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Diffstat (limited to 'engines/titanic/game/gondolier/gondolier_base.cpp')
-rw-r--r--engines/titanic/game/gondolier/gondolier_base.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/titanic/game/gondolier/gondolier_base.cpp b/engines/titanic/game/gondolier/gondolier_base.cpp
new file mode 100644
index 0000000000..f3dc31c9f5
--- /dev/null
+++ b/engines/titanic/game/gondolier/gondolier_base.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/gondolier/gondolier_base.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CGondolierBase, CGameObject)
+ ON_MESSAGE(PuzzleSolvedMsg)
+END_MESSAGE_MAP()
+
+int CGondolierBase::_v1;
+bool CGondolierBase::_puzzleSolved;
+int CGondolierBase::_volume1;
+int CGondolierBase::_v4;
+int CGondolierBase::_v5;
+int CGondolierBase::_volume2;
+int CGondolierBase::_v7;
+int CGondolierBase::_v8;
+int CGondolierBase::_v9;
+int CGondolierBase::_v10;
+
+void CGondolierBase::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_puzzleSolved, indent);
+ file->writeNumberLine(_volume1, indent);
+ file->writeNumberLine(_v4, indent);
+ file->writeNumberLine(_v5, indent);
+ file->writeNumberLine(_volume2, indent);
+ file->writeNumberLine(_v7, indent);
+ file->writeNumberLine(_v8, indent);
+ file->writeNumberLine(_v9, indent);
+ file->writeNumberLine(_v10, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CGondolierBase::load(SimpleFile *file) {
+ file->readNumber();
+ _v1 = file->readNumber();
+ _puzzleSolved = file->readNumber();
+ _volume1 = file->readNumber();
+ _v4 = file->readNumber();
+ _v5 = file->readNumber();
+ _volume2 = file->readNumber();
+ _v7 = file->readNumber();
+ _v8 = file->readNumber();
+ _v9 = file->readNumber();
+ _v10 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CGondolierBase::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
+ _puzzleSolved = true;
+ return true;
+}
+
+} // End of namespace Titanic