diff options
Diffstat (limited to 'engines/tinsel/saveload.cpp')
-rw-r--r-- | engines/tinsel/saveload.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp index e265c434ef..0e529cb3cc 100644 --- a/engines/tinsel/saveload.cpp +++ b/engines/tinsel/saveload.cpp @@ -78,7 +78,7 @@ SRSTATE SRstate = SR_IDLE; extern void syncSCdata(Common::Serializer &s); // in DOS_MAIN.C -//char HardDriveLetter(void); +//char HardDriveLetter(); // in PCODE.C extern void syncGlobInfo(Common::Serializer &s); @@ -273,7 +273,7 @@ static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd) { * Called when saving a game to a new file. * Generates a new, unique, filename. */ -static char *NewName(void) { +static char *NewName() { static char result[FNAMELEN]; int i; int ano = 1; // Allocated number @@ -379,7 +379,7 @@ int getList(Common::SaveFileManager *saveFileMan, const Common::String &target) return numSfiles; } -int getList(void) { +int getList() { // No change since last call? // TODO/FIXME: Just always reload this data? Be careful about slow downs!!! if (!NeedLoad) @@ -482,7 +482,7 @@ static bool DoRestore() { /** * DoSave */ -static void DoSave(void) { +static void DoSave() { Common::OutSaveFile *f; const char *fname; @@ -537,7 +537,7 @@ save_failure: /** * ProcessSRQueue */ -void ProcessSRQueue(void) { +void ProcessSRQueue() { switch (SRstate) { case SR_DORESTORE: // If a load has been done directly from title screens, set a larger value for scene ctr so the @@ -594,7 +594,7 @@ void RequestRestoreGame(int num, SAVED_DATA *sd, int *pSsCount, SAVED_DATA *pSsD * Returns the index of the most recently saved savegame. This will always be * the file at the first index, since the list is sorted by date/time */ -int NewestSavedGame(void) { +int NewestSavedGame() { int numFiles = getList(); return (numFiles == 0) ? -1 : 0; |