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-rw-r--r--engines/teenagent/callbacks.cpp6
-rw-r--r--engines/teenagent/dialog.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp
index 2de81abb37..3e6e40a8fa 100644
--- a/engines/teenagent/callbacks.cpp
+++ b/engines/teenagent/callbacks.cpp
@@ -294,7 +294,7 @@ bool TeenAgentEngine::fnRobotSafeAlreadyUnlockedCheck() {
}
void TeenAgentEngine::fnRobotSafeUnlockCheck() {
- if (CHECK_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1) &&
+ if (CHECK_FLAG(dsAddr_MansionRobotSafeVoiceTestPassedFlag, 1) &&
CHECK_FLAG(dsAddr_MansionRobotSafeScentTestPassedFlag, 1) &&
CHECK_FLAG(dsAddr_MansionRobotSafeViewTestPassedFlag, 1)) {
waitLanAnimationFrame(1, 1);
@@ -546,7 +546,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
break;
case 0x4056:
- // FIXME - This is the bird use callback in the first act at
+ // FIXME - This is the bird use callback in the first act at
// the mudpool. Current Code based on behaviour. Need to analyse cseg data.
dialog->popMark(scene, dsAddr_dialogStackMudpoolBird);
break;
@@ -1603,7 +1603,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
break;
case 0x5b44:
- // FIXME - This is the doorbell use callback on House #2
+ // FIXME - This is the doorbell use callback on House #2
// i.e. Granny and Anne's House. Need to analyse cseg data properly.
// Current code inferred from behaviour.
// FIXME - Add animation call for Ego pushing doorbell.
diff --git a/engines/teenagent/dialog.cpp b/engines/teenagent/dialog.cpp
index 870aca6400..312757a462 100644
--- a/engines/teenagent/dialog.cpp
+++ b/engines/teenagent/dialog.cpp
@@ -28,7 +28,7 @@ namespace TeenAgent {
void Dialog::show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2) {
uint16 addr = _vm->res->getDialogAddr(dialogNum);
- // WORKAROUND: For Dialog 163, The usage of this in the engine overlaps the previous dialog i.e. the
+ // WORKAROUND: For Dialog 163, The usage of this in the engine overlaps the previous dialog i.e. the
// starting offset used is two bytes early, thus implicitly changing the first command of this dialog
// from NEW_LINE to CHANGE_CHARACTER.
// FIXME: Unsure if this is correct behaviour or if this is a regression from the original. Check this.