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-rw-r--r--engines/teenagent/callbacks.cpp156
-rw-r--r--engines/teenagent/teenagent.h5
2 files changed, 93 insertions, 68 deletions
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp
index 4fdb8ee22f..a71a59ab1e 100644
--- a/engines/teenagent/callbacks.cpp
+++ b/engines/teenagent/callbacks.cpp
@@ -318,19 +318,19 @@ bool TeenAgentEngine::fnMansionIntrusionAttempt() {
displayCutsceneMessage(dsAddr_cutsceneMsg2, 84, 95); // "Meanwhile in the mansion"
switch (attempts) {
case 2:
- processCallback(csAddr_secondMansionIntrusion);
+ fnSecondMansionIntrusion();
break;
case 3:
- processCallback(csAddr_thirdMansionIntrusion);
+ fnThirdMansionIntrusion();
break;
case 4:
- processCallback(csAddr_fourthMansionIntrusion);
+ fnFourthMansionIntrusion();
break;
case 5:
- processCallback(csAddr_fifthMansionIntrusion);
+ fnFifthMansionIntrusion();
break;
case 6:
- processCallback(csAddr_sixthMansionIntrusion);
+ fnSixthMansionIntrusion();
break;
default:
error("mansion intrusion attempts out of range!");
@@ -343,6 +343,84 @@ bool TeenAgentEngine::fnMansionIntrusionAttempt() {
}
}
+void TeenAgentEngine::fnSecondMansionIntrusion() {
+ hideActor();
+ loadScene(34, scene->getPosition());
+ playAnimation(986, 0, true);
+ playAnimation(987, 1, true);
+ waitAnimation();
+ dialog->show(178, scene, 988, 989, 0xd9, 0xd0, 1, 2);
+ playAnimation(990, 0, true);
+ playAnimation(991, 1, true);
+ waitAnimation();
+ showActor();
+}
+
+void TeenAgentEngine::fnThirdMansionIntrusion() {
+ hideActor();
+ loadScene(30, scene->getPosition());
+ playAnimation(887, 1);
+ playAnimation(888, 2, true, true, true);
+ //waitAnimation();
+ dialog->showMono(179, scene, 889, 0xd9, 2);
+ playSound(26, 3);
+ playAnimation(891, 1, true, true, true);
+ playAnimation(892, 2);
+ waitAnimation();
+ dialog->show(180, scene, 890, 889, 0xd0, 0xd9, 3, 2);
+ showActor();
+}
+
+void TeenAgentEngine::fnFourthMansionIntrusion() {
+ hideActor();
+ loadScene(32, scene->getPosition());
+ playAnimation(894, 1, true, true, true);
+ playAnimation(893, 2, true);
+ waitAnimation();
+ dialog->showMono(181, scene, 895, 0xd9, 3);
+ playSound(75, 9);
+ playAnimation(898, 1, true);
+ playAnimation(897, 2, true);
+ dialog->show(182, scene, 896, 895, 0xd0, 0xd9, 2, 3);
+ showActor();
+}
+
+void TeenAgentEngine::fnFifthMansionIntrusion() {
+ hideActor();
+ loadScene(29, scene->getPosition());
+ playActorAnimation(901, true);
+ playAnimation(900, 1, true);
+ waitAnimation();
+ dialog->show(183, scene, 903, 902, 0xd0, 0xd9, 2, 3);
+ for (byte i = 3; i <= 9; i += 2)
+ playSound(56, i);
+
+ playActorAnimation(905, true);
+ playAnimation(904, 1, true);
+ dialog->show(184, scene, 903, 902, 0xd0, 0xd9, 2, 3);
+ showActor();
+}
+
+void TeenAgentEngine::fnSixthMansionIntrusion() {
+ hideActor();
+ loadScene(35, scene->getPosition());
+ playAnimation(907, 2, true);
+ playAnimation(906, 3, true);
+ waitAnimation();
+ dialog->show(185, scene, 908, 909, 0xd9, 0xd0, 2, 3);
+ dialog->show(186, scene, 910, 908, 0xd0, 0xd9, 3, 2);
+ loadScene(11, scene->getPosition());
+ showActor();
