, 35, 50);
+ displayAsyncMessage(dsAddr_lastChanceMsg, 212, 80, 35, 50); // "Last chance?"
playActorAnimation(516, true);
playAnimation(517, 2, true);
playAnimation(518, 3, true);
@@ -2880,12 +3779,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setLan(4, 0);
disableObject(2);
disableObject(3);
- inventory->remove(2);
- SET_FLAG(0xDB96, 1);
- return true;
+ inventory->remove(kInvItemShotgun);
+ SET_FLAG(dsAddr_birdsGoneFromScarecrowFlag, 1);
+ break;
case 0x8fc8:
- displayMessage(0x3b2f);
+ displayMessage(dsAddr_comeHereMsg); // "Come here, I've got something for you"
waitLanAnimationFrame(2, 4);
playSound(5, 3);
playActorAnimation(627, true);
@@ -2894,25 +3793,25 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(41, 10);
playSound(41, 47);
playSound(55, 52);
- if (CHECK_FLAG(0xDBA8, 1)) {
+ if (CHECK_FLAG(dsAddr_HankerchiefInMouseholeFlag, 1)) {
setLan(2, 0);
playActorAnimation(628, true);
playAnimation(634, 1, true);
waitAnimation();
disableObject(4);
- displayMessage(0x3b6c);
- SET_FLAG(0xDBA9, 1);
+ displayMessage(dsAddr_trappedMouseMsg); // "The mouse is trapped!"
+ SET_FLAG(dsAddr_mouseHoleState, 1);
} else {
playActorAnimation(628, true);
playAnimation(630, 1, true);
waitAnimation();
- displayMessage(0x3b59);
+ displayMessage(dsAddr_cantCatchMsg); // "I can't catch it!"
}
- return true;
+ break;
- case 0x9054: //mouse hole
- if (CHECK_FLAG(0xDBAB, 1)) {
- displayMessage(0x3c0b);
+ case 0x9054: // mouse hole
+ if (CHECK_FLAG(dsAddr_mouseGotGoldNuggetFlag, 1)) {
+ displayMessage(dsAddr_nonsenseMsg); // "Nonsense"
} else {
playSound(5, 11);
playSound(49, 21);
@@ -2920,50 +3819,48 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
setOns(5, 40);
moveTo(239, 139, 0, true);
playActorAnimation(633);
- SET_FLAG(0xDBA8, 1);
- inventory->remove(47);
- if (!CHECK_FLAG(0xDBAA, 1)) {
- SET_FLAG(0xDBAA, 1);
- displayMessage(0x3b8b);
+ SET_FLAG(dsAddr_HankerchiefInMouseholeFlag, 1);
+ inventory->remove(kInvItemHandkerchief);
+ if (!CHECK_FLAG(dsAddr_mouseNerveMsgSaidFlag, 1)) {
+ SET_FLAG(dsAddr_mouseNerveMsgSaidFlag, 1);
+ displayMessage(dsAddr_mouseNerveMsg); // "Boy, this mouse has some nerve!"
}
}
- return true;
+ break;
case 0x933d:
- if (!processCallback(0x70e0))
- return true;
-
- if (CHECK_FLAG(0xdbcd, 1)) {
- displayMessage(0x4f3d);
- return true;
+ if (fnIsCookGone()) {
+ if (CHECK_FLAG(dsAddr_MansionRadioBrokenFlag, 1))
+ displayMessage(dsAddr_breakFlattenMsg); // "I wanted to break it, not to flatten it!"
+ else {
+ setOns(1, 0);
+ playSound(5, 3);
+ playSound(5, 33);
+ playSound(24, 13);
+ playSound(24, 19);
+ playSound(24, 23);
+ playSound(24, 26);
+ playSound(24, 29);
+ playSound(23, 21);
+ playSound(74, 25);
+ playActorAnimation(716);
+ setOns(1, 66);
+ SET_FLAG(dsAddr_MansionRadioBrokenFlag, 1);
+ }
}
+ break;
- setOns(1, 0);
- playSound(5, 3);
- playSound(5, 33);
- playSound(24, 13);
- playSound(24, 19);
- playSound(24, 23);
- playSound(24, 26);
- playSound(24, 29);
- playSound(23, 21);
- playSound(74, 25);
- playActorAnimation(716);
- setOns(1, 66);
- SET_FLAG(0xDBCD, 1);
- return true;
-
- case 0x93af: //sheet + hot plate
- if (!processCallback(0x70e0))
- return true;
- playSound(5, 3);
- playSound(86, 11);
- playActorAnimation(720);
- inventory->add(68);
- inventory->remove(55);
- return true;
+ case 0x93af: // sheet + hot plate
+ if (fnIsCookGone()) {
+ playSound(5, 3);
+ playSound(86, 11);
+ playActorAnimation(720);
+ inventory->add(kInvItemBurningPaper);
+ inventory->remove(kInvItemSheetOfPaper);
+ }
+ break;
- case 0x93d5: //burning sheet + plate
+ case 0x93d5: // burning sheet + plate
setOns(4, 0);
playSound(87, 7);
playActorAnimation(722);
@@ -2971,323 +3868,298 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(88, 12);
playSound(87, 24);
playActorAnimation(723);
- displayMessage(0x502b);
+ displayMessage(dsAddr_burnBabyMsg); // "Burn, baby, burn!"
wait(100);
playSound(89, 4);
playActorAnimation(724);
setOns(4, 68);
- displayMessage(0x503e);
- inventory->remove(68);
- SET_FLAG(0xDBD0, 1);
- return true;
-
- case 0x98fa://Right click to open toolbox
- inventory->remove(3);
- inventory->add(4);
- inventory->add(35);
+ displayMessage(dsAddr_voilaMsg); // "Voila"
+ inventory->remove(kInvItemBurningPaper);
+ SET_FLAG(dsAddr_MansionPutBurningPaperInFridgeFlag, 1);
+ break;
+
+ case csAddr_openFullToolbox: // Right click to open toolbox
+ inventory->remove(kInvItemToolboxFull);
+ inventory->add(kInvItemToolboxHalfEmpty);
+ inventory->add(kInvItemCarJack);
inventory->activate(false);
inventory->resetSelectedObject();
- displayMessage(0x3468);
- return true;
+ displayMessage(dsAddr_carJackMsg); // "Wow! There's a car jack inside! Great!"
+ break;
- case 0x9910:
- inventory->remove(4);
- inventory->add(5);
+ case csAddr_openHalfEmptyToolbox:
+ inventory->remove(kInvItemToolboxHalfEmpty);
+ inventory->add(kInvItemSpanner);
inventory->activate(false);
inventory->resetSelectedObject();
- displayMessage(0x3490);
- return true;
+ displayMessage(dsAddr_spannerMsg); // "There's something else inside the toolbox! A spanner!"
+ break;
-
- //very last part of the game:
- case 0x671d:
+ case 0x671d: // very last part of the game
moveTo(153, 163, 4);
playActorAnimation(973);
- if (CHECK_FLAG(0xDBC1, 0)) {
- SET_FLAG(0xDBC1, _rnd.getRandomNumber(5) + 1);
+ if (CHECK_FLAG(dsAddr_drawerPuzzleBookValue, 0)) {
+ SET_FLAG(dsAddr_drawerPuzzleBookValue, _rnd.getRandomNumber(5) + 1);
}
loadScene(30, 18, 159, 2);
- return true;
+ break;
case 0x67a6:
loadScene(29, 149, 163, 1);
playActorAnimation(974);
moveTo(160, 188, 0);
- return true;
+ break;
case 0x6805:
- processCallback(0x6849);
+ fnEgoBottomRightTurn();
playSound(32, 12);
playActorAnimation(694);
playSound(15, 8);
playAnimation(693, 0);
setOns(6, 0);
- displayMessage(0x4cc7);
- inventory->add(54);
+ displayMessage(dsAddr_fullAutomaticMsg); // "Fully Automatic"
+ inventory->add(kInvItemVideoTape);
disableObject(4);
- return true;
+ break;
- case 0x6849: {
- Common::Point p = scene->getPosition();
- if (p.x == 208 && p.y == 151) {
- moveRel(0, 0, 2);
- } else
- moveTo(208, 151, 1);
- }
- return true;
+ case csAddr_egoBottomRightTurn:
+ fnEgoBottomRightTurn();
+ break;
- case 0x687a: //using the book
- if (CHECK_FLAG(0xDBC2, 1)) {
- displayMessage(0x4ca0);
+ case 0x687a: // using the book
+ if (CHECK_FLAG(dsAddr_drawerPuzzleSolvedFlag, 1)) {
+ displayMessage(dsAddr_dontMessMsg); // "I don't need to mess with it anymore"
} else {
playSound(49, 5);
playSound(49, 17);
playActorAnimation(691);
- if (!processCallback(0x68e6)) {
- if (!CHECK_FLAG(0xDBC0, 1)) {
- displayMessage(0x4c61);
- SET_FLAG(0xDBC0, 1);
+ if (!fnCheckingDrawers()) {
+ if (!CHECK_FLAG(dsAddr_drawerPuzzleBookMessageFlag, 1)) {
+ displayMessage(dsAddr_bookHeldMsg); // "Something's got hold of the book!"
