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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "common/debug-channels.h"
+#include "common/scummsys.h"
+#include "common/system.h"
+
+#include "engines/util.h"
+
+#include "testbed/events.h"
+#include "testbed/fs.h"
+#include "testbed/graphics.h"
+#include "testbed/midi.h"
+#include "testbed/misc.h"
+#include "testbed/savegame.h"
+#include "testbed/sound.h"
+#include "testbed/testbed.h"
+
+namespace Testbed {
+
+void TestbedExitDialog::init() {
+ _xOffset = 25;
+ _yOffset = 0;
+ Common::String text = "Thank you for using ScummVM testbed! Here are yor summarized results:";
+ addText(450, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
+ Common::Array<Common::String> strArray;
+ GUI::ListWidget::ColorList colors;
+
+ for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
+ strArray.push_back(Common::String::printf("%s :", (*i)->getDescription()));
+ colors.push_back(GUI::ThemeEngine::kFontColorNormal);
+ if ((*i)->isEnabled()) {
+ strArray.push_back(Common::String::printf("Passed: %d Failed: %d Skipped: %d", (*i)->getNumTestsPassed(), (*i)->getNumTestsFailed(), (*i)->getNumTestsSkipped()));
+ } else {
+ strArray.push_back("Skipped");
+ }
+ colors.push_back(GUI::ThemeEngine::kFontColorAlternate);
+ }
+
+ addList(0, _yOffset, 500, 200, strArray, &colors);
+ text = "More Details can be viewed in the Log file : " + ConfParams.getLogFilename();
+ addText(450, 20, text, Graphics::kTextAlignLeft, 0, 0);
+ if (ConfParams.getLogDirectory().size()) {
+ text = "Directory : " + ConfParams.getLogDirectory();
+ } else {
+ text = "Directory : .";
+ }
+ addText(500, 20, text, Graphics::kTextAlignLeft, 0, 0);
+ _yOffset += 5;
+ addButtonXY(_xOffset + 80, _yOffset, 120, 24, "Rerun test suite", kCmdRerunTestbed);
+ addButtonXY(_xOffset + 240, _yOffset, 60, 24, "Close", GUI::kCloseCmd);
+}
+
+void TestbedExitDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
+ switch (cmd) {
+ case kCmdRerunTestbed :
+ ConfParams.setRerunFlag(true);
+ cmd = GUI::kCloseCmd;
+ default:
+ GUI::Dialog::handleCommand(sender, cmd, data);
+ }
+}
+
+bool TestbedEngine::hasFeature(EngineFeature f) const {
+ return (f == kSupportsRTL) ? true : false;
+}
+
+TestbedEngine::TestbedEngine(OSystem *syst)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ // Put game-data dir in search path
+ Common::FSNode gameRoot(ConfMan.get("path"));
+ if (gameRoot.exists()) {
+ SearchMan.addDirectory(gameRoot.getDisplayName(), gameRoot);
+ }
+
+ DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
+ DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
+ DebugMan.enableDebugChannel("LOG");
+
+ // Initialize testsuites here
+ // GFX
+ Testsuite *ts = new GFXTestSuite();
+ _testsuiteList.push_back(ts);
+ // FS
+ ts = new FSTestSuite();
+ _testsuiteList.push_back(ts);
+ // Savegames
+ ts = new SaveGameTestSuite();
+ _testsuiteList.push_back(ts);
+ // Misc.
+ ts = new MiscTestSuite();
+ _testsuiteList.push_back(ts);
+ // Events
+ ts = new EventTestSuite();
+ _testsuiteList.push_back(ts);
+ // Sound
+ ts = new SoundSubsystemTestSuite();
+ _testsuiteList.push_back(ts);
+ // Midi
+ ts = new MidiTestSuite();
+ _testsuiteList.push_back(ts);
+}
+
+TestbedEngine::~TestbedEngine() {
+ ConfParams.deleteWriteStream();
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+
+ for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
+ delete (*i);
+ }
+}
+
+void TestbedEngine::invokeTestsuites(TestbedConfigManager &cfMan) {
+ Common::Array<Testsuite *>::const_iterator iter;
+ uint count = 1;
+ Common::Point pt = Testsuite::getDisplayRegionCoordinates();
+ int numSuitesEnabled = cfMan.getNumSuitesEnabled();
+
+ for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
+ if (shouldQuit()) {
+ return;
+ }
+ (*iter)->reset();
+ if ((*iter)->isEnabled()) {
+ Testsuite::updateStats("Testsuite", (*iter)->getName(), count++, numSuitesEnabled, pt);
+ (*iter)->execute();
+ }
+ }
+}
+
+Common::Error TestbedEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // As of now we are using GUI::MessageDialog for interaction, Test if it works.
+ // interactive mode could also be modified by a config parameter "non-interactive=1"
+ // TODO: Implement that
+
+ TestbedConfigManager cfMan(_testsuiteList, "testbed.config");
+
+ // Keep running if rerun requested
+
+ do {
+ Testsuite::clearEntireScreen();
+ cfMan.selectTestsuites();
+ // Init logging
+ ConfParams.initLogging(true);
+ invokeTestsuites(cfMan);
+ // Check if user wanted to exit.
+ if (Engine::shouldQuit()) {
+ return Common::kNoError;
+ }
+
+ TestbedExitDialog tbDialog(_testsuiteList);
+ tbDialog.init();
+ tbDialog.run();
+
+ } while (ConfParams.isRerunRequired());
+
+ return Common::kNoError;
+}
+
+} // End of namespace Testbed