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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Palette Fader and Flasher processes.
+ */
+
+#include "tinsel/pid.h" // list of all process IDs
+#include "tinsel/sched.h" // scheduler defs
+#include "tinsel/faders.h" // fader defs
+#include "tinsel/handle.h"
+#include "tinsel/palette.h" // Palette Manager defs
+
+namespace Tinsel {
+
+/** structure used by the "FadeProcess" process */
+struct FADE {
+ const long *pColourMultTable; // list of fixed point colour multipliers - terminated with negative entry
+ PALQ *pPalQ; // palette queue entry to fade
+};
+
+// fixed point fade multiplier tables
+//const long fadeout[] = {0xf000, 0xd000, 0xb000, 0x9000, 0x7000, 0x5000, 0x3000, 0x1000, 0, -1};
+const long fadeout[] = {0xd000, 0xa000, 0x7000, 0x4000, 0x1000, 0, -1};
+//const long fadein[] = {0, 0x1000, 0x3000, 0x5000, 0x7000, 0x9000, 0xb000, 0xd000, 0x10000L, -1};
+const long fadein[] = {0, 0x1000, 0x4000, 0x7000, 0xa000, 0xd000, 0x10000L, -1};
+
+/**
+ * Scale 'colour' by the fixed point colour multiplier 'colourMult'
+ * @param colour Colour to scale
+ * @param colourMult Fixed point multiplier
+ */
+static COLORREF ScaleColour(COLORREF colour, uint32 colourMult) {
+ // apply multiplier to RGB components
+ uint32 red = ((GetRValue(colour) * colourMult) << 8) >> 24;
+ uint32 green = ((GetGValue(colour) * colourMult) << 8) >> 24;
+ uint32 blue = ((GetBValue(colour) * colourMult) << 8) >> 24;
+
+ // return new colour
+ return RGB(red, green, blue);
+}
+
+/**
+ * Applies the fixed point multiplier 'mult' to all colours in
+ * 'pOrig' to produce 'pNew'. Each colour in the palette will be
+ * multiplied by 'mult'.
+ * @param pNew Pointer to new palette
+ * @param pOrig Pointer to original palette
+ * @param numColours Number of colours in the above palettes
+ * @param mult Fixed point multiplier
+ */
+static void FadePalette(COLORREF *pNew, COLORREF *pOrig, int numColours, uint32 mult) {
+ for (int i = 0; i < numColours; i++, pNew++, pOrig++) {
+ // apply multiplier to RGB components
+ *pNew = ScaleColour(*pOrig, mult);
+ }
+}
+
+/**
+ * Process to fade one palette.
+ * A pointer to a 'FADE' structure must be passed to this process when
+ * it is created.
+ */
+static void FadeProcess(CORO_PARAM, const void *param) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ COLORREF fadeRGB[MAX_COLOURS]; // local copy of palette
+ const long *pColMult; // pointer to colour multiplier table
+ PALETTE *pPalette; // pointer to palette
+ CORO_END_CONTEXT(_ctx);
+
+ // get the fade data structure - copied to process when it was created
+ FADE *pFade = (FADE *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // get pointer to palette - reduce pointer indirection a bit
+ _ctx->pPalette = (PALETTE *)LockMem(pFade->pPalQ->hPal);
+
+ for (_ctx->pColMult = pFade->pColourMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) {
+ // go through all multipliers in table - until a negative entry
+
+ // fade palette using next multiplier
+ FadePalette(_ctx->fadeRGB, _ctx->pPalette->palRGB,
+ FROM_LE_32(_ctx->pPalette->numColours), (uint32) *_ctx->pColMult);
+
+ // send new palette to video DAC
+ UpdateDACqueue(pFade->pPalQ->posInDAC, FROM_LE_32(_ctx->pPalette->numColours), _ctx->fadeRGB);
+
+ // allow time for video DAC to be updated
+ CORO_SLEEP(1);
+ }
+
+ CORO_END_CODE;
+}
+
+/**
+ * Generic palette fader/unfader. Creates a 'FadeProcess' process
+ * for each palette that is to fade.
+ * @param multTable Fixed point colour multiplier table
+ * @param noFadeTable List of palettes not to fade
+ */
+static void Fader(const long multTable[], SCNHANDLE noFadeTable[]) {
+ PALQ *pPal; // palette manager iterator
+
+ // create a process for each palette in the palette queue
+ for (pPal = GetNextPalette(NULL); pPal != NULL; pPal = GetNextPalette(pPal)) {
+ bool bFade = true;
+ // assume we want to fade this palette
+
+ // is palette in the list of palettes not to fade
+ if (noFadeTable != NULL) {
+ // there is a list of palettes not to fade
+ for (int i = 0; noFadeTable[i] != 0; i++) {
+ if (pPal->hPal == noFadeTable[i]) {
+ // palette is in the list - dont fade it
+ bFade = false;
+
+ // leave loop prematurely
+ break;
+ }
+ }
+ }
+
+ if (bFade) {
+ FADE fade;
+
+ // fill in FADE struct
+ fade.pColourMultTable = multTable;
+ fade.pPalQ = pPal;
+
+ // create a fader process for this palette
+ g_scheduler->createProcess(PID_FADER, FadeProcess, (void *)&fade, sizeof(FADE));
+ }
+ }
+}
+
+/**
+ * Fades a list of palettes down to black.
+ * @param noFadeTable A NULL terminated list of palettes not to fade.
+ */
+void FadeOutFast(SCNHANDLE noFadeTable[]) {
+ // call generic fader
+ Fader(fadeout, noFadeTable);
+}
+
+/**
+ * Fades a list of palettes from black to their current colours.
+ * @param noFadeTable A NULL terminated list of palettes not to fade.
+ */
+void FadeInFast(SCNHANDLE noFadeTable[]) {
+ // call generic fader
+ Fader(fadein, noFadeTable);
+}
+
+} // end of namespace Tinsel