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Diffstat (limited to 'engines/titanic/game/end_game_credits.cpp')
-rw-r--r--engines/titanic/game/end_game_credits.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/titanic/game/end_game_credits.cpp b/engines/titanic/game/end_game_credits.cpp
new file mode 100644
index 0000000000..4edcef0a17
--- /dev/null
+++ b/engines/titanic/game/end_game_credits.cpp
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/end_game_credits.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CEndGameCredits, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(TimerMsg)
+END_MESSAGE_MAP()
+
+CEndGameCredits::CEndGameCredits() : CGameObject(), _flag(0),
+ _frameRange(0, 28) {
+}
+
+void CEndGameCredits::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_flag, indent);
+ file->writePoint(_frameRange, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CEndGameCredits::load(SimpleFile *file) {
+ file->readNumber();
+ _flag = file->readNumber();
+ _frameRange = file->readPoint();
+
+ CGameObject::load(file);
+}
+
+bool CEndGameCredits::ActMsg(CActMsg *msg) {
+ if (!_flag) {
+ if (msg->_action == "ExplodeCredits")
+ _frameRange = Point(0, 27);
+ if (msg->_action == "Credits")
+ _frameRange = Point(28, 46);
+
+ changeView("TheEnd.Node 4.N");
+ }
+
+ return true;
+}
+
+bool CEndGameCredits::EnterViewMsg(CEnterViewMsg *msg) {
+ playMovie(_frameRange.x, _frameRange.y, MOVIE_NOTIFY_OBJECT);
+ return true;
+}
+
+bool CEndGameCredits::MovieEndMsg(CMovieEndMsg *msg) {
+ if (getMovieFrame() == 46) {
+ CVisibleMsg visibleMsg;
+ visibleMsg.execute("CreditsBackdrop");
+ }
+
+ return true;
+}
+
+bool CEndGameCredits::TimerMsg(CTimerMsg *msg) {
+ CActMsg actMsg;
+ actMsg.execute("EndCreditsText");
+ return true;
+}
+
+} // End of namespace Titanic