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-rw-r--r--engines/tinsel/tinsel.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 123249125e..ec504b69cd 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -78,7 +78,7 @@ enum TinselGameFeatures {
/**
* The following is the ScummVM definitions of the various Tinsel versions:
* TINSEL_V0 - This was an early engine version that was only used in the Discworld 1
- * demo. It is not currently supported.
+ * demo.
* TINSEL_V1 - This was the engine version used by Discworld 1. Note that there were two
* major releases: an earlier version that used *.gra files, and a later one that
* used *.scn files, and contained certain script and engine bugfixes. In ScummVM,
@@ -135,6 +135,9 @@ typedef bool (*KEYFPTR)(const Common::KeyState &);
#define READ_16(v) (TinselV1Mac ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
#define READ_32(v) (TinselV1Mac ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
+#define FROM_16(v) (TinselV1Mac ? FROM_BE_16(v) : FROM_LE_16(v))
+#define FROM_32(v) (TinselV1Mac ? FROM_BE_32(v) : FROM_LE_32(v))
+#define TO_32(v) (TinselV1Mac ? TO_BE_32(v) : TO_LE_32(v))
// Global reference to the TinselEngine object
extern TinselEngine *_vm;