diff options
Diffstat (limited to 'engines/titanic/game/desk_click_responder.cpp')
-rw-r--r-- | engines/titanic/game/desk_click_responder.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/titanic/game/desk_click_responder.cpp b/engines/titanic/game/desk_click_responder.cpp new file mode 100644 index 0000000000..0650b3a1f5 --- /dev/null +++ b/engines/titanic/game/desk_click_responder.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/desk_click_responder.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CDeskClickResponder, CClickResponder) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(LoadSuccessMsg) +END_MESSAGE_MAP() + +void CDeskClickResponder::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldD4, indent); + file->writeNumberLine(_ticks, indent); + + CClickResponder::save(file, indent); +} + +void CDeskClickResponder::load(SimpleFile *file) { + file->readNumber(); + _fieldD4 = file->readNumber(); + _ticks = file->readNumber(); + + CClickResponder::load(file); +} + +bool CDeskClickResponder::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + _fieldD4 = (_fieldD4 + 1) % 3; + if (_fieldD4) + return CClickResponder::MouseButtonDownMsg(msg); + + uint ticks = getTicksCount(); + if (!_ticks || ticks > (_ticks + 4000)) { + playSound("a#22.wav"); + _ticks = ticks; + } + + return true; +} + +bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) { + _ticks = 0; + return true; +} + +} // End of namespace Titanic |