diff options
Diffstat (limited to 'engines/titanic/game/credits.cpp')
-rw-r--r-- | engines/titanic/game/credits.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/titanic/game/credits.cpp b/engines/titanic/game/credits.cpp new file mode 100644 index 0000000000..d9149f6dd2 --- /dev/null +++ b/engines/titanic/game/credits.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/credits.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CCredits, CGameObject) + ON_MESSAGE(SignalObject) + ON_MESSAGE(TimerMsg) +END_MESSAGE_MAP() + +CCredits::CCredits() : CGameObject(), _fieldBC(-1), _fieldC0(1) { +} + +void CCredits::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeNumberLine(_fieldC0, indent); + + CGameObject::save(file, indent); +} + +void CCredits::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + _fieldC0 = file->readNumber(); + + CGameObject::load(file); +} + +bool CCredits::SignalObject(CSignalObject *msg) { + petHide(); + disableMouse(); + addTimer(50); + return true; +} + +bool CCredits::TimerMsg(CTimerMsg *msg) { + stopGlobalSound(true, -1); + setVisible(true); + loadSound("a#16.wav"); + loadSound("a#24.wav"); + + playCutscene(0, 18); + playGlobalSound("a#16.wav", -1, false, false, 0); + playCutscene(19, 642); + playSound("a#24.wav"); + playCutscene(643, 750); + + COpeningCreditsMsg creditsMsg; + creditsMsg.execute("Service Elevator Entity"); + changeView("EmbLobby.Node 6.S"); + + setVisible(false); + petShow(); + enableMouse(); + stopGlobalSound(true, -1); + return true; +} + +} // End of namespace Titanic |