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-rw-r--r--engines/titanic/files_manager.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/titanic/files_manager.cpp b/engines/titanic/files_manager.cpp
index d668563258..47da8e53ba 100644
--- a/engines/titanic/files_manager.cpp
+++ b/engines/titanic/files_manager.cpp
@@ -55,6 +55,9 @@ bool CFilesManager::scanForFile(const CString &name) {
fname += ".st";
}
+ if (_gameManager)
+ _gameManager->viewChange();
+
// The original had a bunch of code here handling determining
// which asset path, if any, the filename was present for,
// and storing the "active asset path" it was found on.
@@ -66,4 +69,8 @@ void CFilesManager::fn1() {
warning("TODO: CFilesManager::fn1");
}
+void CFilesManager::debug(CScreenManager *screenManager) {
+ warning("TODO: CFilesManager::debug");
+}
+
} // End of namespace Titanic