+ SET_FLAG(dsAddr_drawerPuzzleBookMessageFlag, 1);
}
} else {
- playSound(15, 8); //secret compartment
+ playSound(15, 8); // secret compartment
playAnimation(692, 0);
setOns(6, 59);
enableObject(4);
- displayMessage(0x4c84);
- SET_FLAG(0xDBC2, 1);
+ displayMessage(dsAddr_secretCompartmentMsg); // "Wow! A secret compartment!"
+ SET_FLAG(dsAddr_drawerPuzzleSolvedFlag, 1);
}
}
- return true;
+ break;
- case 0x68e6: { //checking drawers
- uint16 v = GET_FLAG(0xDBC1) - 1;
- uint bx = 0xDBB7;
- if (GET_FLAG(bx + v) != 1)
- return false;
-
- uint16 sum = 0;
- for (uint i = 0; i < 6; ++i) {
- sum += GET_FLAG(bx + i);
- }
- return sum == 1;
- }
+ case csAddr_checkingDrawers:
+ fnCheckingDrawers();
+ break;
case 0x6918:
- if (inventory->has(55)) {
- displayMessage(0x4cd9);
- return true;
- }
- if (!CHECK_FLAG(0xDBC3, 1)) {
- playActorAnimation(695);
- Dialog::showMark(scene, 0x386a);
- SET_FLAG(0xDBC3, 1);
- }
+ if (inventory->has(kInvItemSheetOfPaper))
+ displayMessage(dsAddr_noMoreSheetsMsg); // "Right now I don't need any more sheets"
+ else {
+ if (!CHECK_FLAG(dsAddr_mansionTrashcanSearchedFlag, 1)) {
+ playActorAnimation(695);
+ dialog->showMark(91, scene);
+ SET_FLAG(dsAddr_mansionTrashcanSearchedFlag, 1);
+ }
- playSound(5, 11);
- playActorAnimation(696);
- inventory->add(55);
- return true;
+ playSound(5, 11);
+ playActorAnimation(696);
+ inventory->add(kInvItemSheetOfPaper);
+ }
+ break;
case 0x6962:
- if (CHECK_FLAG(0xDBB7, 1)) {
+ if (CHECK_FLAG(dsAddr_blueDrawerOpenFlag, 1)) {
setOns(0, 0);
playSound(67, 4);
playActorAnimation(678);
- SET_FLAG(0xDBB7, 0);
- } else if (CHECK_FLAG(0xDBB8, 1)) {
- processCallback(0x6b86);
+ SET_FLAG(dsAddr_blueDrawerOpenFlag, 0);
+ } else if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
} else {
playSound(66, 4);
playActorAnimation(677);
setOns(0, 53);
- SET_FLAG(0xDBB7, 1);
+ SET_FLAG(dsAddr_blueDrawerOpenFlag, 1);
}
- return true;
+ break;
case 0x69b8:
- if (CHECK_FLAG(0xDBB8, 1)) {
+ if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
setOns(1, 0);
playSound(67, 4);
playActorAnimation(680);
- SET_FLAG(0xDBB8, 0);
- } else if (CHECK_FLAG(0xDBB7, 1)) {
- processCallback(0x6b86);
- } else if (CHECK_FLAG(0xDBB9, 1)) {
- processCallback(0x6b86);
+ SET_FLAG(dsAddr_redDrawerOpenFlag, 0);
+ } else if (CHECK_FLAG(dsAddr_blueDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
+ } else if (CHECK_FLAG(dsAddr_greyDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
} else {
playSound(66, 5);
playActorAnimation(679);
setOns(1, 54);
- SET_FLAG(0xDBB8, 1);
+ SET_FLAG(dsAddr_redDrawerOpenFlag, 1);
}
- return true;
+ break;
case 0x6a1b:
- if (CHECK_FLAG(0xDBB9, 1)) {
+ if (CHECK_FLAG(dsAddr_greyDrawerOpenFlag, 1)) {
setOns(2, 0);
playSound(67, 5);
playActorAnimation(682);
- SET_FLAG(0xDBB9, 0);
- } else if (CHECK_FLAG(0xDBB8, 1)) {
- processCallback(0x6b86);
+ SET_FLAG(dsAddr_greyDrawerOpenFlag, 0);
+ } else if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
} else {
playSound(67, 5);
playActorAnimation(681);
setOns(2, 55);
- SET_FLAG(0xDBB9, 1);
+ SET_FLAG(dsAddr_greyDrawerOpenFlag, 1);
}
- return true;
+ break;
case 0x6a73:
- if (CHECK_FLAG(0xDBBA, 1)) {
+ if (CHECK_FLAG(dsAddr_greenDrawerOpenFlag, 1)) {
setOns(3, 0);
playSound(67, 4);
playActorAnimation(684);
- SET_FLAG(0xDBBA, 0);
- } else if (!CHECK_FLAG(0xDBBB, 1)) {
+ SET_FLAG(dsAddr_greenDrawerOpenFlag, 0);
+ } else if (!CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1)) {
playSound(66, 4);
playActorAnimation(683);
setOns(3, 56);
- SET_FLAG(0xDBBA, 1);
+ SET_FLAG(dsAddr_greenDrawerOpenFlag, 1);
} else
- processCallback(0x6b86);
- return true;
+ fnDrawerOpenMessage();
+ break;
case 0x6acb:
- if (CHECK_FLAG(0xDBBB, 1)) {
+ if (CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1)) {
setOns(4, 0);
playSound(67, 4);
playActorAnimation(686);
- SET_FLAG(0xDBBB, 0);
- } else if (CHECK_FLAG(0xDBBA, 1)) {
- processCallback(0x6b86);
- } else if (CHECK_FLAG(0xDBBC, 1)) {
- processCallback(0x6b86);
+ SET_FLAG(dsAddr_brownDrawerOpenFlag, 0);
+ } else if (CHECK_FLAG(dsAddr_greenDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
+ } else if (CHECK_FLAG(dsAddr_pinkDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
} else {
playSound(66, 5);
playActorAnimation(685);
setOns(4, 57);
- SET_FLAG(0xDBBB, 1);
+ SET_FLAG(dsAddr_brownDrawerOpenFlag, 1);
}
- return true;
+ break;
case 0x6b2e:
- if (CHECK_FLAG(0xdbbc, 1)) {
+ if (CHECK_FLAG(dsAddr_pinkDrawerOpenFlag, 1)) {
setOns(5, 0);
playSound(67, 5);
playActorAnimation(688);
- SET_FLAG(0xdbbc, 0);
- } else if (CHECK_FLAG(0xdbbb, 1)) {
- processCallback(0x6b86);
+ SET_FLAG(dsAddr_pinkDrawerOpenFlag, 0);
+ } else if (CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1)) {
+ fnDrawerOpenMessage();
} else {
playSound(66, 6);
playActorAnimation(687);
setOns(5, 58);
- SET_FLAG(0xDBBC, 1);
+ SET_FLAG(dsAddr_pinkDrawerOpenFlag, 1);
}
- return true;
-
+ break;
- case 0x6b86:
- if (CHECK_FLAG(0xDBBD, 1)) {
- displayMessage(0x4b39);
- } else {
- displayMessage(0x4acd);
- displayMessage(0x4b0d);
- SET_FLAG(0xDBBD, 1);
- }
- return true;
+ case csAddr_DrawerOpenMessage:
+ fnDrawerOpenMessage();
+ break;
- case 0x6be1: //handle to the bathroom
- if (CHECK_FLAG(0xDBD9, 1)) {
- displayMessage(0x5326); //i'd better catch johnny
- } else {
+ case 0x6be1: // handle to the bathroom
+ if (CHECK_FLAG(dsAddr_MansionJohnNotyEscapingFlag, 1))
+ displayMessage(dsAddr_catchJohnFirstMsg); // "I'd better catch John Noty first"
+ else {
playSound(88, 4);
playActorAnimation(808);
loadScene(36, 41, 195, 2);
}
- return true;
+ break;
case 0x6bad:
playSound(80, 4);
playActorAnimation(971);
loadScene(32, 139, 199, 1);
- return true;
+ break;
case 0x6c45:
playSound(89, 6);
- playActorAnimation(CHECK_FLAG(0xDBEF, 1) ? 985 : 806);
+ playActorAnimation(CHECK_FLAG(dsAddr_mansionHandleInDoorHoleFlag, 1) ? 985 : 806);
loadScene(34, 40, 133, 2);
- return true;
+ break;
case 0x6c83:
waitLanAnimationFrame(1, 1);
- Dialog::pop(scene, 0xdb2e, 0, 727, 0xd1, 0xef, 0, 1);
- scene->getObject(1)->setName((const char *)res->dseg.ptr(0xaa94));
- SET_FLAG(0xDBD1, 1);
- return true;
+ dialog->pop(scene, dsAddr_dialogStackRobotSafe, 0, 727, textColorMark, textColorMike, 0, 1);
+ scene->getObject(1)->setName((const char *)res->dseg.ptr(dsAddr_scnObjNameMike));
+ SET_FLAG(dsAddr_MansionRobotSafeUnlockedFlag, 1);
+ break;
- case 0x6c9d: //getting jar
+ case 0x6c9d: // getting jar
setOns(0, 71);
playSound(32, 5);
playActorAnimation(732);
disableObject(2);
- inventory->add(72);
- return true;
+ inventory->add(kInvItemTimePills);
+ break;
- case 0x6cc4: //secret diary
+ case 0x6cc4: // secret diary
playActorAnimation(754);
hideActor();
- displayCutsceneMessage(0x517b, 30430);
+ displayCutsceneMessage(dsAddr_cutsceneMsg0, 30, 95); // "A secret diary of ..."
