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-rw-r--r--engines/testbed/testbed.cpp73
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diff --git a/engines/testbed/testbed.cpp b/engines/testbed/testbed.cpp
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+#include "common/scummsys.h"
+#include "common/system.h"
+
+#include "engines/util.h"
+
+#include "testbed/testbed.h"
+#include "testbed/graphics.h"
+
+namespace Testbed {
+
+TestbedEngine::TestbedEngine(OSystem *syst)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+
+ printf("TestbedEngine::TestbedEngine()\n");
+}
+
+TestbedEngine::~TestbedEngine() {
+ // Dispose your resources here
+ printf("TestbedEngine::~TestbedEngine()\n");
+
+ // Remove all of our debug levels here
+}
+
+Common::Error TestbedEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // You could use backend transactions directly as an alternative,
+ // but it isn't recommended, until you want to handle the error values
+ // from OSystem::endGFXTransaction yourself.
+ // This is just an example template:
+ //_system->beginGFXTransaction();
+ // // This setup the graphics mode according to users seetings
+ // initCommonGFX(false);
+ //
+ // // Specify dimensions of game graphics window.
+ // // In this example: 320x200
+ // _system->initSize(320, 200);
+ //FIXME: You really want to handle
+ //OSystem::kTransactionSizeChangeFailed here
+ //_system->endGFXTransaction();
+
+ // Additional setup.
+ printf("TestbedEngine::init\n");
+
+ // As of now we are using GUI::MessageDialog for interaction, Test if it works.
+ // interactive mode could also be modified by a config parameter "non-interactive=1"
+ // TODO: Implement that
+
+ bool interactive;
+ Common::String prompt("Welcome to the ScummVM testbed! \n \
+ It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc. \n \
+ If you are seeing this correctly, it means interactive tests would run on this system :)");
+ interactive = Testsuite::handleInteractiveInput(prompt);
+
+ if (interactive) {
+ printf("Running tests in Interactive Mode\n");
+ // Executing GFX Tests
+ GFXTestSuite ts;
+ ts.execute();
+ }
+
+ return Common::kNoError;
+}
+
+} // End of namespace Testbed