diff options
Diffstat (limited to 'engines/titanic/core/game_object.cpp')
-rw-r--r-- | engines/titanic/core/game_object.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index 0570008a09..02a64dcad2 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -424,4 +424,77 @@ void CGameObject::soundProximity(const CString &name, CProximity &prox) { } } +void CGameObject::gotoView(const CString &viewName, const CString &clipName) { + CViewItem *newView = parseView(viewName); + CGameManager *gameManager = getGameManager(); + CViewItem *oldView = gameManager ? gameManager->getView() : newView; + if (!oldView || !newView) + return; + + CMovieClip *clip = nullptr; + if (clipName.empty()) { + CLinkItem *link = oldView->findLink(newView); + if (link) + clip = link->getClip(); + } else { + clip = oldView->findNode()->findRoom()->findClip(clipName); + } + + // Change the view + gameManager->_gameState.changeView(newView, clip); +} + +CViewItem *CGameObject::parseView(const CString &viewString) { + int firstIndex = viewString.indexOf('.'); + int lastIndex = viewString.lastIndexOf('.'); + CString roomName, nodeName, viewName; + + if (firstIndex == -1) { + roomName = viewString; + } else { + roomName = viewString.left(firstIndex); + + if (lastIndex > firstIndex) { + nodeName = viewString.mid(firstIndex + 1, lastIndex - firstIndex - 1); + viewName = viewString.mid(lastIndex + 1); + } else { + nodeName = viewString.mid(firstIndex + 1); + } + } + + CGameManager *gameManager = getGameManager(); + if (!gameManager) + return nullptr; + + CRoomItem *room = gameManager->getRoom(); + CProjectItem *project = room->getRoot(); + + // Ensure we have the specified room + if (project) { + if (room->getName() != roomName) { + // Scan for the correct room + for (room = project->findFirstRoom(); room && room->getName() != roomName; + room = project->findNextRoom(room)) ; + } + } + if (!room) + return nullptr; + + // Find the designated node within the room + CNodeItem *node = static_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type)); + while (node && node->getName() != nodeName) + node = static_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, node)); + if (!node) + return nullptr; + + CViewItem *view = static_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type)); + while (view && view->getName() != viewName) + view = static_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, view)); + if (!view) + return nullptr; + + // Find the view, so return it + return view; +} + } // End of namespace Titanic |