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Diffstat (limited to 'engines/titanic/game/gondolier/gondolier_chest.cpp')
-rw-r--r--engines/titanic/game/gondolier/gondolier_chest.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/titanic/game/gondolier/gondolier_chest.cpp b/engines/titanic/game/gondolier/gondolier_chest.cpp
new file mode 100644
index 0000000000..cf6656732b
--- /dev/null
+++ b/engines/titanic/game/gondolier/gondolier_chest.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/gondolier/gondolier_chest.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CGondolierChest, CGondolierBase)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(MouseDragStartMsg)
+END_MESSAGE_MAP()
+
+void CGondolierChest::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGondolierBase::save(file, indent);
+}
+
+void CGondolierChest::load(SimpleFile *file) {
+ file->readNumber();
+ CGondolierBase::load(file);
+}
+
+bool CGondolierChest::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (!_v1)
+ playMovie(0, 14, MOVIE_NOTIFY_OBJECT);
+ else if (msg->_mousePos.y < 330)
+ return false;
+ else if (!_v8 && !_v5) {
+ playMovie(14, 29, 0);
+ _v1 = 0;
+ }
+
+ return true;
+}
+
+bool CGondolierChest::MovieEndMsg(CMovieEndMsg *msg) {
+ if (msg->_endFrame == 14)
+ _v1 = 1;
+ return true;
+}
+
+bool CGondolierChest::MouseDragStartMsg(CMouseDragStartMsg *msg) {
+ return false;
+}
+
+} // End of namespace Titanic