+ setOns(3, 51);
+ playAnimation(911, 1);
+ playAnimation(899, 1);
+ setFlag(0xdbec, 1);
+ reloadLan();
+ wait(200);
+ enableObject(8);
+ setLan(2, 8);
+}
+
void TeenAgentEngine::fnTooDark() {
displayMessage(dsAddr_TooDarkMsg); // "It's too dark to see clearly"
}
@@ -4196,81 +4274,23 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
break;
case csAddr_secondMansionIntrusion:
- hideActor();
- loadScene(34, scene->getPosition());
- playAnimation(986, 0, true);
- playAnimation(987, 1, true);
- waitAnimation();
- dialog->show(178, scene, 988, 989, 0xd9, 0xd0, 1, 2);
- playAnimation(990, 0, true);
- playAnimation(991, 1, true);
- waitAnimation();
- showActor();
+ fnSecondMansionIntrusion();
break;
case csAddr_thirdMansionIntrusion:
- hideActor();
- loadScene(30, scene->getPosition());
- playAnimation(887, 1);
- playAnimation(888, 2, true, true, true);
- //waitAnimation();
- dialog->showMono(179, scene, 889, 0xd9, 2);
- playSound(26, 3);
- playAnimation(891, 1, true, true, true);
- playAnimation(892, 2);
- waitAnimation();
- dialog->show(180, scene, 890, 889, 0xd0, 0xd9, 3, 2);
- showActor();
+ fnThirdMansionIntrusion();
break;
case csAddr_fourthMansionIntrusion:
- hideActor();
- loadScene(32, scene->getPosition());
- playAnimation(894, 1, true, true, true);
- playAnimation(893, 2, true);
- waitAnimation();
- dialog->showMono(181, scene, 895, 0xd9, 3);
- playSound(75, 9);
- playAnimation(898, 1, true);
- playAnimation(897, 2, true);
- dialog->show(182, scene, 896, 895, 0xd0, 0xd9, 2, 3);
- showActor();
+ fnFourthMansionIntrusion();
break;
case csAddr_fifthMansionIntrusion:
- hideActor();
- loadScene(29, scene->getPosition());
- playActorAnimation(901, true);
- playAnimation(900, 1, true);
- waitAnimation();
- dialog->show(183, scene, 903, 902, 0xd0, 0xd9, 2, 3);
- for (byte i = 3; i <= 9; i += 2)
- playSound(56, i);
-
- playActorAnimation(905, true);
- playAnimation(904, 1, true);
- dialog->show(184, scene, 903, 902, 0xd0, 0xd9, 2, 3);
- showActor();
+ fnFifthMansionIntrusion();
break;
case csAddr_sixthMansionIntrusion:
- hideActor();
- loadScene(35, scene->getPosition());
- playAnimation(907, 2, true);
- playAnimation(906, 3, true);
- waitAnimation();
- dialog->show(185, scene, 908, 909, 0xd9, 0xd0, 2, 3);
- dialog->show(186, scene, 910, 908, 0xd0, 0xd9, 3, 2);
- loadScene(11, scene->getPosition());
- showActor();
- setOns(3, 51);
- playAnimation(911, 1);
- playAnimation(899, 1);
- setFlag(0xdbec, 1);
- reloadLan();
- wait(200);
- enableObject(8);
- setLan(2, 8);
+ fnSixthMansionIntrusion();
break;
default:
diff --git a/engines/teenagent/teenagent.h b/engines/teenagent/teenagent.h
index 0f078f155c..8b22fe2e92 100644
--- a/engines/teenagent/teenagent.h
+++ b/engines/teenagent/teenagent.h
@@ -180,6 +180,11 @@ private:
bool fnRobotSafeAlreadyUnlockedCheck();
void fnRobotSafeUnlockCheck();
bool fnMansionIntrusionAttempt();
+ void fnSecondMansionIntrusion();
+ void fnThirdMansionIntrusion();
+ void fnFourthMansionIntrusion();
+ void fnFifthMansionIntrusion();
+ void fnSixthMansionIntrusion();
void fnTooDark();
bool fnIsCookGone();
void fnEgoSuspiciousPosition();