diff options
Diffstat (limited to 'engines/titanic/game/end_explode_ship.cpp')
-rw-r--r-- | engines/titanic/game/end_explode_ship.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/titanic/game/end_explode_ship.cpp b/engines/titanic/game/end_explode_ship.cpp new file mode 100644 index 0000000000..10c80f5863 --- /dev/null +++ b/engines/titanic/game/end_explode_ship.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/end_explode_ship.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CEndExplodeShip, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(MovieFrameMsg) +END_MESSAGE_MAP() + +void CEndExplodeShip::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value1, indent); + file->writeNumberLine(_value2, indent); + + CGameObject::save(file, indent); +} + +void CEndExplodeShip::load(SimpleFile *file) { + file->readNumber(); + _value1 = file->readNumber(); + _value2 = file->readNumber(); + + CGameObject::load(file); +} + +bool CEndExplodeShip::ActMsg(CActMsg *msg) { + if (msg->_action == "Arm Bomb") { + _value1 = 1; + } else if (msg->_action == "Disarm Bomb") { + _value1 = 0; + } else if (msg->_action == "TakeOff") { + loadSound("a#31.wav"); + loadSound("a#14.wav"); + playGlobalSound("a#13.wav", -1, true, true, 0); + addTimer(1, 10212, 0); + } + + return true; +} + +bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) { + if (msg->_actionVal == 1) { + setVisible(true); + playMovie(0, 449, 0); + movieEvent(58); + playMovie(516, _value1 ? 550 : 551, MOVIE_NOTIFY_OBJECT); + } + + if (msg->_actionVal == 3) { + setGlobalSoundVolume(-4, 2, -1); + CActMsg actMsg(_value1 ? "ExplodeCredits" : "Credits"); + actMsg.execute("EndGameCredits"); + } + + if (msg->_action == "Room") { + playMovie(550, 583, MOVIE_NOTIFY_OBJECT); + movieEvent(551); + } + + return true; +} + +bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) { + if (getMovieFrame() == 550) { + playSound("z#399.wav"); + startAnimTimer("Boom", 4200, 0); + } else { + addTimer(3, 8000, 0); + } + + return true; +} + +bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) { + if (getMovieFrame() == 58) + playSound("a#31.wav", 70); + else if (getMovieFrame() == 551) + playSound("a#14.wav"); + + return true; +} + +} // End of namespace Titanic |