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Diffstat (limited to 'engines/titanic/debugger.cpp')
-rw-r--r-- | engines/titanic/debugger.cpp | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/engines/titanic/debugger.cpp b/engines/titanic/debugger.cpp new file mode 100644 index 0000000000..37fc546851 --- /dev/null +++ b/engines/titanic/debugger.cpp @@ -0,0 +1,263 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/debugger.h" +#include "titanic/titanic.h" +#include "titanic/core/tree_item.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +Debugger::Debugger(TitanicEngine *vm) : GUI::Debugger(), _vm(vm) { + registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); + registerCmd("dump", WRAP_METHOD(Debugger, cmdDump)); + registerCmd("room", WRAP_METHOD(Debugger, cmdRoom)); + registerCmd("pet", WRAP_METHOD(Debugger, cmdPET)); + registerCmd("item", WRAP_METHOD(Debugger, cmdItem)); +} + +int Debugger::strToInt(const char *s) { + if (!*s) + // No string at all + return 0; + else if (toupper(s[strlen(s) - 1]) != 'H') + // Standard decimal string + return atoi(s); + + // Hexadecimal string + uint tmp = 0; + int read = sscanf(s, "%xh", &tmp); + if (read < 1) + error("strToInt failed on string \"%s\"", s); + return (int)tmp; +} + +CRoomItem *Debugger::findRoom(const char *name) { + CTreeItem *root = g_vm->_window->_gameManager->_project; + CRoomItem *roomItem = dynamic_cast<CRoomItem *>(root->findByName(name)); + if (roomItem) + return roomItem; + + int roomNumber = strToInt(name); + for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) { + roomItem = dynamic_cast<CRoomItem *>(treeItem); + if (roomItem && roomItem->_roomNumber == roomNumber) + return roomItem; + } + + return nullptr; +} + +CNodeItem *Debugger::findNode(CRoomItem *room, const char *name) { + CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(room->findByName(name)); + if (nodeItem) + return nodeItem; + + int nodeNumber = strToInt(name); + nodeItem = dynamic_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type)); + while (nodeItem) { + if (nodeItem->_nodeNumber == nodeNumber) + return nodeItem; + + nodeItem = dynamic_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, nodeItem)); + } + + return nullptr; +} + +CViewItem *Debugger::findView(CNodeItem *node, const char *name) { + CViewItem *viewItem = dynamic_cast<CViewItem *>(node->findByName(name)); + if (viewItem) + return viewItem; + + int viewNumber = strToInt(name); + viewItem = dynamic_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type)); + while (viewItem) { + if (viewItem->_viewNumber == viewNumber) + return viewItem; + + viewItem = dynamic_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, viewItem)); + } + + return nullptr; +} + +void Debugger::listRooms() { + CGameManager &gm = *g_vm->_window->_gameManager; + CTreeItem *root = gm._project; + CViewItem *view = gm._gameState._gameLocation.getView(); + CNodeItem *node = gm._gameState._gameLocation.getNode(); + CRoomItem *room = gm._gameState._gameLocation.getRoom(); + debugPrintf("Current location: %s, %s, %s\n", room->getName().c_str(), + node->getName().c_str(), view->getName().c_str()); + + debugPrintf("Available rooms:\n"); + for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) { + CRoomItem *roomItem = dynamic_cast<CRoomItem *>(treeItem); + if (roomItem) + debugPrintf("%d - %s\n", roomItem->_roomNumber, roomItem->_name.c_str()); + } +} + +void Debugger::listRoom(CRoomItem *room) { + for (CTreeItem *treeItem = room; treeItem; treeItem = treeItem->scan(room)) { + CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(treeItem); + if (nodeItem) + debugPrintf("%s\n", nodeItem->_name.c_str()); + } +} + +void Debugger::listNode(CNodeItem *node) { + for (CTreeItem *treeItem = node; treeItem; treeItem = treeItem->scan(node)) { + CViewItem *viewItem = dynamic_cast<CViewItem *>(treeItem); + if (viewItem) + debugPrintf("%s\n", viewItem->_name.c_str()); + } +} + +bool Debugger::cmdDump(int argc, const char **argv) { + // Get the starting node + CTreeItem *root = g_vm->_window->_gameManager->_project; + if (argc == 2) + root = root->findByName(argv[1]); + + if (root == nullptr) { + debugPrintf("Could not find item\n"); + } else { + root->dump(0); + debugPrintf("Item and it's content were dumped to stdout\n"); + } + + return true; +} + +bool Debugger::cmdRoom(int argc, const char **argv) { + if (argc == 1) { + listRooms(); + } else if (argc >= 2) { + CRoomItem *roomItem = findRoom(argv[1]); + + if (!roomItem) + debugPrintf("Could not find room - %s\n", argv[1]); + else if (argc == 2) + listRoom(roomItem); + else { + CNodeItem *nodeItem = findNode(roomItem, argv[2]); + + if (!nodeItem) + debugPrintf("Could not find node - %s\n", argv[2]); + else if (argc == 3) + listNode(nodeItem); + else { + CViewItem *viewItem = findView(nodeItem, argv[3]); + + if (!viewItem) { + debugPrintf("Could not find view - %s\n", argv[3]); + } else { + // Change to the specified view + g_vm->_window->_gameManager->_gameState.changeView(viewItem, nullptr); + return false; + } + } + } + } + + return true; +} + +bool Debugger::cmdPET(int argc, const char **argv) { + CGameManager &gameManager = *g_vm->_window->_gameManager; + CGameState &gameState = gameManager._gameState; + + if (argc == 2) { + CString s(argv[1]); + s.toLowercase(); + + if (s == "on") { + gameState._petActive = true; + gameManager.initBounds(); + debugPrintf("PET is now on\n"); + return true; + } else if (s == "off") { + gameState._petActive = false; + gameManager.update(); + debugPrintf("PET is now off\n"); + return true; + } + } + + debugPrintf("%s [on | off]\n", argv[0]); + return true; +} + +bool Debugger::cmdItem(int argc, const char **argv) { + CGameManager &gameManager = *g_vm->_window->_gameManager; + CGameState &gameState = gameManager._gameState; + + if (argc == 1) { + // No parameters, so list the available items + debugPrintf("item [<name> [ add ]]\n"); + for (int idx = 0; idx < 40; ++idx) + debugPrintf("%s\n", g_vm->_itemIds[idx].c_str()); + } else { + // Ensure the specified name is a valid inventory item + int itemIndex; + for (itemIndex = 0; itemIndex < 40; ++itemIndex) { + if (g_vm->_itemIds[itemIndex] == argv[1]) + break; + } + if (itemIndex == 40) { + debugPrintf("Could not find item with that name\n"); + return true; + } + + // Get the item + CCarry *item = static_cast<CCarry *>( + g_vm->_window->_project->findByName(argv[1])); + assert(item); + + if (argc == 2) { + // List it's details + CTreeItem *treeItem = item; + CString fullName; + while ((treeItem = treeItem->getParent()) != nullptr) { + if (!treeItem->getName().empty()) + fullName = treeItem->getName() + "." + fullName; + } + + debugPrintf("Current location: %s\n", fullName.c_str()); + } else if (CString(argv[2]) == "add") { + // Ensure the PET is active and add the item to the inventory + gameState._petActive = true; + gameManager.initBounds(); + item->petAddToInventory(); + + return false; + } else { + debugPrintf("Unknown command\n"); + } + } + + return true; +} + +} // End of namespace Titanic |