diff options
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
| -rw-r--r-- | engines/tinsel/tinsel.cpp | 47 |
1 files changed, 17 insertions, 30 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index c91fecf84e..1d145a3cc7 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -206,13 +206,16 @@ void KeyboardProcess(CORO_PARAM, const void *) { { int sceneOffset = (_vm->getFeatures() & GF_SCNFILES) ? 1 : 0; int sceneNumber = (GetSceneHandle() >> SCNHANDLE_SHIFT) - sceneOffset; - if ((language == TXT_GERMAN) && +#if 0 // FIXME: Disabled this code for now, as it doesn't work as it should (see bug #2078922). + if ((g_language == TXT_GERMAN) && ((sceneNumber >= 25 && sceneNumber <= 27) || (sceneNumber == 17))) { // Skip to title screen // It seems the German CD version uses scenes 25,26,27,17 for the intro, // instead of 13,14,15,11; also, the title screen is 11 instead of 10 SetNewScene((11 + sceneOffset) << SCNHANDLE_SHIFT, 1, TRANS_CUT); - } else if ((sceneNumber >= 13) && (sceneNumber <= 15) || (sceneNumber == 11)) { + } else +#endif + if ((sceneNumber >= 13) && (sceneNumber <= 15) || (sceneNumber == 11)) { // Skip to title screen SetNewScene((10 + sceneOffset) << SCNHANDLE_SHIFT, 1, TRANS_CUT); } else { @@ -622,11 +625,11 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); //bool adlib = (midiDriver == MD_ADLIB); - _driver = MidiDriver::createMidi(midiDriver); + MidiDriver *driver = MidiDriver::createMidi(midiDriver); if (native_mt32) - _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); + driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); - _music = new MusicPlayer(_driver); + _music = new MusicPlayer(driver); //_music->setNativeMT32(native_mt32); //_music->setAdlib(adlib); @@ -638,14 +641,13 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) _mousePos.y = 0; _keyHandler = NULL; _dosPlayerDir = 0; + quitFlag = false; } TinselEngine::~TinselEngine() { delete _sound; delete _music; delete _console; - delete _driver; - _screenSurface.free(); FreeSs(); FreeTextBuffer(); FreeHandleTable(); @@ -679,8 +681,6 @@ int TinselEngine::init() { #if 1 // FIXME: The following is taken from RestartGame(). // It may have to be adjusted a bit - CountOut = 1; - RebootCursor(); RebootDeadTags(); RebootMovers(); @@ -695,25 +695,8 @@ int TinselEngine::init() { // TODO: More stuff from dos_main.c may have to be added here - // Set language - we'll be clever here and use the ScummVM language setting - language = TXT_ENGLISH; - switch (getLanguage()) { - case Common::FR_FRA: - language = TXT_FRENCH; - break; - case Common::DE_DEU: - language = TXT_GERMAN; - break; - case Common::IT_ITA: - language = TXT_ITALIAN; - break; - case Common::ES_ESP: - language = TXT_SPANISH; - break; - default: - language = TXT_ENGLISH; - } - ChangeLanguage(language); + // load in text strings + ChangeLanguage(g_language); // load in graphics info SetupHandleTable(); @@ -758,7 +741,7 @@ int TinselEngine::go() { // Foreground loop - while (!quit()) { + while (!quitFlag) { assert(_console); if (_console->isAttached()) _console->onFrame(); @@ -792,7 +775,7 @@ int TinselEngine::go() { // Write configuration WriteConfig(); - return _eventMan->shouldRTL(); + return 0; } @@ -822,6 +805,10 @@ bool TinselEngine::pollEvent() { // Handle the various kind of events switch (event.type) { + case Common::EVENT_QUIT: + quitFlag = true; + break; + case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONDOWN: |
