diff options
Diffstat (limited to 'engines/tinsel/cliprect.cpp')
-rw-r--r-- | engines/tinsel/cliprect.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/engines/tinsel/cliprect.cpp b/engines/tinsel/cliprect.cpp index 5f287d3eab..f8d8011b12 100644 --- a/engines/tinsel/cliprect.cpp +++ b/engines/tinsel/cliprect.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * * This file contains the clipping rectangle code. */ @@ -108,10 +105,10 @@ static bool LooseIntersectRectangle(const Common::Rect &pSrc1, const Common::Rec * @param bNoVelocity When reset, objects pos is updated with velocity * @param bScrolled) When set, playfield has scrolled */ -void FindMovingObjects(OBJECT *pObjList, Common::Point *pWin, Common::Rect *pClip, bool bNoVelocity, bool bScrolled) { +void FindMovingObjects(OBJECT **pObjList, Common::Point *pWin, Common::Rect *pClip, bool bNoVelocity, bool bScrolled) { OBJECT *pObj; // object list traversal pointer - for (pObj = pObjList->pNext; pObj != NULL; pObj = pObj->pNext) { + for (pObj = *pObjList; pObj != NULL; pObj = pObj->pNext) { if (!bNoVelocity) { // we want to add velocities to objects position @@ -206,7 +203,7 @@ void MergeClipRect() { * @param pWin Window top left position * @param pClip Pointer to clip rectangle */ -void UpdateClipRect(OBJECT *pObjList, Common::Point *pWin, Common::Rect *pClip) { +void UpdateClipRect(OBJECT **pObjList, Common::Point *pWin, Common::Rect *pClip) { int x, y, right, bottom; // object corners int hclip, vclip; // total size of object clipping DRAWOBJECT currentObj; // filled in to draw the current object in list @@ -215,7 +212,7 @@ void UpdateClipRect(OBJECT *pObjList, Common::Point *pWin, Common::Rect *pClip) // Initialise the fields of the drawing object to empty memset(¤tObj, 0, sizeof(DRAWOBJECT)); - for (pObj = pObjList->pNext; pObj != NULL; pObj = pObj->pNext) { + for (pObj = *pObjList; pObj != NULL; pObj = pObj->pNext) { if (pObj->flags & DMA_ABS) { // object position is absolute x = fracToInt(pObj->xPos); |