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Diffstat (limited to 'engines/tinsel/palette.cpp')
-rw-r--r--engines/tinsel/palette.cpp30
1 files changed, 18 insertions, 12 deletions
diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp
index e6c9467fab..04018172c0 100644
--- a/engines/tinsel/palette.cpp
+++ b/engines/tinsel/palette.cpp
@@ -102,7 +102,7 @@ void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) {
memset(mapperTable, 0, 16);
for (int j = 1; j < 16; j++) {
- clutEntry = READ_LE_UINT16(psxClut + (sizeof(uint16) * j));
+ clutEntry = READ_16(psxClut + (sizeof(uint16) * j));
if (clutEntry) {
if (clutEntry == 0x7EC0) { // This is an already known value, used by the in-game text
mapperTable[j] = 232;
@@ -110,7 +110,7 @@ void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) {
}
// Check for correspondent color
- for (uint i = 0; (i < FROM_LE_32(pal->numColors)) && !colorFound; i++) {
+ for (uint i = 0; (i < FROM_32(pal->numColors)) && !colorFound; i++) {
// get R G B values in the same way as psx format converters
uint16 psxEquivalent = TINSEL_PSX_RGB(TINSEL_GetRValue(pal->palRGB[i]) >> 3, TINSEL_GetGValue(pal->palRGB[i]) >> 3, TINSEL_GetBValue(pal->palRGB[i]) >> 3);
@@ -152,7 +152,7 @@ void PalettesToVideoDAC() {
// we are using a palette handle
// get hardware palette pointer
- pPalette = (const PALETTE *)LockMem(pDACtail->pal.hRGBarray);
+ pPalette = (const PALETTE *)LockMem(FROM_32(pDACtail->pal.hRGBarray));
// get RGB pointer
pColors = pPalette->palRGB;
@@ -170,6 +170,12 @@ void PalettesToVideoDAC() {
pal[i * 3 + 2] = TINSEL_GetBValue(pColors[i]);
}
+ // In DW1 Mac, color 254 should be black, like in the PC version.
+ // We fix it here.
+ if (TinselV1Mac) {
+ pal[254 * 3 + 0] = pal[254 * 3 + 1] = pal[254 * 3 + 2] = 0;
+ }
+
// update the system palette
g_system->getPaletteManager()->setPalette(pal, pDACtail->destDACindex, pDACtail->numColors);
@@ -298,7 +304,7 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) {
PALETTE *pNewPal;
// get pointer to new palette
- pNewPal = (PALETTE *)LockMem(hNewPal);
+ pNewPal = (PALETTE *)LockMem(FROM_32(hNewPal));
// search all structs in palette allocator - see if palette already allocated
for (p = g_palAllocData; p < g_palAllocData + NUM_PALETTES; p++) {
@@ -318,7 +324,7 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) {
p->objCount = 1; // init number of objects using palette
p->posInDAC = iDAC; // set palettes start pos in video DAC
p->hPal = hNewPal; // set hardware palette data
- p->numColors = FROM_LE_32(pNewPal->numColors); // set number of colors in palette
+ p->numColors = FROM_32(pNewPal->numColors); // set number of colors in palette
if (TinselV2)
// Copy all the colors
@@ -430,24 +436,24 @@ void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
// validate palette Q pointer
assert(pPalQ >= g_palAllocData && pPalQ <= g_palAllocData + NUM_PALETTES - 1);
- if (pPalQ->numColors >= (int)FROM_LE_32(pNewPal->numColors)) {
+ if (pPalQ->numColors >= (int)FROM_32(pNewPal->numColors)) {
// new palette will fit the slot
// install new palette
pPalQ->hPal = hNewPal;
if (TinselV2) {
- pPalQ->numColors = FROM_LE_32(pNewPal->numColors);
+ pPalQ->numColors = FROM_32(pNewPal->numColors);
// Copy all the colors
- memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_LE_32(pNewPal->numColors) * sizeof(COLORREF));
+ memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_32(pNewPal->numColors) * sizeof(COLORREF));
if (!pPalQ->bFading)
// Q the change to the video DAC
- UpdateDACqueue(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColors), pPalQ->palRGB);
+ UpdateDACqueue(pPalQ->posInDAC, FROM_32(pNewPal->numColors), pPalQ->palRGB);
} else {
// Q the change to the video DAC
- UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColors), hNewPal);
+ UpdateDACqueueHandle(pPalQ->posInDAC, FROM_32(pNewPal->numColors), hNewPal);
}
} else {
// # colors are different - will have to update all following palette entries
@@ -546,7 +552,7 @@ void CreateTranslucentPalette(SCNHANDLE hPalette) {
// leave background color alone
g_transPalette[0] = 0;
- for (uint i = 0; i < FROM_LE_32(pPal->numColors); i++) {
+ for (uint i = 0; i < FROM_32(pPal->numColors); i++) {
// get the RGB color model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
@@ -574,7 +580,7 @@ void CreateGhostPalette(SCNHANDLE hPalette) {
// leave background color alone
g_ghostPalette[0] = 0;
- for (i = 0; i < (int)FROM_LE_32(pPal->numColors); i++) {
+ for (i = 0; i < (int)FROM_32(pPal->numColors); i++) {
// get the RGB color model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);