playMusic(3);
loadScene(11, scene->getPosition());
playAnimation(750, 2);
- Dialog::show(scene, 0x4f50, 751, 529, 0xe5, 0xd9, 2, 1);
+ dialog->show(117, scene, 751, 529, textColorProfessor, textColorMansionGuard, 2, 1);
playAnimation(752, 0, true);
playAnimation(753, 1, true);
waitAnimation();
- Dialog::show(scene, 0x5168, 529, 751, 0xd9, 0xe5, 1, 2);
+ dialog->show(118, scene, 529, 751, textColorMansionGuard, textColorProfessor, 1, 2);
loadScene(30, scene->getPosition());
- Dialog::show(scene, 0x449e, 733, 734, 0xe5, 0xd0, 2, 3);
+ dialog->show(108, scene, 733, 734, textColorProfessor, textColorJohnNoty, 2, 3);
playSound(75, 13);
playSound(32, 22);
playAnimation(735, 1, true);
playAnimation(736, 2, true);
waitAnimation();
- Dialog::show(scene, 0x46cf, 737, 738, 0xd0, 0xe5, 3, 2);
-
+ dialog->show(109, scene, 737, 738, textColorJohnNoty, textColorProfessor, 3, 2);
playSound(32, 1);
playAnimation(739, 1, true);
playAnimation(740, 2, true);
waitAnimation();
- Dialog::show(scene, 0x4772, 733, 734, 0xe5, 0xd0, 2, 3);
+ dialog->show(110, scene, 733, 734, textColorProfessor, textColorJohnNoty, 2, 3);
playAnimation(742, 1, true);
playAnimation(741, 2, true);
waitAnimation();
- Dialog::show(scene, 0x481c, 743, 733, 0xd0, 0xe5, 3, 2); //where's my wallet??
+ dialog->show(111, scene, 743, 733, textColorJohnNoty, textColorProfessor, 3, 2);
playAnimation(744, 1, true);
playAnimation(745, 2, true);
waitAnimation();
- Dialog::show(scene, 0x4873, 734, 733, 0xd0, 0xe5, 3, 2);
+ dialog->show(112, scene, 734, 733, textColorJohnNoty, textColorProfessor, 3, 2);
playAnimation(746, 1, true);
playAnimation(747, 2, true);
waitAnimation();
-
- Dialog::show(scene, 0x4da5, 734, 734, 0xd0, 0xd0, 3, 3);
- Dialog::show(scene, 0x4eb9, 748, 748, 0xd0, 0xd0, 3, 3);
- Dialog::show(scene, 0x4f15, 749, 749, 0xd0, 0xd0, 3, 3);
- Dialog::show(scene, 0x4f2f, 748, 748, 0xd0, 0xd0, 3, 3);
+ dialog->show(113, scene, 734, 734, textColorJohnNoty, textColorJohnNoty, 3, 3);
+ dialog->show(114, scene, 748, 748, textColorJohnNoty, textColorJohnNoty, 3, 3);
+ dialog->show(115, scene, 749, 749, textColorJohnNoty, textColorJohnNoty, 3, 3);
+ dialog->show(116, scene, 748, 748, textColorJohnNoty, textColorJohnNoty, 3, 3);
playMusic(10);
loadScene(32, scene->getPosition());
@@ -3296,35 +4168,34 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(755);
moveRel(0, 0, 3);
- Dialog::show(scene, 0x51bf, 0, 0, 0xd1, 0xd1, 0, 0);
+ dialog->showMark(119, scene);
hideActor();
loadScene(31, scene->getPosition());
- Dialog::show(scene, 0x539f, 763, 764, 0xd9, 0xd0, 1, 2);
+ dialog->show(123, scene, 763, 764, textColorMansionGuard, textColorJohnNoty, 1, 2);
loadScene(32, scene->getPosition());
showActor();
- Dialog::show(scene, 0x52c3, 0, 0, 0xd1, 0xd1, 0, 0); //i have to hide somewhere
+ dialog->showMark(120, scene);
disableObject(3);
enableObject(7);
- SET_FLAG(0xDBD5, 1);
- return true;
+ SET_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1);
+ break;
case 0x6f20:
- if (CHECK_FLAG(0xDBD5, 1)) {
- displayMessage(0x51a7);
- } else {
+ if (CHECK_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1))
+ displayMessage(dsAddr_cantHideMsg); // "I can't hide here!"
+ else
rejectMessage();
- }
- return true;
+ break;
- case 0x6f75: //hiding in left corner
+ case 0x6f75: // hiding in left corner
moveRel(0, 0, 3);
playActorAnimation(756);
hideActor();
playAnimation(758, 1);
- Dialog::show(scene, 0x52e6, 759, 759, 0xd0, 0xd0, 2, 2); //I have to buy...
+ dialog->show(121, scene, 759, 759, textColorJohnNoty, textColorJohnNoty, 2, 2);
playSound(40, 5);
playSound(52, 13);
@@ -3340,272 +4211,265 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(58, 12);
playSound(58, 14);
playAnimation(765, 1);
- Dialog::show(scene, 0x5443, 766, 766, 0xd9, 0xd9, 1, 1);
+ dialog->show(124, scene, 766, 766, textColorMansionGuard, textColorMansionGuard, 1, 1);
loadScene(32, scene->getPosition());
- Dialog::show(scene, 0x5358, 761, 761, 0xd0, 0xd0, 2, 2);
+ dialog->show(122, scene, 761, 761, textColorJohnNoty, textColorJohnNoty, 2, 2);
playAnimation(762, 1);
setOns(2, 0);
showActor();
playActorAnimation(757);
moveRel(0, 0, 1);
- displayMessage(0x51e7);
+ displayMessage(dsAddr_wasCloseMsg); // "That was close"
enableObject(8);
disableObject(7);
- SET_FLAG(0xDBD5, 0);
- return true;
+ SET_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 0);
+ break;
case 0x6f4d:
- if (CHECK_FLAG(0xDBD5, 1)) {
- displayMessage(0x51bb);
- } else {
+ if (CHECK_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1))
+ displayMessage(dsAddr_johnOutsideMsg); // "There's John Noty outside! I can't go out!"
