diff options
Diffstat (limited to 'engines/tinsel/pcode.cpp')
-rw-r--r-- | engines/tinsel/pcode.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index 6ea18c8268..04bc2856ca 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -152,7 +152,7 @@ static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491), OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)}; static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)}; -static const byte fragment14[] = {OP_LIBCALL | OPSIZE8, 58, +static const byte fragment14[] = {OP_LIBCALL | OPSIZE8, 58, OP_IMM, FRAGMENT_DWORD((42 << 23)), OP_ONE, OP_ZERO, OP_LIBCALL | OPSIZE8, 44, OP_LIBCALL | OPSIZE8, 97, OP_JUMP | OPSIZE16, FRAGMENT_WORD(2220) }; @@ -222,7 +222,7 @@ const WorkaroundEntry workaroundList[] = { // times would cause the game to crash {TINSEL_V2, true, false, Common::kPlatformUnknown, 1109294728, 0, sizeof(fragment13), fragment13}, - // DW1 PSX DEMO: Alters a script in the PSX DW1 demo to show the Idle animation scene rather than + // DW1 PSX DEMO: Alters a script in the PSX DW1 demo to show the Idle animation scene rather than // quitting the game when no user input happens for a while {TINSEL_V1, true, true, Common::kPlatformPSX, 0, 2186, sizeof(fragment14), fragment14}, |