diff options
Diffstat (limited to 'engines/titanic/game/end_sequence_control.cpp')
-rw-r--r-- | engines/titanic/game/end_sequence_control.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/titanic/game/end_sequence_control.cpp b/engines/titanic/game/end_sequence_control.cpp new file mode 100644 index 0000000000..033a7752a3 --- /dev/null +++ b/engines/titanic/game/end_sequence_control.cpp @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/end_sequence_control.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CEndSequenceControl, CGameObject) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(EnterRoomMsg) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + +void CEndSequenceControl::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CEndSequenceControl::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +bool CEndSequenceControl::TimerMsg(CTimerMsg *msg) { + switch (msg->_actionVal) { + case 1: + changeView("TheEnd.Node 2.N"); + break; + case 2: { + playSound("ShipFlyingMusic.wav"); + CActMsg actMsg("TakeOff"); + actMsg.execute("EndExplodeShip"); + break; + } + + default: + break; + } + + return true; +} + +bool CEndSequenceControl::MovieEndMsg(CMovieEndMsg *msg) { + setGlobalSoundVolume(-4, 2, -1); + changeView("TheEnd.Node 3.N"); + addTimer(2, 1000, 0); + return true; +} + +bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) { + petHide(); + disableMouse(); + addTimer(1, 1000, 0); + playGlobalSound("a#15.wav", -1, true, true, 0); + return true; +} + +bool CEndSequenceControl::EnterViewMsg(CEnterViewMsg *msg) { + movieSetAudioTiming(true); + playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + return true; +} + +} // End of namespace Titanic |