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Diffstat (limited to 'engines/tinsel/cursor.cpp')
-rw-r--r--engines/tinsel/cursor.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp
index 15f8f05e07..dd5f024815 100644
--- a/engines/tinsel/cursor.cpp
+++ b/engines/tinsel/cursor.cpp
@@ -104,7 +104,7 @@ static int lastCursorX = 0, lastCursorY = 0;
//----------------- FORWARD REFERENCES --------------------
-static void DoCursorMove(void);
+static void DoCursorMove();
/**
* Initialise and insert a cursor trail object, set its Z-pos, and hide
@@ -232,7 +232,7 @@ void GetCursorXY(int *x, int *y, bool absolute) {
* Called from TINLIB.C to restore cursor after hiding it.
* Called from INVENTRY.C to restore cursor after customising it.
*/
-void RestoreMainCursor(void) {
+void RestoreMainCursor() {
const FILM *pfilm;
if (McurObj != NULL) {
@@ -256,7 +256,7 @@ void SetTempCursor(SCNHANDLE pScript) {
/**
* Hide the cursor.
*/
-void DwHideCursor(void) {
+void DwHideCursor() {
int i;
bHiddenCursor = true;
@@ -277,14 +277,14 @@ void DwHideCursor(void) {
/**
* Unhide the cursor.
*/
-void UnHideCursor(void) {
+void UnHideCursor() {
bHiddenCursor = false;
}
/**
* Freeze the cursor.
*/
-void FreezeCursor(void) {
+void FreezeCursor() {
bFrozenCursor = true;
}
@@ -298,7 +298,7 @@ void DoFreezeCursor(bool bFreeze) {
/**
* HideCursorTrails
*/
-void HideCursorTrails(void) {
+void HideCursorTrails() {
int i;
bTempNoTrailers = true;
@@ -314,7 +314,7 @@ void HideCursorTrails(void) {
/**
* UnHideCursorTrails
*/
-void UnHideCursorTrails(void) {
+void UnHideCursorTrails() {
bTempNoTrailers = false;
}
@@ -356,7 +356,7 @@ IMAGE *GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MUL
/**
* Delete auxillary cursor. Restore animation offsets in the image.
*/
-void DelAuxCursor(void) {
+void DelAuxCursor() {
if (AcurObj != NULL) {
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), AcurObj);
AcurObj = NULL;
@@ -402,7 +402,7 @@ void SetAuxCursor(SCNHANDLE hFilm) {
/**
* MoveCursor
*/
-static void DoCursorMove(void) {
+static void DoCursorMove() {
int startX, startY;
Common::Point ptMouse;
frac_t newX, newY;
@@ -473,7 +473,7 @@ static void DoCursorMove(void) {
/**
* Initialise cursor object.
*/
-static void InitCurObj(void) {
+static void InitCurObj() {
const FILM *pFilm;
const FREEL *pfr;
const MULTI_INIT *pmi;
@@ -503,7 +503,7 @@ static void InitCurObj(void) {
/**
* Initialise the cursor position.
*/
-static void InitCurPos(void) {
+static void InitCurPos() {
Common::Point ptMouse = _vm->getMousePosition();
lastCursorX = ptMouse.x;
lastCursorY = ptMouse.y;
@@ -629,7 +629,7 @@ void DwInitCursor(SCNHANDLE bfilm) {
/**
* DropCursor is called when a scene is closing down.
*/
-void DropCursor(void) {
+void DropCursor() {
if (TinselV2) {
if (AcurObj)
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), AcurObj);
@@ -656,7 +656,7 @@ void DropCursor(void) {
/**
* RestartCursor is called when a new scene is starting up.
*/
-void RestartCursor(void) {
+void RestartCursor() {
restart = 0x8000; // Get the main cursor to re-initialise
}
@@ -664,7 +664,7 @@ void RestartCursor(void) {
* Called when restarting the game, ensures correct re-start with NULL
* pointers etc.
*/
-void RebootCursor(void) {
+void RebootCursor() {
McurObj = AcurObj = NULL;
for (int i = 0; i < MAX_TRAILERS; i++)
ntrailData[i].trailObj = NULL;
@@ -677,14 +677,14 @@ void RebootCursor(void) {
restart = 0;
}
-void StartCursorFollowed(void) {
+void StartCursorFollowed() {
DelAuxCursor();
if (!SysVar(SV_ENABLEPRINTCURSOR))
bTempHide = true;
}
-void EndCursorFollowed(void) {
+void EndCursorFollowed() {
InventoryIconCursor(false); // May be holding something
bTempHide = false;
}