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-rw-r--r--engines/titanic/game/end_sequence_control.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/titanic/game/end_sequence_control.cpp b/engines/titanic/game/end_sequence_control.cpp
new file mode 100644
index 0000000000..033a7752a3
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+++ b/engines/titanic/game/end_sequence_control.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/end_sequence_control.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CEndSequenceControl, CGameObject)
+ ON_MESSAGE(TimerMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(EnterRoomMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
+void CEndSequenceControl::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CEndSequenceControl::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CEndSequenceControl::TimerMsg(CTimerMsg *msg) {
+ switch (msg->_actionVal) {
+ case 1:
+ changeView("TheEnd.Node 2.N");
+ break;
+ case 2: {
+ playSound("ShipFlyingMusic.wav");
+ CActMsg actMsg("TakeOff");
+ actMsg.execute("EndExplodeShip");
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool CEndSequenceControl::MovieEndMsg(CMovieEndMsg *msg) {
+ setGlobalSoundVolume(-4, 2, -1);
+ changeView("TheEnd.Node 3.N");
+ addTimer(2, 1000, 0);
+ return true;
+}
+
+bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
+ petHide();
+ disableMouse();
+ addTimer(1, 1000, 0);
+ playGlobalSound("a#15.wav", -1, true, true, 0);
+ return true;
+}
+
+bool CEndSequenceControl::EnterViewMsg(CEnterViewMsg *msg) {
+ movieSetAudioTiming(true);
+ playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ return true;
+}
+
+} // End of namespace Titanic