+ else
loadScene(31, 139, 172, 3);
- }
- return true;
+ break;
case 0x6f32:
- if (CHECK_FLAG(0xDBD5, 1)) {
- displayMessage(0x51a7);
+ if (CHECK_FLAG(dsAddr_MansionJohnNotyOutsideBathroomFlag, 1)) {
+ displayMessage(dsAddr_cantHideMsg); // "I can't hide here!"
} else {
playActorAnimation(977);
- displayMessage(0x5511);
+ displayMessage(dsAddr_lockedMsg); // "It's Locked!"
}
- return true;
+ break;
case 0x7096:
playSound(32, 5);
playActorAnimation(767);
setOns(1, 0);
- inventory->add(73);
+ inventory->add(kInvItemHandle);
disableObject(8);
- return true;
+ break;
+
+ case 0x7218:
+ rejectMessage();
+ break;
case 0x7291:
playSound(89, 3);
playActorAnimation(975);
loadScene(31, 298, 177, 4);
- return true;
+ break;
case 0x72c2:
- if (CHECK_FLAG(0xDBD6, 2)) {
- displayMessage(0x522c);
+ if (CHECK_FLAG(dsAddr_MansionSinkState, 2)) {
+ displayMessage(dsAddr_enoughWaterMsg); // "There's enough water in the sink"
} else {
playSound(79, 6);
playSound(84, 9);
playActorAnimation(801);
wait(50);
- if (CHECK_FLAG(0xDBD6, 1)) {
- displayMessage(0x538d);
- SET_FLAG(0xDBD6, 2);
+ if (CHECK_FLAG(dsAddr_MansionSinkState, 1)) {
+ displayMessage(dsAddr_sinkFullMsg); // "The sink is full of hot water"
+ SET_FLAG(dsAddr_MansionSinkState, 2);
} else
- displayMessage(0x5372);
+ displayMessage(dsAddr_waterHotMsg); // "The water looks very hot"
}
- return true;
+ break;
case 0x7309:
playSound(66, 5);
playSound(67, 11);
playActorAnimation(976);
- displayMessage(0x5955);
- return true;
+ displayMessage(dsAddr_emptyMsg); // "It's Empty"
+ break;
case 0x77d5:
- if (CHECK_FLAG(0xdbd7, 1) && !CHECK_FLAG(0xdbd8, 1)) { //disallow exiting through the first door until switch turned on, not present in original game
- displayMessage(0x52cb);
- return true;
+ if (CHECK_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1) && !CHECK_FLAG(dsAddr_MansionVentFanStoppedFlag, 1)) { // disallow exiting through the first door until switch turned on, not present in original game
+ displayMessage(dsAddr_noSaladMsg); // "I don't want to turn myself into a salad"
+ } else {
+ playSound(89, 6);
+ playActorAnimation(978);
+ loadScene(31, 298, 177, 4);
}
- playSound(89, 6);
- playActorAnimation(978);
- loadScene(31, 298, 177, 4);
- return true;
+ break;
case 0x79e4:
- processCallback(0x6849);
- return false;
+ fnEgoBottomRightTurn();
+ retVal = false;
+ break;
- case 0x79eb: //color of the book
- displayMessage(res->dseg.get_word(0x5f3c + GET_FLAG(0xDBC1) * 2 - 2));
- return true;
+ case 0x79eb: // color of the book
+ // FIXME - Replace with internal lookup and switch
+ displayMessage(res->dseg.get_word(dsAddr_bookColorMsgPtr + GET_FLAG(dsAddr_drawerPuzzleBookValue) * 2 - 2));
+ break;
case 0x79fd:
- if (CHECK_FLAG(0xDBB7, 1)) {
- displayMessage(0x4b6c);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_blueDrawerOpenFlag, 1))
+ displayMessage(dsAddr_blueInteriorMsg); // "It's got a blue interior"
+ else
+ retVal = false;
+ break;
case 0x7a0f:
- if (CHECK_FLAG(0xDBB8, 1)) {
- if (!CHECK_FLAG(0xDBBF, 1)) {
- displayMessage(0x4c32);
+ if (CHECK_FLAG(dsAddr_redDrawerOpenFlag, 1)) {
+ if (!CHECK_FLAG(dsAddr_drawerGotPolaroidFlag, 1)) {
+ displayMessage(dsAddr_foundPolaroidMsg); // "There's a polaroid inside! I might need that"
playSound(5, 11);
playActorAnimation(690);
- inventory->add(53);
- SET_FLAG(0xDBBF, 1);
+ inventory->add(kInvItemPolaroidCamera);
+ SET_FLAG(dsAddr_drawerGotPolaroidFlag, 1);
}
- displayMessage(0x4b87);
- return true;
+ displayMessage(dsAddr_redInteriorMsg); // "It's got a red interior"
} else
- return false;
+ retVal = false;
+ break;
case 0x7a49:
- if (CHECK_FLAG(0xDBB9, 1)) {
- displayMessage(0x4ba1);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_greyDrawerOpenFlag, 1))
+ displayMessage(dsAddr_greyInteriorMsg); // "It's got a grey interior"
+ else
+ retVal = false;
+ break;
case 0x7a5b:
- if (CHECK_FLAG(0xDBBA, 1)) {
- displayMessage(0x4bbc);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_greenDrawerOpenFlag, 1))
+ displayMessage(dsAddr_greenInteriorMsg); // "It's got a green interior"
+ else
+ retVal = false;
+ break;
case 0x7a6d:
- if (CHECK_FLAG(0xDBBB, 1)) {
- displayMessage(0x4bd8);
- return true;
- } else
- return false;
+ if (CHECK_FLAG(dsAddr_brownDrawerOpenFlag, 1))
+ displayMessage(dsAddr_brownInteriorMsg); // "It's got a brown interior"
+ else
+ retVal = false;
+ break;
case 0x7a7f:
- if (CHECK_FLAG(0xDBBC, 1)) {
- if (!CHECK_FLAG(0xDBBE, 1)) {
- displayMessage(0x4c0f); //there's dictaphone inside!
+ if (CHECK_FLAG(dsAddr_pinkDrawerOpenFlag, 1)) {
+ if (!CHECK_FLAG(dsAddr_drawerGotDictaphoneFlag, 1)) {
+ displayMessage(dsAddr_dictaphoneInsideMsg); // "Wow! There's a dictaphone inside!"
