diff options
Diffstat (limited to 'engines/tinsel/actors.cpp')
-rw-r--r-- | engines/tinsel/actors.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp index 4d4587bf8b..279c482376 100644 --- a/engines/tinsel/actors.cpp +++ b/engines/tinsel/actors.cpp @@ -95,7 +95,7 @@ struct ACTORINFO { const FREEL *presReel; // the present reel int presRnum; // the present reel number - SCNHANDLE presFilm; // the film that reel belongs to + SCNHANDLE presFilm; // the film that reel belongs to OBJECT *presObj; // reference for position information int presPlayX, presPlayY; @@ -108,9 +108,9 @@ struct ACTORINFO { COLORREF textColour; // Text colour - SCNHANDLE playFilm; // revert to this after talks - SCNHANDLE talkFilm; // this be deleted in the future! - SCNHANDLE latestFilm; // the last film ordered + SCNHANDLE playFilm; // revert to this after talks + SCNHANDLE talkFilm; // this be deleted in the future! + SCNHANDLE latestFilm; // the last film ordered bool bTalking; int steps; @@ -162,7 +162,7 @@ static Z_POSITIONS zPositions[NUM_ZPOSITIONS]; * @param num Chunk Id */ void RegisterActors(int num) { - if (actorInfo == NULL) { + if (actorInfo == NULL) { // Store the total number of actors in the game NumActors = num; |