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Diffstat (limited to 'engines/tinsel/scene.cpp')
-rw-r--r--engines/tinsel/scene.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 2e35ec10c5..33d4e67d70 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -57,7 +57,7 @@ namespace Tinsel {
//----------------- EXTERNAL FUNCTIONS ---------------------
// in BG.C
-extern void DropBackground(void);
+extern void DropBackground();
// in EFFECT.C
extern void EffectPolyProcess(CORO_PARAM, const void *);
@@ -68,7 +68,7 @@ extern void CursorPositionProcess(CORO_PARAM, const void *);
#endif
extern void TagProcess(CORO_PARAM, const void *);
extern void PointProcess(CORO_PARAM, const void *);
-extern void EnableTags(void);
+extern void EnableTags();
//----------------- LOCAL DEFINES --------------------
@@ -322,7 +322,7 @@ static void LoadScene(SCNHANDLE scene, int entry) {
/**
* Wrap up the last scene.
*/
-void EndScene(void) {
+void EndScene() {
if (SceneHandle != 0) {
UnlockScene(SceneHandle);
SceneHandle = 0;
@@ -366,7 +366,7 @@ void EndScene(void) {
/**
*
*/
-void PrimeBackground(void) {
+void PrimeBackground() {
// structure for playfields
static PLAYFIELD playfield[] = {
{ // FIELD WORLD
@@ -409,7 +409,7 @@ void PrimeBackground(void) {
* Start up the standard stuff for the next scene.
*/
-void PrimeScene(void) {
+void PrimeScene() {
SetNoBlocking(false);
SetSysVar(SYS_SceneFxDimFactor, SysVar(SYS_DefaultFxDimFactor));
@@ -456,7 +456,7 @@ void StartNewScene(SCNHANDLE scene, int entry) {
* created in each scene.
*/
-void setshowpos(void) {
+void setshowpos() {
ShowPosition = true;
}
#endif
@@ -465,7 +465,7 @@ void setshowpos(void) {
* Return the current scene handle.
*/
-SCNHANDLE GetSceneHandle(void) {
+SCNHANDLE GetSceneHandle() {
return SceneHandle;
}
@@ -490,7 +490,7 @@ void DoHailScene(SCNHANDLE scene) {
/**
* WrapScene
*/
-void WrapScene(void) {
+void WrapScene() {
SendSceneTinselProcess(CLOSEDOWN);
}