playSound(5, 12);
playActorAnimation(689);
- inventory->add(52);
- SET_FLAG(0xDBBE, 1);
+ inventory->add(kInvItemDictaphoneNoBatteries);
+ SET_FLAG(dsAddr_drawerGotDictaphoneFlag, 1);
}
- displayMessage(0x4bf4);
- return true;
+ displayMessage(dsAddr_pinkInteriorMsg); // "It's got a pink interior"
} else
- return false;
+ retVal = false;
+ break;
case 0x7af7:
- if (CHECK_FLAG(0xDBD0, 1)) {
- displayMessage(0x5082);
- return true;
- } else
- return false;
-
- case 0x7b09: {
- byte v = GET_FLAG(0xDBD6);
- switch (v) {
- case 1:
- displayMessage(0x51f8);
- return true;
- case 2:
- displayMessage(0x538d);
- return true;
- default:
- return false;
- }
- }
+ if (CHECK_FLAG(dsAddr_MansionPutBurningPaperInFridgeFlag, 1))
+ displayMessage(dsAddr_yummyMsg); // "Yummy"
+ else
+ retVal = false;
+ break;
- case 0x9166:
- if (CHECK_FLAG(0xDBD1, 1)) {
- return true;
- } else {
- displayMessage(0x50a6);
- return false;
+ case 0x7b09:
+ {
+ byte v = GET_FLAG(dsAddr_MansionSinkState);
+ switch (v) {
+ case 1:
+ displayMessage(dsAddr_corkInHoleMsg); // "The cork is stuck in the hole"
+ break;
+ case 2:
+ displayMessage(dsAddr_sinkFullMsg); // "The sink is full of hot water"
+ break;
+ default:
+ retVal = false;
+ break;
+ }
}
+ break;
- case 0x9175:
- if (CHECK_FLAG(0xDBD2, 0) || CHECK_FLAG(0xDBD3, 0) || CHECK_FLAG(0xDBD4, 0))
- return true;
+ case csAddr_robotSafeAlreadyUnlockedCheck:
+ fnRobotSafeAlreadyUnlockedCheck();
+ break;
- waitLanAnimationFrame(1, 1);
- playSound(89, 2);
- playActorAnimation(731);
- setOns(0, 70);
- setLan(1, 0);
- disableObject(1);
- enableObject(2);
- enableObject(3);
- return true;
+ case csAddr_robotSafeUnlockCheck:
+ fnRobotSafeUnlockCheck();
+ break;
- case 0x90bc: //handle on the hole
+ case 0x90bc: // handle on the hole
playSound(5, 3);
playSound(6, 9);
playActorAnimation(807);
setOns(0, 83);
- inventory->remove(73);
+ inventory->remove(kInvItemHandle);
disableObject(2);
enableObject(3);
- SET_FLAG(0xDBEF, 1);
- return true;
-
- case 0x90fc: //dictaphone on robot
- if (!processCallback(0x9166))
- return true;
-
- if (CHECK_FLAG(0xDBD2, 1)) {
- displayMessage(0x50c3);
- return true;
- }
+ SET_FLAG(dsAddr_mansionHandleInDoorHoleFlag, 1);
+ break;
- if (!CHECK_FLAG(0xDBCB, 1)) {
- displayMessage(0x5101);
- return true;
+ case 0x90fc: // dictaphone on robot
+ if (fnRobotSafeAlreadyUnlockedCheck()) {
+ if (CHECK_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1)) {
+ displayMessage(dsAddr_fooledOnceMsg); // "I'd already fooled him once"
+ } else {
+ if (!CHECK_FLAG(dsAddr_usedDictaphoneOnTVFlag, 1)) {
+ displayMessage(dsAddr_notMyVoiceMsg); // "I won't cheat Mike with MY voice"
+ } else {
+ displayMessage(dsAddr_mikeVoiceTestMsg); // "Mike, activate the voice test"
+ waitLanAnimationFrame(1, 1);
+
+ playSound(5, 3);
+ playSound(5, 39);
+ displayAsyncMessage(dsAddr_singingMsg, 68, 126, 9, 35, textColorJohnNoty); // "siiiiinging!"
+ playActorAnimation(728);
+
+ waitLanAnimationFrame(1, 1);
+ dialog->show(98, scene, 0, 727, textColorMark, textColorMike, 0, 1);
+ SET_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1);
+ fnRobotSafeUnlockCheck();
+ }
+ }
}
+ break;
- displayMessage(0x50e1);
- waitLanAnimationFrame(1, 1);
-
- playSound(5, 3);
- playSound(5, 39);
- displayAsyncMessage(0x5124, 40388, 9, 35, 0xd0);
- playActorAnimation(728);
-
- waitLanAnimationFrame(1, 1);
- Dialog::show(scene, 0x3d17, 0, 727, 0xd1, 0xef, 0, 1);
- SET_FLAG(0xDBD2, 1);
- processCallback(0x9175);
- return true;
+ case 0x91cb: // use socks on robot
+ if (fnRobotSafeAlreadyUnlockedCheck()) {
+ if (CHECK_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1)) {
+ displayMessage(dsAddr_fooledOnceMsg); // "I'd already fooled him once"
+ } else {
+ displayMessage(dsAddr_mikeScentTestMsg); // "Mike, let's get on with the scent test"
- case 0x91cb: //use socks on robot
- if (!processCallback(0x9166))
- return true;
+ waitLanAnimationFrame(1, 1);
+ playSound(5, 3);
+ playSound(5, 23);
+ playActorAnimation(729);
- if (CHECK_FLAG(0xDBD3, 1)) {
- displayMessage(0x50c3);
- return true;
+ waitLanAnimationFrame(1, 1);
+ dialog->show(99, scene, 0, 727, textColorMark, textColorMike, 0, 1);
+ SET_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1);
+ fnRobotSafeUnlockCheck();
+ }
}
- displayMessage(0x5138);
-
- waitLanAnimationFrame(1, 1);
- playSound(5, 3);
- playSound(5, 23);
- playActorAnimation(729);
+ break;
- waitLanAnimationFrame(1, 1);
- Dialog::show(scene, 0x3d70, 0, 727, 0xd1, 0xef, 0, 1);
- SET_FLAG(0xDBD3, 1);
- processCallback(0x9175);
- return true;
+ case 0x9209: // photo on robot
+ if (fnRobotSafeAlreadyUnlockedCheck()) {
+ if (CHECK_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1)) {
+ displayMessage(dsAddr_fooledOnceMsg); // "I'd already fooled him once"
+ } else {
+ displayMessage(dsAddr_mikeViewTestMsg); // "Mike, run the view test"
+ waitLanAnimationFrame(1, 1);
- case 0x9209: //photo on robot
- if (!processCallback(0x9166))
- return true;
+ playSound(5, 3);
+ playSound(5, 25);
+ playActorAnimation(730);
- if (CHECK_FLAG(0xDBD4, 1)) {
- displayMessage(0x50c3);
- return true;
+ waitLanAnimationFrame(1, 1);
+ dialog->show(100, scene, 0, 727, textColorMark, textColorMike, 0, 1);
+ SET_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1);
+ fnRobotSafeUnlockCheck();
+ }
}
- displayMessage(0x5161);
- waitLanAnimationFrame(1, 1);
-
- playSound(5, 3);
- playSound(5, 25);
- playActorAnimation(730);
+ break;
- waitLanAnimationFrame(1, 1);
- Dialog::show(scene, 0x3dd6, 0, 727, 0xd1, 0xef, 0, 1);
- SET_FLAG(0xDBD4, 1);
- processCallback(0x9175);
- return true;
+ case 0x9247:
+ displayMessage(dsAddr_sameBottleMsg); // "The bottle's the same, but I doubt if it's enough to fool anyone"
+ break;
case 0x924e:
setOns(2, 64);
@@ -3613,9 +4477,9 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(52, 10);
playActorAnimation(711);
moveRel(0, 0, 4);
- Dialog::show(scene, 0x3b21, 0, 709, 0xd1, 0xef, 0, 1);
+ dialog->show(95, scene, 0, 709, textColorMark, textColorCook, 0, 1);
moveTo(300, 190, 4);
- inventory->remove(64);
+ inventory->remove(kInvItemFakeChilli);
disableObject(8);
playAnimation(712, 0);
setOns(2, 0);
@@ -3623,90 +4487,90 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playSound(15, 28);
playSound(16, 37);
playAnimation(713, 0);
- Dialog::show(scene, 0x3c0d, 0, 709, 0xd1, 0xef, 0, 1);
+ dialog->show(96, scene, 0, 709, textColorMark, textColorCook, 0, 1);
playSound(85, 2);
playAnimation(714, 0);
setLan(1, 0);
disableObject(1);
{
Object *obj = scene->getObject(2);
- obj->actor_rect.left = obj->actor_rect.right = 81;
- obj->actor_rect.top = obj->actor_rect.bottom = 160;
- obj->actor_orientation = 4;
+ obj->actorRect.left = obj->actorRect.right = 81;
+ obj->actorRect.top = obj->actorRect.bottom = 160;
+ obj->actorOrientation = 4;
obj->save();
}
{
Object *obj = scene->getObject(3);
- obj->actor_rect.left = obj->actor_rect.right = 64;
- obj->actor_rect.top = obj->actor_rect.bottom = 168;
- obj->actor_orientation = 4;
+ obj->actorRect.left = obj->actorRect.right = 64;
+ obj->actorRect.top = obj->actorRect.bottom = 168;
+ obj->actorOrientation = 4;
obj->save();
}
{
Object *obj = scene->getObject(10);
- obj->actor_rect.left = obj->actor_rect.right = 105;
- obj->actor_rect.top = obj->actor_rect.bottom = 160;
- obj->actor_orientation = 1;
+ obj->actorRect.left = obj->actorRect.right = 105;
+ obj->actorRect.top = obj->actorRect.bottom = 160;
+ obj->actorOrientation = 1;
obj->save();
}
- SET_FLAG(0xDBCC, 1);
- return true;
+ SET_FLAG(dsAddr_MansionCookGoneFlag, 1);
+ break;
case 0x9472:
playSound(5, 4);
playSound(19, 14);
playActorAnimation(793);
- displayMessage(0x5218);
- inventory->remove(60);
- SET_FLAG(0xDBD6, 1);
- return true;
+ displayMessage(dsAddr_fitsPerfectMsg); // "It fits perfectly!"
