aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game/end_explode_ship.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/game/end_explode_ship.cpp')
-rw-r--r--engines/titanic/game/end_explode_ship.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/titanic/game/end_explode_ship.cpp b/engines/titanic/game/end_explode_ship.cpp
new file mode 100644
index 0000000000..10c80f5863
--- /dev/null
+++ b/engines/titanic/game/end_explode_ship.cpp
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/end_explode_ship.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CEndExplodeShip, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(TimerMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(MovieFrameMsg)
+END_MESSAGE_MAP()
+
+void CEndExplodeShip::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value1, indent);
+ file->writeNumberLine(_value2, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CEndExplodeShip::load(SimpleFile *file) {
+ file->readNumber();
+ _value1 = file->readNumber();
+ _value2 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CEndExplodeShip::ActMsg(CActMsg *msg) {
+ if (msg->_action == "Arm Bomb") {
+ _value1 = 1;
+ } else if (msg->_action == "Disarm Bomb") {
+ _value1 = 0;
+ } else if (msg->_action == "TakeOff") {
+ loadSound("a#31.wav");
+ loadSound("a#14.wav");
+ playGlobalSound("a#13.wav", -1, true, true, 0);
+ addTimer(1, 10212, 0);
+ }
+
+ return true;
+}
+
+bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) {
+ if (msg->_actionVal == 1) {
+ setVisible(true);
+ playMovie(0, 449, 0);
+ movieEvent(58);
+ playMovie(516, _value1 ? 550 : 551, MOVIE_NOTIFY_OBJECT);
+ }
+
+ if (msg->_actionVal == 3) {
+ setGlobalSoundVolume(-4, 2, -1);
+ CActMsg actMsg(_value1 ? "ExplodeCredits" : "Credits");
+ actMsg.execute("EndGameCredits");
+ }
+
+ if (msg->_action == "Room") {
+ playMovie(550, 583, MOVIE_NOTIFY_OBJECT);
+ movieEvent(551);
+ }
+
+ return true;
+}
+
+bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) {
+ if (getMovieFrame() == 550) {
+ playSound("z#399.wav");
+ startAnimTimer("Boom", 4200, 0);
+ } else {
+ addTimer(3, 8000, 0);
+ }
+
+ return true;
+}
+
+bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) {
+ if (getMovieFrame() == 58)
+ playSound("a#31.wav", 70);
+ else if (getMovieFrame() == 551)
+ playSound("a#14.wav");
+
+ return true;
+}
+
+} // End of namespace Titanic