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Diffstat (limited to 'engines/titanic/core/mail_man.h')
-rw-r--r-- | engines/titanic/core/mail_man.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/titanic/core/mail_man.h b/engines/titanic/core/mail_man.h new file mode 100644 index 0000000000..4c63cdfa13 --- /dev/null +++ b/engines/titanic/core/mail_man.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MAIL_MAN_H +#define TITANIC_MAIL_MAN_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CMailMan : public CGameObject { +public: + int _value; +public: + CLASSDEF; + CMailMan() : CGameObject(), _value(1) {} + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent); + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); + + /** + * Get the first game object stored in the PET + */ + CGameObject *getFirstObject() const; + + /** + * Get the next game object stored in the PET following + * the passed game object + */ + CGameObject *getNextObject(CGameObject *prior) const; + + /** + * Add an object to the mail list + */ + void addMail(CGameObject *obj, int id); + + /** + * Sets the mail identifier for an object + */ + static void setMailId(CGameObject *obj, int id); + + /** + * Scan the mail list for a specified item + */ + CGameObject *findMail(int id) const; + + /** + * Remove a mail item + */ + void removeMail(int id, int v); + + void resetValue() { _value = 0; } +}; + + +} // End of namespace Titanic + +#endif /* TITANIC_MAIL_MAN_H */ |