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-rw-r--r--engines/titanic/game/computer_screen.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/titanic/game/computer_screen.cpp b/engines/titanic/game/computer_screen.cpp
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+++ b/engines/titanic/game/computer_screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/computer_screen.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CComputerScreen, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(TimerMsg)
+END_MESSAGE_MAP()
+
+CComputerScreen::CComputerScreen() : CGameObject() {
+}
+
+void CComputerScreen::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CComputerScreen::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CComputerScreen::ActMsg(CActMsg *msg) {
+ if (msg->_action == "newCD1" || msg->_action == "newCD2") {
+ playMovie(27, 53, MOVIE_GAMESTATE);
+ playMovie(19, 26, MOVIE_GAMESTATE);
+ } else if (msg->_action == "newSTCD") {
+ playMovie(0, 18, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
+ }
+
+ return true;
+}
+
+bool CComputerScreen::MovieEndMsg(CMovieEndMsg *msg) {
+ playSound("z#47.wav");
+ addTimer(0, 3000, 0);
+
+ for (int idx = 0; idx < 10; ++idx)
+ playMovie(0, 18, 0);
+ return true;
+}
+
+bool CComputerScreen::EnterViewMsg(CEnterViewMsg *msg) {
+ loadFrame(26);
+ return true;
+}
+
+bool CComputerScreen::TimerMsg(CTimerMsg *msg) {
+ int handle;
+
+ switch (msg->_actionVal) {
+ case 0:
+ loadSound("a#32.wav");
+ loadSound("a#31.wav");
+ loadSound("a#33.wav");
+ loadSound("a#30.wav");
+ loadSound("a#29.wav");
+ playSound("a#25.wav");
+ addTimer(1, 2000, 0);
+ break;
+
+ case 1:
+ playSound("a#32.wav");
+ playSound("a#31.wav");
+ addTimer(2, 2000, 0);
+ break;
+
+ case 2: {
+ CChangeMusicMsg musicMsg(CString(), 1);
+ musicMsg.execute("HomeMusicPlayer");
+ playSound("a#33.wav");
+ playSound("a#31.wav");
+ changeView("Home.Node 4.E", "");
+ playClip(51, 150);
+ playSound("a#31.wav");
+ playClip(151, 200);
+
+ handle = playSound("a#27.wav");
+ playClip(200, 306);
+ playSound("a#30.wav");
+ stopSound(handle, 0);
+
+ playClip(306, 338);
+ handle = playSound("a#28.wav");
+ playClip(338, 392);
+ playSound("a#29.wav");
+ stopSound(handle);
+
+ handle = playSound("y#662.wav");
+ setSoundVolume(handle, 10, 2);
+ playClip(392, 450);
+ startTalking("Doorbot", 0x3611A);
+ sleep(8000);
+
+ playClip(450, 492);
+ startTalking("Doorbot", 0x36121);
+ playClip(492, 522);
+ setSoundVolume(handle, 30, 2);
+
+ playClip(523, 540);
+ setSoundVolume(handle, 0, 1);
+
+ playClip(541, 551);
+ stopSound(handle);
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic