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Diffstat (limited to 'engines/titanic/game/computer_screen.cpp')
-rw-r--r-- | engines/titanic/game/computer_screen.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/titanic/game/computer_screen.cpp b/engines/titanic/game/computer_screen.cpp new file mode 100644 index 0000000000..98bef6eb63 --- /dev/null +++ b/engines/titanic/game/computer_screen.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/computer_screen.h" +#include "titanic/messages/messages.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CComputerScreen, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(TimerMsg) +END_MESSAGE_MAP() + +CComputerScreen::CComputerScreen() : CGameObject() { +} + +void CComputerScreen::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CComputerScreen::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +bool CComputerScreen::ActMsg(CActMsg *msg) { + if (msg->_action == "newCD1" || msg->_action == "newCD2") { + playMovie(27, 53, MOVIE_GAMESTATE); + playMovie(19, 26, MOVIE_GAMESTATE); + } else if (msg->_action == "newSTCD") { + playMovie(0, 18, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); + } + + return true; +} + +bool CComputerScreen::MovieEndMsg(CMovieEndMsg *msg) { + playSound("z#47.wav"); + addTimer(0, 3000, 0); + + for (int idx = 0; idx < 10; ++idx) + playMovie(0, 18, 0); + return true; +} + +bool CComputerScreen::EnterViewMsg(CEnterViewMsg *msg) { + loadFrame(26); + return true; +} + +bool CComputerScreen::TimerMsg(CTimerMsg *msg) { + int handle; + + switch (msg->_actionVal) { + case 0: + loadSound("a#32.wav"); + loadSound("a#31.wav"); + loadSound("a#33.wav"); + loadSound("a#30.wav"); + loadSound("a#29.wav"); + playSound("a#25.wav"); + addTimer(1, 2000, 0); + break; + + case 1: + playSound("a#32.wav"); + playSound("a#31.wav"); + addTimer(2, 2000, 0); + break; + + case 2: { + CChangeMusicMsg musicMsg(CString(), 1); + musicMsg.execute("HomeMusicPlayer"); + playSound("a#33.wav"); + playSound("a#31.wav"); + changeView("Home.Node 4.E", ""); + playClip(51, 150); + playSound("a#31.wav"); + playClip(151, 200); + + handle = playSound("a#27.wav"); + playClip(200, 306); + playSound("a#30.wav"); + stopSound(handle, 0); + + playClip(306, 338); + handle = playSound("a#28.wav"); + playClip(338, 392); + playSound("a#29.wav"); + stopSound(handle); + + handle = playSound("y#662.wav"); + setSoundVolume(handle, 10, 2); + playClip(392, 450); + startTalking("Doorbot", 0x3611A); + sleep(8000); + + playClip(450, 492); + startTalking("Doorbot", 0x36121); + playClip(492, 522); + setSoundVolume(handle, 30, 2); + + playClip(523, 540); + setSoundVolume(handle, 0, 1); + + playClip(541, 551); + stopSound(handle); + break; + } + + default: + break; + } + + return true; +} + +} // End of namespace Titanic |