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-rw-r--r--engines/titanic/core/game_object.h17
1 files changed, 12 insertions, 5 deletions
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h
index 3f12123d1b..68ddf9745d 100644
--- a/engines/titanic/core/game_object.h
+++ b/engines/titanic/core/game_object.h
@@ -81,11 +81,6 @@ protected:
int _fieldB8;
protected:
/**
- * Loads a frame
- */
- void loadFrame(int frameNumber);
-
- /**
* Saves the current position the object is located at
*/
void savePosition();
@@ -164,6 +159,18 @@ public:
* Set the position of the object
*/
void setPosition(const Common::Point &newPos);
+
+ /**
+ * Returns true if the object has a currently active movie
+ */
+ bool hasActiveMovie() const;
+
+ int getMovie19() const;
+
+ /**
+ * Loads a frame
+ */
+ void loadFrame(int frameNumber);
};
} // End of namespace Titanic