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path: root/engines/titanic/game/hammer_dispensor_button.cpp
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Diffstat (limited to 'engines/titanic/game/hammer_dispensor_button.cpp')
-rw-r--r--engines/titanic/game/hammer_dispensor_button.cpp101
1 files changed, 95 insertions, 6 deletions
diff --git a/engines/titanic/game/hammer_dispensor_button.cpp b/engines/titanic/game/hammer_dispensor_button.cpp
index 3346498623..fbda501a24 100644
--- a/engines/titanic/game/hammer_dispensor_button.cpp
+++ b/engines/titanic/game/hammer_dispensor_button.cpp
@@ -24,9 +24,18 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction)
+ ON_MESSAGE(PuzzleSolvedMsg)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(FrameMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
- _fieldF8(0), _fieldFC(0), _field100(0), _field104(56),
- _field108(6), _field10C(0), _field110(0) {
+ _fieldF8(0), _fieldFC(0), _field100(0), _btnPos(Point(56, 6)),
+ _field10C(nullptr), _field110(0) {
}
void CHammerDispensorButton::save(SimpleFile *file, int indent) {
@@ -34,8 +43,8 @@ void CHammerDispensorButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(_fieldF8, indent);
file->writeNumberLine(_fieldFC, indent);
file->writeNumberLine(_field100, indent);
- file->writeNumberLine(_field104, indent);
- file->writeNumberLine(_field108, indent);
+ file->writeNumberLine(_btnPos.x, indent);
+ file->writeNumberLine(_btnPos.y, indent);
file->writeNumberLine(_field110, indent);
CStartAction::save(file, indent);
@@ -46,11 +55,91 @@ void CHammerDispensorButton::load(SimpleFile *file) {
_fieldF8 = file->readNumber();
_fieldFC = file->readNumber();
_field100 = file->readNumber();
- _field104 = file->readNumber();
- _field108 = file->readNumber();
+ _btnPos.x = file->readNumber();
+ _btnPos.y = file->readNumber();
_field110 = file->readNumber();
CStartAction::load(file);
}
+bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
+ _fieldF8 = 1;
+ return true;
+}
+
+bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ playSound("z#93.wav");
+ petDisplayMessage(1, "In case of emergency hammer requirement, poke with long stick.");
+ return true;
+}
+
+bool CHammerDispensorButton::ActMsg(CActMsg *msg) {
+ if (msg->_action == "HammerTaken")
+ _field110 = true;
+ return true;
+}
+
+bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) {
+ if (!_fieldF8)
+ return true;
+
+ if (!_field10C) {
+ CGameObject *obj = getDraggingObject();
+ if (obj) {
+ if (obj->isEquals("Perch") && getView() == findView())
+ _field10C = obj;
+ }
+ }
+
+ if (_field10C) {
+ Point pt(_btnPos.x + _bounds.left, _btnPos.y + _bounds.top);
+ bool flag = checkPoint(pt, true);
+
+ switch (_fieldFC) {
+ case 0:
+ if (flag) {
+ playSound("z#93.wav");
+ if (++_field100 == 5) {
+ if (!_field110) {
+ CActMsg actMsg(_msgAction);
+ actMsg.execute(_msgTarget);
+ }
+
+ setVisible(false);
+ _fieldF8 = 0;
+ _field100 = 0;
+ }
+
+ _fieldFC = 1;
+ }
+ break;
+
+ case 1:
+ if (!flag) {
+ _fieldFC = 0;
+ ++_field100;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return true;
+}
+
+bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) {
+ _field10C = nullptr;
+ _field100 = 0;
+ _fieldFC = 0;
+ return true;
+}
+
+bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) {
+ setVisible(true);
+ _fieldF8 = 1;
+ return true;
+}
+
} // End of namespace Titanic