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Diffstat (limited to 'engines/titanic/core/mail_man.cpp')
-rw-r--r-- | engines/titanic/core/mail_man.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/titanic/core/mail_man.cpp b/engines/titanic/core/mail_man.cpp new file mode 100644 index 0000000000..afe13bebad --- /dev/null +++ b/engines/titanic/core/mail_man.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/core/mail_man.h" + +namespace Titanic { + +void CMailMan::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); + CGameObject::save(file, indent); +} + +void CMailMan::load(SimpleFile *file) { + file->readNumber(); + _value = file->readNumber(); + CGameObject::load(file); +} + +CGameObject *CMailMan::getFirstObject() const { + return static_cast<CGameObject *>(getFirstChild()); +} + +CGameObject *CMailMan::getNextObject(CGameObject *prior) const { + if (!prior || prior->getParent() != this) + return nullptr; + + return static_cast<CGameObject *>(prior->getNextSibling()); +} + +void CMailMan::addMail(CGameObject *obj, int id) { + obj->detach(); + obj->addUnder(this); + setMailId(obj, id); +} + +void CMailMan::setMailId(CGameObject *obj, int id) { + obj->_id = id; + obj->_roomFlags = 0; + obj->_isMail = true; +} + +CGameObject *CMailMan::findMail(int id) const { + for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) { + if (obj->_isMail && obj->_id == id) + return obj; + } + + return nullptr; +} + +void CMailMan::removeMail(int id, int roomFlags) { + for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) { + if (obj->_isMail && obj->_id == id) { + obj->_isMail = false; + obj->_roomFlags = roomFlags; + break; + } + } +} + +} // End of namespace Titanic |