diff options
Diffstat (limited to 'engines/tinsel/multiobj.cpp')
-rw-r--r-- | engines/tinsel/multiobj.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/tinsel/multiobj.cpp b/engines/tinsel/multiobj.cpp index c48fefdd22..37769a7819 100644 --- a/engines/tinsel/multiobj.cpp +++ b/engines/tinsel/multiobj.cpp @@ -40,22 +40,22 @@ OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) { OBJECT *pFirst, *pObj; // object pointers FRAME *pFrame; // list of images for the multi-part object - if (FROM_LE_32(pInitTbl->hMulFrame)) { + if (FROM_32(pInitTbl->hMulFrame)) { // we have a frame handle - pFrame = (FRAME *)LockMem(FROM_LE_32(pInitTbl->hMulFrame)); + pFrame = (FRAME *)LockMem(FROM_32(pInitTbl->hMulFrame)); - obj_init.hObjImg = READ_LE_UINT32(pFrame); // first objects shape + obj_init.hObjImg = READ_32(pFrame); // first objects shape } else { // this must be a animation list for a NULL object pFrame = NULL; obj_init.hObjImg = 0; // first objects shape } // init the object init table - obj_init.objFlags = (int)FROM_LE_32(pInitTbl->mulFlags); // all objects have same flags - obj_init.objID = (int)FROM_LE_32(pInitTbl->mulID); // all objects have same ID - obj_init.objX = (int)FROM_LE_32(pInitTbl->mulX); // all objects have same X ani pos - obj_init.objY = (int)FROM_LE_32(pInitTbl->mulY); // all objects have same Y ani pos - obj_init.objZ = (int)FROM_LE_32(pInitTbl->mulZ); // all objects have same Z pos + obj_init.objFlags = (int)FROM_32(pInitTbl->mulFlags); // all objects have same flags + obj_init.objID = (int)FROM_32(pInitTbl->mulID); // all objects have same ID + obj_init.objX = (int)FROM_32(pInitTbl->mulX); // all objects have same X ani pos + obj_init.objY = (int)FROM_32(pInitTbl->mulY); // all objects have same Y ani pos + obj_init.objZ = (int)FROM_32(pInitTbl->mulZ); // all objects have same Z pos // create and init the first object pObj = pFirst = InitObject(&obj_init); @@ -65,9 +65,9 @@ OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) { pFrame++; - while (READ_LE_UINT32(pFrame) != 0) { + while (READ_32(pFrame) != 0) { // set next objects shape - obj_init.hObjImg = READ_LE_UINT32(pFrame); + obj_init.hObjImg = READ_32(pFrame); // create next object and link to previous pObj = pObj->pSlave = InitObject(&obj_init); @@ -378,9 +378,9 @@ void MultiReshape(OBJECT *pMultiObj) { // update previous pMultiObj->hMirror = hFrame; - while (READ_LE_UINT32(pFrame) != 0 && pMultiObj != NULL) { + while (READ_32(pFrame) != 0 && pMultiObj != NULL) { // a normal image - update the current object with this image - AnimateObject(pMultiObj, READ_LE_UINT32(pFrame)); + AnimateObject(pMultiObj, READ_32(pFrame)); // move to next image for this frame pFrame++; |