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diff --git a/engines/titanic/game/cage.cpp b/engines/titanic/game/cage.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/cage.h"
+#include "titanic/npcs/parrot.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CCage, CBackground)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(PreEnterViewMsg)
+ ON_MESSAGE(MouseMoveMsg)
+END_MESSAGE_MAP()
+
+int CCage::_v1;
+bool CCage::_open;
+
+void CCage::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_open, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CCage::load(SimpleFile *file) {
+ file->readNumber();
+ _v1 = file->readNumber();
+ _open = file->readNumber();
+
+ CBackground::load(file);
+}
+
+bool CCage::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (CParrot::_v4 && !CParrot::_v5) {
+ CActMsg actMsg(_open ? "Open" : "Shut");
+ actMsg.execute(this);
+ }
+
+ return true;
+}
+
+bool CCage::ActMsg(CActMsg *msg) {
+ if (msg->_action == "Shut") {
+ if (!_open) {
+ playClip("Shut", MOVIE_STOP_PREVIOUS | MOVIE_NOTIFY_OBJECT);
+ disableMouse();
+ }
+ } else if (msg->_action == "Open") {
+ if (_open) {
+ playClip("Open", MOVIE_STOP_PREVIOUS | MOVIE_NOTIFY_OBJECT);
+ disableMouse();
+ }
+ } else if (msg->_action == "CoreReplaced") {
+ CActMsg actMsg("Shut");
+ actMsg.execute(this);
+ } else if (msg->_action == "OpenNow") {
+ loadFrame(0);
+ _open = false;
+ }
+
+ return true;
+}
+
+bool CCage::MovieEndMsg(CMovieEndMsg *msg) {
+ enableMouse();
+ _open = clipExistsByEnd("Shut", msg->_endFrame);
+
+ CStatusChangeMsg statusMsg;
+ statusMsg._newStatus = _open ? 1 : (CParrot::_v4 == 0 ? 1 : 0);
+ statusMsg.execute("PerchCoreHolder");
+
+ return true;
+}
+
+bool CCage::PreEnterViewMsg(CPreEnterViewMsg *msg) {
+ loadSurface();
+ _open = CParrot::_v4 != 0;
+ loadFrame(_open ? 8 : 0);
+
+ return true;
+}
+
+bool CCage::MouseMoveMsg(CMouseMoveMsg *msg) {
+ _cursorId = CParrot::_v4 && !CParrot::_v5 ? CURSOR_ACTIVATE : CURSOR_ARROW;
+ return true;
+}
+
+} // End of namespace Titanic