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-rw-r--r--engines/tinsel/tinsel.cpp19
-rw-r--r--engines/tinsel/tinsel.h1
2 files changed, 12 insertions, 8 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 5d410e62c7..5ba3c5e80a 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -835,14 +835,6 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
// Setup mixer
syncSoundSettings();
- // Add DW2 subfolder to search path in case user is running directly from the CDs
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "dw2");
-
- // Add subfolders needed for psx versions of Discworld 1
- if (TinselV1PSX)
- SearchMan.addDirectory(gameDataDir.getPath(), gameDataDir, 0, 3, true);
-
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
@@ -892,6 +884,17 @@ Common::String TinselEngine::getSavegameFilename(int16 saveNum) const {
return Common::String::format("%s.%03d", getTargetName().c_str(), saveNum);
}
+void TinselEngine::initializePath(const Common::FSNode &gamePath) {
+ if (TinselV1PSX) {
+ // Add subfolders needed for psx versions of Discworld 1
+ SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 3, true);
+ } else {
+ // Add DW2 subfolder to search path in case user is running directly from the CDs
+ SearchMan.addSubDirectoryMatching(gamePath, "dw2");
+ Engine::initializePath(gamePath);
+ }
+}
+
Common::Error TinselEngine::run() {
// Initialize backend
if (getGameID() == GID_DW2) {
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index d26153245d..efa9355dd5 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -161,6 +161,7 @@ class TinselEngine : public Engine {
protected:
// Engine APIs
+ virtual void initializePath(const Common::FSNode &gamePath);
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
Common::Error loadGameState(int slot);