+ inventory->remove(kInvItemWrappedCork);
+ SET_FLAG(dsAddr_MansionSinkState, 1);
+ break;
- case 0x9449: //meat + stew
+ case 0x9449: // meat + stew
playSound(5, 4);
playSound(63, 12);
playActorAnimation(726);
- displayMessage(0x508a);
- inventory->remove(69);
- inventory->add(70);
- return true;
+ displayMessage(dsAddr_dislikeVealMsg); // "I never liked veal anyway"
+ inventory->remove(kInvItemMeat);
+ inventory->add(kInvItemPlasticBag);
+ break;
case 0x949b:
- if (CHECK_FLAG(0xDBD6, 2)) {
+ if (CHECK_FLAG(dsAddr_MansionSinkState, 2)) {
playSound(5, 4);
playSound(5, 25);
playActorAnimation(802);
- displayMessage(0x5272);
- inventory->remove(62);
- inventory->add(74);
- inventory->add(65);
+ displayMessage(dsAddr_labelOffMsg); // "The label has come off!"
+ inventory->remove(kInvItemChilliWithLabel);
+ inventory->add(kInvItemChilliNoLabel);
+ inventory->add(kInvItemLabel);
} else
- displayMessage(0x524f);
- return true;
+ displayMessage(dsAddr_noHotWaterMsg); // "There's no hot water in the sink"
+ break;
case 0x94d4:
- if (inventory->has(70)) {
+ if (inventory->has(kInvItemPlasticBag)) {
setOns(0, 0);
playSound(5, 3);
playSound(5, 18);
playSound(13, 12);
playActorAnimation(803);
disableObject(7);
- inventory->remove(70);
- inventory->add(71);
+ inventory->remove(kInvItemPlasticBag);
+ inventory->add(kInvItemSocks);
} else
- displayMessage(0x53ad);
- return true;
+ displayMessage(dsAddr_noSockStoreMsg); // "I don't have anything to store these socks in"
+ break;
case 0x951b:
playSound(5, 4);
playSound(5, 22);
playActorAnimation(804);
- displayMessage(0x528b);
- return true;
+ displayMessage(dsAddr_corkTooSmallMsg); // "The cork is a bit too small"
+ break;
case 0x73a3:
- if (CHECK_FLAG(0xdbc5, 1)) {
- SET_FLAG(0xdbc5, 0);
+ if (CHECK_FLAG(dsAddr_mansionTVOnFlag, 1)) {
+ SET_FLAG(dsAddr_mansionTVOnFlag, 0);
//call 73e6
playSound(71, 3);
@@ -3714,92 +4578,94 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(0, 0, true);
reloadLan();
- if (CHECK_FLAG(0xDBC6, 1)) {
- displayMessage(0x4da6);
+ if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1)) {
+ displayMessage(dsAddr_muchBetterMsg); // "That's much better"
}
} else {
- SET_FLAG(0xdbc5, 1);
+ SET_FLAG(dsAddr_mansionTVOnFlag, 1);
//call 73e6
playSound(71, 3);
playActorAnimation(700);
reloadLan();
}
- return true;
+ break;
- case 0x9537: //using remote on VCR
+ case 0x9537: // using remote on VCR
playSound(5, 3);
playSound(5, 16);
playActorAnimation(703);
- if (!CHECK_FLAG(0xDBC8, 1)) {
- displayMessage(0x4D80); //nothing happened
- return true;
- }
-
- //0x955a
- if (CHECK_FLAG(0xDBC6, 0)) {
- if (CHECK_FLAG(0xDBC5, 1)) { //tv on
- if (!CHECK_FLAG(0xDBC7, 1))
- displayMessage(0x4d93); //the tape started
-
- SET_FLAG(0xDBC6, 1);
- reloadLan();
- if (!CHECK_FLAG(0xDBC7, 1)) {
- Dialog::show(scene, 0x392c, 0, 702, 0xd1, 0xd0, 0, 1);
- SET_FLAG(0xDBC7, 1);
+ if (!CHECK_FLAG(dsAddr_mansionVCRTapeLoadedFlag, 1))
+ displayMessage(dsAddr_NotHappenMsg); // "Nothing happened"
+ else {
+ //0x955a
+ if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 0)) {
+ if (CHECK_FLAG(dsAddr_mansionTVOnFlag, 1)) {
+ if (!CHECK_FLAG(dsAddr_mansionVCRPlayedTapeBeforeFlag, 1))
+ displayMessage(dsAddr_tapeStartedMsg); // "The tape started!"
+
+ SET_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1);
+ reloadLan();
+ if (!CHECK_FLAG(dsAddr_mansionVCRPlayedTapeBeforeFlag, 1)) {
+ dialog->show(93, scene, 0, 702, textColorMark, textColorJohnNoty, 0, 1);
+ SET_FLAG(dsAddr_mansionVCRPlayedTapeBeforeFlag, 1);
+ }
+ } else
+ displayMessage(dsAddr_tvOffMsg); // "I just realised that the TV is off"
+ } else {
+ SET_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 0);
+ if (CHECK_FLAG(dsAddr_mansionTVOnFlag, 1)) {
+ reloadLan();
+ displayMessage(dsAddr_muchBetterMsg); // "That's much better"
}
- } else
- displayMessage(0x4d5b); //i just realized that tv is off
- } else {
- SET_FLAG(0xDBC6, 0);
- if (CHECK_FLAG(0xDBC5, 1)) { //tv on
- reloadLan();
- displayMessage(0x4da6); //much better!
