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Diffstat (limited to 'engines/titanic/core/drop_target.cpp')
-rw-r--r--engines/titanic/core/drop_target.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/engines/titanic/core/drop_target.cpp b/engines/titanic/core/drop_target.cpp
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+++ b/engines/titanic/core/drop_target.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/core/drop_target.h"
+#include "titanic/carry/carry.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CDropTarget, CGameObject)
+ ON_MESSAGE(DropObjectMsg)
+ ON_MESSAGE(MouseDragStartMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(VisibleMsg)
+ ON_MESSAGE(DropZoneLostObjectMsg)
+END_MESSAGE_MAP()
+
+CDropTarget::CDropTarget() : CGameObject(), _itemFrame(0),
+ _itemMatchSize(0), _showItem(false), _dropEnabled(false), _dropFrame(0),
+ _dragFrame(0), _dragCursorId(CURSOR_ARROW), _dropCursorId(CURSOR_HAND),
+ _clipFlags(20) {
+}
+
+void CDropTarget::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writePoint(_pos1, indent);
+ file->writeNumberLine(_itemFrame, indent);
+ file->writeQuotedLine(_itemMatchName, indent);
+ file->writeNumberLine(_itemMatchSize, indent);
+ file->writeQuotedLine(_soundName, indent);
+ file->writeNumberLine(_showItem, indent);
+ file->writeQuotedLine(_itemName, indent);
+ file->writeNumberLine(_dropEnabled, indent);
+ file->writeNumberLine(_dropFrame, indent);
+ file->writeNumberLine(_dragFrame, indent);
+ file->writeQuotedLine(_clipName, indent);
+ file->writeNumberLine(_dragCursorId, indent);
+ file->writeNumberLine(_dropCursorId, indent);
+ file->writeNumberLine(_clipFlags, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CDropTarget::load(SimpleFile *file) {
+ file->readNumber();
+ _pos1 = file->readPoint();
+ _itemFrame = file->readNumber();
+ _itemMatchName = file->readString();
+ _itemMatchSize = file->readNumber();
+ _soundName = file->readString();
+ _showItem = file->readNumber();
+ _itemName = file->readString();
+ _dropEnabled = file->readNumber();
+ _dropFrame = file->readNumber();
+ _dragFrame = file->readNumber();
+ _clipName = file->readString();
+ _dragCursorId = (CursorId)file->readNumber();
+ _dropCursorId = (CursorId)file->readNumber();
+ _clipFlags = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CDropTarget::DropObjectMsg(CDropObjectMsg *msg) {
+ if (!_itemName.empty()) {
+ if (msg->_item->getName() != _itemName) {
+ if (findByName(_itemName, true))
+ return false;
+ }
+ }
+
+ if (!msg->_item->isEquals(_itemMatchName, _itemMatchSize))
+ return false;
+
+ msg->_item->detach();
+ msg->_item->addUnder(this);
+ msg->_item->setPosition(Point(_bounds.left, _bounds.top));
+
+ msg->_item->loadFrame(_itemFrame);
+ if (_showItem)
+ msg->_item->setVisible(false);
+
+ CDropZoneGotObjectMsg gotMsg(this);
+ gotMsg.execute(msg->_item);
+ playSound(_soundName);
+
+ if (_clipName.empty()) {
+ loadFrame(_dropFrame);
+ } else {
+ playClip(_clipName, _clipFlags);
+ }
+
+ _cursorId = _dropCursorId;
+ return true;
+}
+
+bool CDropTarget::MouseDragStartMsg(CMouseDragStartMsg *msg) {
+ CTreeItem *dragItem = msg->_dragItem;
+ if (!checkStartDragging(msg))
+ return false;
+ msg->_dragItem = dragItem;
+
+ CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
+ if (_itemName.empty() || _dropEnabled || !obj)
+ return false;
+
+ CDropZoneLostObjectMsg lostMsg;
+ lostMsg._object = this;
+ lostMsg.execute(obj);
+
+ loadFrame(_dragFrame);
+ _cursorId = _dragCursorId;
+
+ if (obj->_visible) {
+ msg->execute(obj);
+ } else {
+ msg->_dragItem = obj;
+ CPassOnDragStartMsg passMsg(msg->_mousePos, 1);
+ passMsg.execute(obj);
+ obj->setVisible(true);
+ }
+
+ return true;
+}
+
+bool CDropTarget::EnterViewMsg(CEnterViewMsg *msg) {
+ if (!_itemName.empty()) {
+ CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
+ if (!obj) {
+ loadFrame(_dragFrame);
+ _cursorId = _dragCursorId;
+ } else if (_clipName.empty()) {
+ loadFrame(_dropFrame);
+ } else {
+ playClip(_clipName, _clipFlags);
+ }
+
+ _cursorId = _dropCursorId;
+ }
+
+ return true;
+}
+
+bool CDropTarget::VisibleMsg(CVisibleMsg *msg) {
+ setVisible(msg->_visible);
+ _dropEnabled = !msg->_visible;
+ return true;
+}
+
+bool CDropTarget::DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg) {
+ if (!_itemName.empty()) {
+ CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
+ if (obj) {
+ if (msg->_object) {
+ obj->detach();
+ obj->addUnder(msg->_object);
+ } else if (dynamic_cast<CCarry *>(obj)) {
+ obj->petAddToInventory();
+ }
+
+ setVisible(true);
+ CDropZoneLostObjectMsg lostMsg(this);
+ lostMsg.execute(obj);
+ }
+
+ loadFrame(_dragFrame);
+ _cursorId = _dragCursorId;
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic