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-rw-r--r--engines/tinsel/actors.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp
index 4d4587bf8b..279c482376 100644
--- a/engines/tinsel/actors.cpp
+++ b/engines/tinsel/actors.cpp
@@ -95,7 +95,7 @@ struct ACTORINFO {
const FREEL *presReel; // the present reel
int presRnum; // the present reel number
- SCNHANDLE presFilm; // the film that reel belongs to
+ SCNHANDLE presFilm; // the film that reel belongs to
OBJECT *presObj; // reference for position information
int presPlayX, presPlayY;
@@ -108,9 +108,9 @@ struct ACTORINFO {
COLORREF textColour; // Text colour
- SCNHANDLE playFilm; // revert to this after talks
- SCNHANDLE talkFilm; // this be deleted in the future!
- SCNHANDLE latestFilm; // the last film ordered
+ SCNHANDLE playFilm; // revert to this after talks
+ SCNHANDLE talkFilm; // this be deleted in the future!
+ SCNHANDLE latestFilm; // the last film ordered
bool bTalking;
int steps;
@@ -162,7 +162,7 @@ static Z_POSITIONS zPositions[NUM_ZPOSITIONS];
* @param num Chunk Id
*/
void RegisterActors(int num) {
- if (actorInfo == NULL) {
+ if (actorInfo == NULL) {
// Store the total number of actors in the game
NumActors = num;