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diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "common/advancedDetector.h"
+#include "common/file.h"
+
+#include "tinsel/tinsel.h"
+
+
+namespace Tinsel {
+
+struct TinselGameDescription {
+ Common::ADGameDescription desc;
+
+ int gameID;
+ int gameType;
+ uint32 features;
+ uint16 version;
+};
+
+uint32 TinselEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 TinselEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+Common::Language TinselEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+Common::Platform TinselEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+uint16 TinselEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
+}
+
+static const PlainGameDescriptor tinselGames[] = {
+ {"tinsel", "Tinsel engine game"},
+ {"dw", "Discworld"},
+ {"dw2", "Discworld 2: Mortality Bytes!"},
+ {0, 0}
+};
+
+
+namespace Tinsel {
+
+static const TinselGameDescription gameDescriptions[] = {
+
+ // Note: versions with *.gra files use tinsel v1 (28/2/1995), whereas
+ // versions with *.scn files tinsel v2 (7/5/1995)
+ // Update: this is not entirely true, there were some versions released
+ // with *.gra files and used tinsel v2
+
+ {
+ { // This version has *.gra files but uses tinsel v2
+ "dw",
+ "Floppy",
+ AD_ENTRY1s("dw.gra", "c8808ccd988d603dd35dff42013ae7fd", 781656),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_DW1,
+ 0,
+ GF_FLOPPY,
+ TINSEL_V2,
+ },
+
+ { // English CD v1. This version has *.gra files but uses tinsel v2
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.gra", 0, "c8808ccd988d603dd35dff42013ae7fd", 781656},
+ {"english.smp", 0, NULL, -1},
+ {NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_DW1,
+ 0,
+ GF_CD,
+ TINSEL_V2,
+ },
+
+ { // English CD v2
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.scn", 0, "70955425870c7720d6eebed903b2ef41", 776188},
+ {"english.smp", 0, NULL, -1},
+ {NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_DW1,
+ 0,
+ GF_CD | GF_SCNFILES,
+ TINSEL_V2,
+ },
+
+#if 0
+ { // English Saturn CD
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.scn", 0, "6803f293c88758057cc685b9437f7637", 382248},
+ {"english.smp", 0, NULL, -1},
+ {NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_DW1,
+ 0,
+ GF_CD,
+ TINSEL_V2,
+ },
+#endif
+
+ { // Demo from http://www.adventure-treff.de/specials/dl_demos.php
+ {
+ "dw",
+ "Demo",
+ AD_ENTRY1s("dw.gra", "ce1b57761ba705221bcf70955b827b97", 441192),
+ //AD_ENTRY1s("dw.scn", "ccd72f02183d0e96b6e7d8df9492cda8", 23308),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_DEMO
+ },
+ GID_DW1,
+ 0,
+ GF_DEMO,
+ TINSEL_V1,
+ },
+
+ { // German CD re-release "Neon Edition"
+ // Note: This release has ENGLISH.TXT (with german content) instead of GERMAN.TXT
+ {
+ "dw",
+ "CD",
+ AD_ENTRY1s("dw.scn", "6182c7986eaec893c62fb6ea13a9f225", 774556),
+ Common::DE_DEU,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_DW1,
+ 0,
+ GF_CD | GF_SCNFILES,
+ TINSEL_V2,
+ },
+
+ { AD_TABLE_END_MARKER, 0, 0, 0, 0 }
+};
+
+/**
+ * The fallback game descriptor used by the Tinsel engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static TinselGameDescription g_fallbackDesc = {
+ {
+ "",
+ "",
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+} // End of namespace Tinsel
+
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Tinsel::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Tinsel::TinselGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ tinselGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "tinsel",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Flags
+ 0
+};
+
+class TinselMetaEngine : public Common::AdvancedMetaEngine {
+public:
+ TinselMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
+
+ virtual const char *getName() const {
+ return "Tinsel Engine";
+ }
+
+ virtual const char *getCopyright() const {
+ return "Tinsel Engine";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+
+ const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
+
+};
+
+bool TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
+ const Tinsel::TinselGameDescription *gd = (const Tinsel::TinselGameDescription *)desc;
+ if (gd) {
+ *engine = new Tinsel::TinselEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+const Common::ADGameDescription *TinselMetaEngine::fallbackDetect(const FSList *fslist) const {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ Tinsel::g_fallbackDesc.desc.language = Common::UNK_LANG;
+ Tinsel::g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ Tinsel::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's TinselGameDescription part.
+ Tinsel::g_fallbackDesc.gameID = 0;
+ Tinsel::g_fallbackDesc.features = 0;
+ Tinsel::g_fallbackDesc.version = 0;
+
+ //return (const Common::ADGameDescription *)&Tinsel::g_fallbackDesc;
+ return NULL;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(TINSEL)
+ REGISTER_PLUGIN_DYNAMIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine);
+#endif