aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game/hammer_dispensor_button.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/game/hammer_dispensor_button.cpp')
-rw-r--r--engines/titanic/game/hammer_dispensor_button.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/titanic/game/hammer_dispensor_button.cpp b/engines/titanic/game/hammer_dispensor_button.cpp
new file mode 100644
index 0000000000..fbda501a24
--- /dev/null
+++ b/engines/titanic/game/hammer_dispensor_button.cpp
@@ -0,0 +1,145 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/hammer_dispensor_button.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction)
+ ON_MESSAGE(PuzzleSolvedMsg)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(FrameMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
+CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
+ _fieldF8(0), _fieldFC(0), _field100(0), _btnPos(Point(56, 6)),
+ _field10C(nullptr), _field110(0) {
+}
+
+void CHammerDispensorButton::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeNumberLine(_field100, indent);
+ file->writeNumberLine(_btnPos.x, indent);
+ file->writeNumberLine(_btnPos.y, indent);
+ file->writeNumberLine(_field110, indent);
+
+ CStartAction::save(file, indent);
+}
+
+void CHammerDispensorButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _field100 = file->readNumber();
+ _btnPos.x = file->readNumber();
+ _btnPos.y = file->readNumber();
+ _field110 = file->readNumber();
+
+ CStartAction::load(file);
+}
+
+bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
+ _fieldF8 = 1;
+ return true;
+}
+
+bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ playSound("z#93.wav");
+ petDisplayMessage(1, "In case of emergency hammer requirement, poke with long stick.");
+ return true;
+}
+
+bool CHammerDispensorButton::ActMsg(CActMsg *msg) {
+ if (msg->_action == "HammerTaken")
+ _field110 = true;
+ return true;
+}
+
+bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) {
+ if (!_fieldF8)
+ return true;
+
+ if (!_field10C) {
+ CGameObject *obj = getDraggingObject();
+ if (obj) {
+ if (obj->isEquals("Perch") && getView() == findView())
+ _field10C = obj;
+ }
+ }
+
+ if (_field10C) {
+ Point pt(_btnPos.x + _bounds.left, _btnPos.y + _bounds.top);
+ bool flag = checkPoint(pt, true);
+
+ switch (_fieldFC) {
+ case 0:
+ if (flag) {
+ playSound("z#93.wav");
+ if (++_field100 == 5) {
+ if (!_field110) {
+ CActMsg actMsg(_msgAction);
+ actMsg.execute(_msgTarget);
+ }
+
+ setVisible(false);
+ _fieldF8 = 0;
+ _field100 = 0;
+ }
+
+ _fieldFC = 1;
+ }
+ break;
+
+ case 1:
+ if (!flag) {
+ _fieldFC = 0;
+ ++_field100;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return true;
+}
+
+bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) {
+ _field10C = nullptr;
+ _field100 = 0;
+ _fieldFC = 0;
+ return true;
+}
+
+bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) {
+ setVisible(true);
+ _fieldF8 = 1;
+ return true;
+}
+
+} // End of namespace Titanic