diff options
Diffstat (limited to 'engines/titanic/game/hammer_dispensor_button.cpp')
-rw-r--r-- | engines/titanic/game/hammer_dispensor_button.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/titanic/game/hammer_dispensor_button.cpp b/engines/titanic/game/hammer_dispensor_button.cpp new file mode 100644 index 0000000000..fbda501a24 --- /dev/null +++ b/engines/titanic/game/hammer_dispensor_button.cpp @@ -0,0 +1,145 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/hammer_dispensor_button.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction) + ON_MESSAGE(PuzzleSolvedMsg) + ON_MESSAGE(MouseButtonUpMsg) + ON_MESSAGE(ActMsg) + ON_MESSAGE(FrameMsg) + ON_MESSAGE(LeaveViewMsg) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + +CHammerDispensorButton::CHammerDispensorButton() : CStartAction(), + _fieldF8(0), _fieldFC(0), _field100(0), _btnPos(Point(56, 6)), + _field10C(nullptr), _field110(0) { +} + +void CHammerDispensorButton::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + file->writeNumberLine(_field100, indent); + file->writeNumberLine(_btnPos.x, indent); + file->writeNumberLine(_btnPos.y, indent); + file->writeNumberLine(_field110, indent); + + CStartAction::save(file, indent); +} + +void CHammerDispensorButton::load(SimpleFile *file) { + file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + _field100 = file->readNumber(); + _btnPos.x = file->readNumber(); + _btnPos.y = file->readNumber(); + _field110 = file->readNumber(); + + CStartAction::load(file); +} + +bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { + _fieldF8 = 1; + return true; +} + +bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { + playSound("z#93.wav"); + petDisplayMessage(1, "In case of emergency hammer requirement, poke with long stick."); + return true; +} + +bool CHammerDispensorButton::ActMsg(CActMsg *msg) { + if (msg->_action == "HammerTaken") + _field110 = true; + return true; +} + +bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) { + if (!_fieldF8) + return true; + + if (!_field10C) { + CGameObject *obj = getDraggingObject(); + if (obj) { + if (obj->isEquals("Perch") && getView() == findView()) + _field10C = obj; + } + } + + if (_field10C) { + Point pt(_btnPos.x + _bounds.left, _btnPos.y + _bounds.top); + bool flag = checkPoint(pt, true); + + switch (_fieldFC) { + case 0: + if (flag) { + playSound("z#93.wav"); + if (++_field100 == 5) { + if (!_field110) { + CActMsg actMsg(_msgAction); + actMsg.execute(_msgTarget); + } + + setVisible(false); + _fieldF8 = 0; + _field100 = 0; + } + + _fieldFC = 1; + } + break; + + case 1: + if (!flag) { + _fieldFC = 0; + ++_field100; + } + break; + + default: + break; + } + } + + return true; +} + +bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) { + _field10C = nullptr; + _field100 = 0; + _fieldFC = 0; + return true; +} + +bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) { + setVisible(true); + _fieldF8 = 1; + return true; +} + +} // End of namespace Titanic |