}
}
- return true;
+ break;
- case 0x95eb: //polaroid + tv
- if (CHECK_FLAG(0xDBC6, 1)) {
- if (CHECK_FLAG(0xDBCA, 1)) {
- displayMessage(0x4de6);
+ case 0x95eb: // polaroid + tv
+ if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1)) {
+ if (CHECK_FLAG(dsAddr_usedPolaroidOnTVFlag, 1)) {
+ displayMessage(dsAddr_enoughPhotosMsg); // "I don't need any more photos"
} else {
playSound(5, 3);
playSound(5, 24);
playSound(90, 18);
playActorAnimation(707);
- inventory->add(61);
- SET_FLAG(0xDBCA, 1);
+ inventory->add(kInvItemPhoto);
+ SET_FLAG(dsAddr_usedPolaroidOnTVFlag, 1);
}
} else
- displayMessage(0x4ea5);
- return true;
+ displayMessage(dsAddr_notRightMomentMsg); // "I don't think this is the right moment"
+ break;
- case 0x962f: //polaroid + tv
- if (CHECK_FLAG(0xDBC6, 1)) {
- if (CHECK_FLAG(0xDBCB, 1)) {
- displayMessage(0x4e32);
+ case 0x962f: // dictaphone + tv
+ if (CHECK_FLAG(dsAddr_mansionVCRPlayingTapeFlag, 1)) {
+ if (CHECK_FLAG(dsAddr_usedDictaphoneOnTVFlag, 1)) {
+ displayMessage(dsAddr_alreadyRecordedMsg); // "I already recorded what I wanted to"
} else {
- displayMessage(0x4e05);
+ displayMessage(dsAddr_recordScareMsg); // "Yeah, I can record this and scare the cats"
playSound(5, 3);
playSound(5, 27);
playActorAnimation(708);
- SET_FLAG(0xDBCB, 1);
+ SET_FLAG(dsAddr_usedDictaphoneOnTVFlag, 1);
}
} else
- displayMessage(0x4ea5);
- return true;
-
+ displayMessage(dsAddr_notRightMomentMsg); // "I don't think this is the right moment"
+ break;
case 0x95c8:
playSound(5, 3);
playSound(91, 12);
playActorAnimation(706);
- inventory->remove(54);
- SET_FLAG(0xDBC8, 1);
- return true;
+ inventory->remove(kInvItemVideoTape);
+ SET_FLAG(dsAddr_mansionVCRTapeLoadedFlag, 1);
+ break;
- case 0x9673: //hit fatso - final scene
+ case 0x966c:
+ displayMessage(dsAddr_cantRecordNoBatteriesMsg); // "I can't record anything until I find some batteries"
+ break;
+
+ case 0x9673: // hit fatso - final scene
playSound(5, 3);
playSound(24, 10);
playActorAnimation(798);
@@ -3811,12 +4677,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
wait(100);
playActorAnimation(805);
moveTo(50, 170, 3);
- displayMessage(0x5349);
+ displayMessage(dsAddr_onlyChilliMsg); // "Good this red stuff is only a chilli"
//moveTo(105, 157, 0, true);
playMusic(3);
loadScene(11, 105, 157, 4);
- Dialog::show(scene, 0x8409, 0, 938, 0xd1, 0xec, 0, 1);
+ dialog->show(203, scene, 0, 938, textColorMark, textColorCaptain, 0, 1);
playAnimation(939, 0, true, true);
playActorAnimation(942, true);
@@ -3837,9 +4703,9 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(945, true);
waitAnimation();
- Dialog::show(scene, 0x844f, 0, 938, 0xd1, 0xec, 0, 1);
+ dialog->show(204, scene, 0, 938, textColorMark, textColorCaptain, 0, 1);
playAnimation(946, 0);
- Dialog::show(scene, 0x87c7, 0, 938, 0xd1, 0xec, 0, 1);
+ dialog->show(205, scene, 0, 938, textColorMark, textColorCaptain, 0, 1);
playSound(24, 7);
playAnimation(948, 0, true);
@@ -3847,16 +4713,16 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
waitAnimation();
loadScene(40, 198, 186, 1);
- Dialog::show(scene, 0x8890, 0, 920, 0xd1, 0xe7, 0, 1);
- Dialog::show(scene, 0x8a2f, 0, 921, 0xd1, 0xe7, 0, 1);
+ dialog->show(206, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
+ dialog->show(207, scene, 0, 921, textColorMark, textColorRGBBoss, 0, 1);
playAnimation(923, 0);
- Dialog::show(scene, 0x8aa7, 0, 920, 0xd1, 0xe7, 0, 1);
+ dialog->show(208, scene, 0, 920, textColorMark, textColorRGBBoss, 0, 1);
moveTo(237, 186, 0);
moveTo(237, 177, 0);
moveTo(192, 177, 4);
playAnimation(949, 0);
- Dialog::showMono(scene, 0x8af6, 950, 0xe7, 1);
+ dialog->showMono(209, scene, 950, textColorRGBBoss, 1);
playSound(32, 5);
playSound(40, 14);
@@ -3869,98 +4735,89 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayCredits();
loadScene(39, 192, 177, 0);
hideActor();
- Dialog::showMono(scene, 0x8b4d, 953, 0xe3, 1); //well...
+ dialog->showMono(210, scene, 953, textColorMarkEnd, 1);
playSound(5, 15);
playAnimation(954, 0);
- Dialog::showMono(scene, 0x8b7a, 955, 0xe3, 1); //that's all folks
+ dialog->showMono(211, scene, 955, textColorMarkEnd, 1);
playMusic(2);
- displayCredits(0xe47c, 4500); //3 minutes (infinite until key pressed in original)
+ displayCredits(dsAddr_finalCredits6, 4500); // 3 minutes (infinite until key pressed in original)
scene->push(SceneEvent(SceneEvent::kQuit));
+ break;
- return true;
-
- case 0x9921: { //using diving eq
- int id = scene->getId();
- if (id != 15) {
- displayMessage(id == 16 ? 0x38ce : 0x38a7);
- } else {
- playSound(5, 3);
- playSound(38, 16);
- playSound(38, 22);
- playActorAnimation(614);
- playSound(5, 3);
- playSound(44, 10);
- playSound(20, 26);
- playActorAnimation(615);
- loadScene(17, 156, 180, 3);
- SET_FLAG(0, 4);
- playSound(64, 7);
- playSound(64, 21);
- playSound(64, 42);
- playSound(64, 63);
- setTimerCallback(0x9a1d, 30);
- playActorAnimation(617, false, true);
+ case csAddr_useDivingEquipment: // using diving eq
+ // FIXME - Some code is missing here as displayMessage(dsAddr_cantTalkUnderwaterMsg),
+ // displayMessage(dsAddr_notSwimmingThereMsg), displayMessage(dsAddr_tooLittleAirMsg)
+ // displayMessage(dsAddr_fishDontWorryMsg) are never called.
+ {
+ int id = scene->getId();
+ if (id != 15) {
+ if (id == 16)
+ displayMessage(dsAddr_notHereMsg); // "Not here"
+ else
+ displayMessage(dsAddr_notBestPlaceMsg); // "It's not the best place for diving"
+ } else {
+ playSound(5, 3);
+ playSound(38, 16);
+ playSound(38, 22);
+ playActorAnimation(614);
+ playSound(5, 3);
+ playSound(44, 10);
+ playSound(20, 26);
+ playActorAnimation(615);
+ loadScene(17, 156, 180, 3);
+ SET_FLAG(dsAddr_timedCallbackState, 4);
+ playSound(64, 7);
+ playSound(64, 21);
+ playSound(64, 42);
+ playSound(64, 63);
+ setTimerCallback(csAddr_noAnchorTimeout, 30);
+ playActorAnimation(617, false, true);
+ }
}
- }
- return true;
+ break;
- case 0x9a1d: //no anchor, timeout
- SET_FLAG(0, 0);
- processCallback(0x9a7a);
- INC_FLAG(0xDBA6);
- switch (GET_FLAG(0xDBA6)) {
+ case csAddr_noAnchorTimeout: // no anchor, timeout
+ SET_FLAG(dsAddr_timedCallbackState, 0);
+ fnGetOutOfLake();
+ INC_FLAG(dsAddr_lakeDivingExitMessage);
+ switch (GET_FLAG(dsAddr_lakeDivingExitMessage)) {
case 1:
- displayMessage(0x39ae);
+ displayMessage(dsAddr_seaweedMsg); // "This seaweed is just like the flowers I gave mum on her last birthday"
break;
case 2:
- displayMessage(0x39f6);
+ displayMessage(dsAddr_fishBoatMsg); // "I wonder what fish do inside this boat at night"
break;
case 3:
- displayMessage(0x3a28);
+ displayMessage(dsAddr_fishSomethingMsg); // "I think I have to fish out something down there"
break;
case 4:
- displayMessage(0x3a85);
+ displayMessage(dsAddr_notRedHerringMsg); // "I hope all this fish stuff is not a red herring"
break;
case 5:
- displayMessage(0x39ae);
+ displayMessage(dsAddr_seaweedMsg); // "This seaweed is just like the flowers I gave mum on her last birthday"
break;
default:
- displayMessage(0x3ab7);
+ displayMessage(dsAddr_niceDownMsg); // "It's nice down there"
+ break;
}
- return true;
+ break;
- case 0x99e0: //success getting an anchor
- SET_FLAG(0, 0);
- setTimerCallback(0, 0);
- scene->getActorAnimation()->free();
- playSound(64, 7);
- playActorAnimation(618);
- disableObject(5);
- setOns(0, 0);
- playSound(31, 1);
- playActorAnimation(619);
- processCallback(0x9a7a);
- inventory->add(42);
- displayMessage(0x3989);
- return true;
+ case csAddr_gotAnchor:
+ fnGotAnchor();
+ break;
- case 0x9a7a:
- loadScene(15, 156, 180, 3);
- playSound(5, 5);
- playSound(38, 14);
- playSound(38, 20);
- playSound(5, 25);
- playActorAnimation(616);
- return true;
+ case csAddr_getOutOfLake:
+ fnGetOutOfLake();
+ break;
- case 0x9aca:
+ case csAddr_digMansionWall:
if (scene->getId() == 13) {
moveTo(172, 181, 1);
playSound(26, 19);
for (uint i = 0; i < 8; ++i)
playSound(26, 30 + i * 11);
playActorAnimation(661);
- displayCutsceneMessage(0x3c80, 30484);
+ displayCutsceneMessage(dsAddr_cutsceneMsgA, 84, 95); // "Hundred moments later"
playSound(56, 10);
playSound(56, 21);
@@ -3974,7 +4831,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
waitAnimation();
setOns(1, 49);
- displayCutsceneMessage(0x3c9a, 30453);
+ displayCutsceneMessage(dsAddr_cutsceneMsgB, 53, 95); // "Another hundred moments later"
moveTo(162, 184, 0, true);
playSound(26, 6);
playSound(26, 17);
@@ -3986,27 +4843,32 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playActorAnimation(664);
playAnimation(665, 1);
wait(100);
- displayMessage(0x3cbc);
+ displayMessage(dsAddr_foundCrudeOilMsg); // "At least I found crude oil and I'll be rich"
wait(100);
- displayMessage(0x3cea);
- inventory->remove(37);
- processCallback(0x9d45); //another mansion try
+ displayMessage(dsAddr_myLifeMsg); // "That's my life"
+ inventory->remove(kInvItemShovelAct2);
+ fnMansionIntrusionAttempt();
} else
- displayMessage(0x3c58);
- return true;
+ displayMessage(dsAddr_notThinkRightPlaceMsg); // "I don't think this is the right place"
+ break;
- case 0x9c6d:
- displayMessage(0x49d1);
- SET_FLAG(0xDBB5, 1);
- return false;
+ case csAddr_tooDarkHere:
+ displayMessage(dsAddr_cantDoTooDarkMsg); // "I can't do anything here, it's too dark"
+ break;
+
+ case csAddr_examineBanknote:
+ displayMessage(dsAddr_bankNoteMsg); // "It's a note from some bank..."
