diff options
Diffstat (limited to 'engines/titanic/game/hammer_dispensor_button.cpp')
-rw-r--r-- | engines/titanic/game/hammer_dispensor_button.cpp | 101 |
1 files changed, 95 insertions, 6 deletions
diff --git a/engines/titanic/game/hammer_dispensor_button.cpp b/engines/titanic/game/hammer_dispensor_button.cpp index 3346498623..fbda501a24 100644 --- a/engines/titanic/game/hammer_dispensor_button.cpp +++ b/engines/titanic/game/hammer_dispensor_button.cpp @@ -24,9 +24,18 @@ namespace Titanic { +BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction) + ON_MESSAGE(PuzzleSolvedMsg) + ON_MESSAGE(MouseButtonUpMsg) + ON_MESSAGE(ActMsg) + ON_MESSAGE(FrameMsg) + ON_MESSAGE(LeaveViewMsg) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + CHammerDispensorButton::CHammerDispensorButton() : CStartAction(), - _fieldF8(0), _fieldFC(0), _field100(0), _field104(56), - _field108(6), _field10C(0), _field110(0) { + _fieldF8(0), _fieldFC(0), _field100(0), _btnPos(Point(56, 6)), + _field10C(nullptr), _field110(0) { } void CHammerDispensorButton::save(SimpleFile *file, int indent) { @@ -34,8 +43,8 @@ void CHammerDispensorButton::save(SimpleFile *file, int indent) { file->writeNumberLine(_fieldF8, indent); file->writeNumberLine(_fieldFC, indent); file->writeNumberLine(_field100, indent); - file->writeNumberLine(_field104, indent); - file->writeNumberLine(_field108, indent); + file->writeNumberLine(_btnPos.x, indent); + file->writeNumberLine(_btnPos.y, indent); file->writeNumberLine(_field110, indent); CStartAction::save(file, indent); @@ -46,11 +55,91 @@ void CHammerDispensorButton::load(SimpleFile *file) { _fieldF8 = file->readNumber(); _fieldFC = file->readNumber(); _field100 = file->readNumber(); - _field104 = file->readNumber(); - _field108 = file->readNumber(); + _btnPos.x = file->readNumber(); + _btnPos.y = file->readNumber(); _field110 = file->readNumber(); CStartAction::load(file); } +bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { + _fieldF8 = 1; + return true; +} + +bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { + playSound("z#93.wav"); + petDisplayMessage(1, "In case of emergency hammer requirement, poke with long stick."); + return true; +} + +bool CHammerDispensorButton::ActMsg(CActMsg *msg) { + if (msg->_action == "HammerTaken") + _field110 = true; + return true; +} + +bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) { + if (!_fieldF8) + return true; + + if (!_field10C) { + CGameObject *obj = getDraggingObject(); + if (obj) { + if (obj->isEquals("Perch") && getView() == findView()) + _field10C = obj; + } + } + + if (_field10C) { + Point pt(_btnPos.x + _bounds.left, _btnPos.y + _bounds.top); + bool flag = checkPoint(pt, true); + + switch (_fieldFC) { + case 0: + if (flag) { + playSound("z#93.wav"); + if (++_field100 == 5) { + if (!_field110) { + CActMsg actMsg(_msgAction); + actMsg.execute(_msgTarget); + } + + setVisible(false); + _fieldF8 = 0; + _field100 = 0; + } + + _fieldFC = 1; + } + break; + + case 1: + if (!flag) { + _fieldFC = 0; + ++_field100; + } + break; + + default: + break; + } + } + + return true; +} + +bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) { + _field10C = nullptr; + _field100 = 0; + _fieldFC = 0; + return true; +} + +bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) { + setVisible(true); + _fieldF8 = 1; + return true; +} + } // End of namespace Titanic |