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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "sound/mixer.h"
+#include "testbed/sound.h"
+#include "sound/softsynth/pcspk.h"
+
+namespace Testbed {
+
+bool SoundSubsystem::playPCSpkSound() {
+ Audio::PCSpeaker *speaker = new Audio::PCSpeaker();
+ Audio::Mixer *mixer = g_system->getMixer();
+ Audio::SoundHandle handle;
+ mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, speaker);
+ speaker->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
+ g_system->delayMillis(1000);
+ mixer->setChannelBalance(handle, -127);
+ g_system->delayMillis(1000);
+ mixer->setChannelBalance(handle, 127);
+ g_system->delayMillis(1000);
+ mixer->stopAll();
+ return true;
+}
+
+SoundSubsystemTestSuite::SoundSubsystemTestSuite() {
+ addTest("PCSpkrSound", &SoundSubsystem::playPCSpkSound, true);
+}
+
+} // End of namespace Testbed