diff options
Diffstat (limited to 'engines/titanic/game/end_game_credits.cpp')
-rw-r--r-- | engines/titanic/game/end_game_credits.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/titanic/game/end_game_credits.cpp b/engines/titanic/game/end_game_credits.cpp new file mode 100644 index 0000000000..4edcef0a17 --- /dev/null +++ b/engines/titanic/game/end_game_credits.cpp @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/end_game_credits.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CEndGameCredits, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(TimerMsg) +END_MESSAGE_MAP() + +CEndGameCredits::CEndGameCredits() : CGameObject(), _flag(0), + _frameRange(0, 28) { +} + +void CEndGameCredits::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_flag, indent); + file->writePoint(_frameRange, indent); + + CGameObject::save(file, indent); +} + +void CEndGameCredits::load(SimpleFile *file) { + file->readNumber(); + _flag = file->readNumber(); + _frameRange = file->readPoint(); + + CGameObject::load(file); +} + +bool CEndGameCredits::ActMsg(CActMsg *msg) { + if (!_flag) { + if (msg->_action == "ExplodeCredits") + _frameRange = Point(0, 27); + if (msg->_action == "Credits") + _frameRange = Point(28, 46); + + changeView("TheEnd.Node 4.N"); + } + + return true; +} + +bool CEndGameCredits::EnterViewMsg(CEnterViewMsg *msg) { + playMovie(_frameRange.x, _frameRange.y, MOVIE_NOTIFY_OBJECT); + return true; +} + +bool CEndGameCredits::MovieEndMsg(CMovieEndMsg *msg) { + if (getMovieFrame() == 46) { + CVisibleMsg visibleMsg; + visibleMsg.execute("CreditsBackdrop"); + } + + return true; +} + +bool CEndGameCredits::TimerMsg(CTimerMsg *msg) { + CActMsg actMsg; + actMsg.execute("EndCreditsText"); + return true; +} + +} // End of namespace Titanic |