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-rw-r--r--engines/tinsel/sched.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tinsel/sched.cpp b/engines/tinsel/sched.cpp
index d39d01117b..c081ff68f0 100644
--- a/engines/tinsel/sched.cpp
+++ b/engines/tinsel/sched.cpp
@@ -125,7 +125,7 @@ void Scheduler::reset() {
/**
* Shows the maximum number of process used at once.
*/
-void Scheduler::printStats(void) {
+void Scheduler::printStats() {
printf("%i process of %i used.\n", maxProcs, NUM_PROCESS);
}
#endif
@@ -172,7 +172,7 @@ void Scheduler::CheckStack() {
/**
* Give all active processes a chance to run
*/
-void Scheduler::schedule(void) {
+void Scheduler::schedule() {
// start dispatching active process list
PROCESS *pNext;
PROCESS *pProc = active->pNext;
@@ -413,7 +413,7 @@ void Scheduler::killProcess(PROCESS *pKillProc) {
/**
* Returns a pointer to the currently running process.
*/
-PROCESS *Scheduler::getCurrentProcess(void) {
+PROCESS *Scheduler::getCurrentProcess() {
return pCurrent;
}
@@ -669,7 +669,7 @@ void RestoreGlobalProcess(INT_CONTEXT *pic) {
/**
* Kill them all (restore game).
*/
-void KillGlobalProcesses(void) {
+void KillGlobalProcesses() {
for (uint32 i = 0; i < numGlobalProcess; ++i) {
g_scheduler->killMatchingProcess(PID_GPROCESS + i, -1);