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Diffstat (limited to 'engines/tinsel/text.cpp')
-rw-r--r--engines/tinsel/text.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/tinsel/text.cpp b/engines/tinsel/text.cpp
index 7e36e5236f..fbeee9b8ed 100644
--- a/engines/tinsel/text.cpp
+++ b/engines/tinsel/text.cpp
@@ -107,7 +107,7 @@ int JustifyText(char *szStr, int xPos, const FONT *pFont, int mode) {
* @param mode Mode flags for the string
* @param sleepTime Sleep time between each character (if non-zero)
*/
-OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
+OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime) {
int xJustify; // x position of text after justification
int yOffset; // offset to next line of text
@@ -153,7 +153,7 @@ OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
} else { // printable character
int aniX, aniY; // char image animation offsets
-
+
OBJ_INIT oi;
oi.hObjImg = FROM_LE_32(pFont->fontInit.hObjImg);
oi.objFlags = FROM_LE_32(pFont->fontInit.objFlags);
@@ -265,7 +265,7 @@ OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
*/
bool IsCharImage(SCNHANDLE hFont, char c) {
byte c2 = (byte)c;
-
+
// Inventory save game name editor needs to be more clever for
// multi-byte characters. This bodge will stop it erring.
if (bMultiByte && (c2 & 0x80))