diff options
Diffstat (limited to 'engines/titanic/game/gondolier/gondolier_base.cpp')
-rw-r--r-- | engines/titanic/game/gondolier/gondolier_base.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/titanic/game/gondolier/gondolier_base.cpp b/engines/titanic/game/gondolier/gondolier_base.cpp new file mode 100644 index 0000000000..f3dc31c9f5 --- /dev/null +++ b/engines/titanic/game/gondolier/gondolier_base.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/gondolier/gondolier_base.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CGondolierBase, CGameObject) + ON_MESSAGE(PuzzleSolvedMsg) +END_MESSAGE_MAP() + +int CGondolierBase::_v1; +bool CGondolierBase::_puzzleSolved; +int CGondolierBase::_volume1; +int CGondolierBase::_v4; +int CGondolierBase::_v5; +int CGondolierBase::_volume2; +int CGondolierBase::_v7; +int CGondolierBase::_v8; +int CGondolierBase::_v9; +int CGondolierBase::_v10; + +void CGondolierBase::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_puzzleSolved, indent); + file->writeNumberLine(_volume1, indent); + file->writeNumberLine(_v4, indent); + file->writeNumberLine(_v5, indent); + file->writeNumberLine(_volume2, indent); + file->writeNumberLine(_v7, indent); + file->writeNumberLine(_v8, indent); + file->writeNumberLine(_v9, indent); + file->writeNumberLine(_v10, indent); + + CGameObject::save(file, indent); +} + +void CGondolierBase::load(SimpleFile *file) { + file->readNumber(); + _v1 = file->readNumber(); + _puzzleSolved = file->readNumber(); + _volume1 = file->readNumber(); + _v4 = file->readNumber(); + _v5 = file->readNumber(); + _volume2 = file->readNumber(); + _v7 = file->readNumber(); + _v8 = file->readNumber(); + _v9 = file->readNumber(); + _v10 = file->readNumber(); + + CGameObject::load(file); +} + +bool CGondolierBase::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { + _puzzleSolved = true; + return true; +} + +} // End of namespace Titanic |