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-rw-r--r--engines/tinsel/text.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/tinsel/text.h b/engines/tinsel/text.h
index 3a61eb3cfc..664f0d207c 100644
--- a/engines/tinsel/text.h
+++ b/engines/tinsel/text.h
@@ -34,10 +34,10 @@ namespace Tinsel {
/** text mode flags - defaults to left justify */
enum {
- TXT_CENTRE = 0x0001, //!< centre justify text
- TXT_RIGHT = 0x0002, //!< right justify text
- TXT_SHADOW = 0x0004, //!< shadow each character
- TXT_ABSOLUTE = 0x0008 //!< position of text is absolute (only for object text)
+ TXT_CENTRE = 0x0001, ///< centre justify text
+ TXT_RIGHT = 0x0002, ///< right justify text
+ TXT_SHADOW = 0x0004, ///< shadow each character
+ TXT_ABSOLUTE = 0x0008 ///< position of text is absolute (only for object text)
};
/** maximum number of characters in a font */
@@ -56,13 +56,13 @@ enum {
* It is currently set at 300 because it suited me for debugging.
*/
struct FONT {
- int xSpacing; //!< x spacing between characters
- int ySpacing; //!< y spacing between characters
- int xShadow; //!< x shadow offset
- int yShadow; //!< y shadow offset
- int spaceSize; //!< x spacing to use for a space character
- OBJ_INIT fontInit; //!< structure used to init text objects
- SCNHANDLE fontDef[300]; //!< image handle array for all characters in the font
+ int xSpacing; ///< x spacing between characters
+ int ySpacing; ///< y spacing between characters
+ int xShadow; ///< x shadow offset
+ int yShadow; ///< y shadow offset
+ int spaceSize; ///< x spacing to use for a space character
+ OBJ_INIT fontInit; ///< structure used to init text objects
+ SCNHANDLE fontDef[300]; ///< image handle array for all characters in the font
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -70,14 +70,14 @@ struct FONT {
/** structure for passing the correct parameters to ObjectTextOut */
struct TEXTOUT {
- OBJECT *pList; //!< object list to add text to
- char *szStr; //!< string to output
- int colour; //!< colour for monochrome text
- int xPos; //!< x position of string
- int yPos; //!< y position of string
- SCNHANDLE hFont; //!< which font to use
- int mode; //!< mode flags for the string
- int sleepTime; //!< sleep time between each character (if non-zero)
+ OBJECT *pList; ///< object list to add text to
+ char *szStr; ///< string to output
+ int colour; ///< colour for monochrome text
+ int xPos; ///< x position of string
+ int yPos; ///< y position of string
+ SCNHANDLE hFont; ///< which font to use
+ int mode; ///< mode flags for the string
+ int sleepTime; ///< sleep time between each character (if non-zero)
};