diff options
Diffstat (limited to 'engines/tinsel/palette.h')
-rw-r--r-- | engines/tinsel/palette.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/tinsel/palette.h b/engines/tinsel/palette.h index d5b64ae11f..1fb34a0782 100644 --- a/engines/tinsel/palette.h +++ b/engines/tinsel/palette.h @@ -42,18 +42,18 @@ typedef uint32 COLORREF; #define TINSEL_PSX_RGB(r,g,b) ((uint16)(((uint8)(r))|((uint16)(g)<<5)|(((uint16)(b))<<10))) enum { - MAX_COLOURS = 256, //!< maximum number of colours - for VGA 256 - BITS_PER_PIXEL = 8, //!< number of bits per pixel for VGA 256 - MAX_INTENSITY = 255, //!< the biggest value R, G or B can have - NUM_PALETTES = 32, //!< number of palettes + MAX_COLOURS = 256, ///< maximum number of colours - for VGA 256 + BITS_PER_PIXEL = 8, ///< number of bits per pixel for VGA 256 + MAX_INTENSITY = 255, ///< the biggest value R, G or B can have + NUM_PALETTES = 32, ///< number of palettes // Discworld has some fixed apportioned bits in the palette. - BGND_DAC_INDEX = 0, //!< index of background colour in Video DAC - FGND_DAC_INDEX = 1, //!< index of first foreground colour in Video DAC - TBLUE1 = 228, //!< Blue used in translucent rectangles - TBLUE2 = 229, //!< Blue used in translucent rectangles - TBLUE3 = 230, //!< Blue used in translucent rectangles - TBLUE4 = 231, //!< Blue used in translucent rectangles + BGND_DAC_INDEX = 0, ///< index of background colour in Video DAC + FGND_DAC_INDEX = 1, ///< index of first foreground colour in Video DAC + TBLUE1 = 228, ///< Blue used in translucent rectangles + TBLUE2 = 229, ///< Blue used in translucent rectangles + TBLUE3 = 230, ///< Blue used in translucent rectangles + TBLUE4 = 231, ///< Blue used in translucent rectangles TALKFONT_COL = 233 }; @@ -73,8 +73,8 @@ enum { /** hardware palette structure */ struct PALETTE { - int32 numColours; //!< number of colours in the palette - COLORREF palRGB[MAX_COLOURS]; //!< actual palette colours + int32 numColours; ///< number of colours in the palette + COLORREF palRGB[MAX_COLOURS]; ///< actual palette colours } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -82,10 +82,10 @@ struct PALETTE { /** palette queue structure */ struct PALQ { - SCNHANDLE hPal; //!< handle to palette data struct - int objCount; //!< number of objects using this palette - int posInDAC; //!< palette position in the video DAC - int numColours; //!< number of colours in the palette + SCNHANDLE hPal; ///< handle to palette data struct + int objCount; ///< number of objects using this palette + int posInDAC; ///< palette position in the video DAC + int numColours; ///< number of colours in the palette // Discworld 2 fields bool bFading; // Whether or not fading COLORREF palRGB[MAX_COLOURS]; // actual palette colours |