+ SET_FLAG(dsAddr_examinedBanknoteFlag, 1);
+ retVal = false;
+ break;
- case 0x9c79: //use pills
+ case csAddr_useTimePills: // use pills
if (scene->getId() != 36) {
- displayMessage(0x52a9);
- } else if (CHECK_FLAG(0xDBF1, 1)) {
- displayMessage(0x52F6);
+ displayMessage(dsAddr_notTryNowMsg); // "There's no need to try them now"
+ } else if (CHECK_FLAG(dsAddr_mansionAlreadyUsedTimePillsFlag, 1)) {
+ displayMessage(dsAddr_nahMsg); // "Nah"
} else {
- SET_FLAG(0xDBF1, 1);
+ SET_FLAG(dsAddr_mansionAlreadyUsedTimePillsFlag, 1);
moveTo(102, 195, 2);
playSound(5, 3);
playSound(75, 12);
@@ -4020,131 +4882,59 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
{
Walkbox *w = scene->getWalkbox(0);
w->rect.left = 0;
- w->rect.bottom = 199;
+ w->rect.bottom = kScreenHeight-1;
w->save();
}
setLan(1, 0xff);
- Dialog::showMark(scene, 0x58a9);
+ dialog->showMark(130, scene);
Object *obj = scene->getObject(1);
- obj->actor_rect.left = obj->actor_rect.right = 270;
- obj->actor_rect.top = obj->actor_rect.bottom = 193;
- obj->actor_orientation = 2;
+ obj->actorRect.left = obj->actorRect.right = 270;
+ obj->actorRect.top = obj->actorRect.bottom = 193;
+ obj->actorOrientation = 2;
obj->save();
obj = scene->getObject(3);
- obj->actor_rect.left = obj->actor_rect.right = 254;
- obj->actor_rect.top = obj->actor_rect.bottom = 193;
- obj->actor_orientation = 1;
+ obj->actorRect.left = obj->actorRect.right = 254;
+ obj->actorRect.top = obj->actorRect.bottom = 193;
+ obj->actorOrientation = 1;
obj->save();
- SET_FLAG(0xDBD7, 1);
+ SET_FLAG(dsAddr_MansionThruFanByTimePillFlag, 1);
}
- return true;
+ break;
- case 0x9d45: {
- wait(50);
- byte attempts = ++ *(res->dseg.ptr(0xDBEA));
- debug(0, "mansion intrusion attempt #%u", attempts);
- if (attempts >= 7)
- return false;
+ case csAddr_mansionIntrusionAttempt:
+ retVal = fnMansionIntrusionAttempt();
+ break;
- uint16 ptr = res->dseg.get_word((attempts - 2) * 2 + 0x6035);
- debug(0, "mansion callback = %04x", ptr);
- byte id = scene->getId();
+ case csAddr_secondMansionIntrusion:
+ fnSecondMansionIntrusion();
+ break;
- playMusic(11);
- displayCutsceneMessage(0x580a, 30484);
- processCallback(ptr);
- playMusic(6);
- if (getFlag(0xdbec) != 1 || ptr != 0x9f3e) //ptr check eq. scene_id == 11
- loadScene(id, scene->getPosition());
- return true;
- }
+ case csAddr_thirdMansionIntrusion:
+ fnThirdMansionIntrusion();
+ break;
- case 0x9d90:
- hideActor();
- loadScene(34, scene->getPosition());
- playAnimation(986, 0, true);
- playAnimation(987, 1, true);
- waitAnimation();
- Dialog::show(scene, 0x6f60, 988, 989, 0xd9, 0xd0, 1, 2);
- playAnimation(990, 0, true);
- playAnimation(991, 1, true);
- waitAnimation();
- showActor();
- return true;
-
- case 0x9de5:
- hideActor();
- loadScene(30, scene->getPosition());
- playAnimation(887, 1);
- playAnimation(888, 2, true, true, true);
- //waitAnimation();
- Dialog::showMono(scene, 0x6fb8, 889, 0xd9, 2);
- playSound(26, 3);
- playAnimation(891, 1, true, true, true);
- playAnimation(892, 2);
- waitAnimation();
- Dialog::show(scene, 0x6ff0, 890, 889, 0xd0, 0xd9, 3, 2);
- showActor();
- return true;
-
- case 0x9e54:
- hideActor();
- loadScene(32, scene->getPosition());
- playAnimation(894, 1, true, true, true);
- playAnimation(893, 2, true);
- waitAnimation();
- Dialog::showMono(scene, 0x706e, 895, 0xd9, 3);
- playSound(75, 9);
- playAnimation(898, 1, true);
- playAnimation(897, 2, true);
- Dialog::show(scene, 0x7096, 896, 895, 0xd0, 0xd9, 2, 3);
- showActor();
- return true;
+ case csAddr_fourthMansionIntrusion:
+ fnFourthMansionIntrusion();
+ break;
- case 0x9ec3:
- hideActor();
- loadScene(29, scene->getPosition());
- playActorAnimation(901, true);
- playAnimation(900, 1, true);
- waitAnimation();
- Dialog::show(scene, 0x7161, 903, 902, 0xd0, 0xd9, 2, 3);
- for (byte i = 3; i <= 9; i += 2)
- playSound(56, i);
+ case csAddr_fifthMansionIntrusion:
+ fnFifthMansionIntrusion();
+ break;
- playActorAnimation(905, true);
- playAnimation(904, 1, true);
- Dialog::show(scene, 0x71c6, 903, 902, 0xd0, 0xd9, 2, 3);
- showActor();
- return true;
+ case csAddr_sixthMansionIntrusion:
+ fnSixthMansionIntrusion();
+ break;
- case 0x9f3e:
- hideActor();
- loadScene(35, scene->getPosition());
- playAnimation(907, 2, true);
- playAnimation(906, 3, true);
- waitAnimation();
- Dialog::show(scene, 0x7243, 908, 909, 0xd9, 0xd0, 2, 3);
- Dialog::show(scene, 0x7318, 910, 908, 0xd0, 0xd9, 3, 2);
- loadScene(11, scene->getPosition());
- showActor();
- setOns(3, 51);
- playAnimation(911, 1);
- playAnimation(899, 1);
- setFlag(0xDBEC, 1);
- reloadLan();
- wait(200);
- enableObject(8);
- setLan(2, 8);
- return true;
+ default:
+ error("unknown callback 0x%04x called", addr);
+ break;
}
- //error("invalid callback %04x called", addr);
- warning("invalid callback %04x called", addr);
- return true;
+ return retVal;
}
} // End of namespace TeenAgent