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-rw-r--r--engines/titanic/game/head_slot.cpp184
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diff --git a/engines/titanic/game/head_slot.cpp b/engines/titanic/game/head_slot.cpp
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+++ b/engines/titanic/game/head_slot.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/head_slot.h"
+#include "titanic/core/project_item.h"
+#include "titanic/game/brain_slot.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CHeadSlot, CGameObject)
+ ON_MESSAGE(AddHeadPieceMsg)
+ ON_MESSAGE(SenseWorkingMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(LoadSuccessMsg)
+ ON_MESSAGE(TimerMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MouseDragStartMsg)
+END_MESSAGE_MAP()
+
+int CHeadSlot::_v1;
+
+CHeadSlot::CHeadSlot() : CGameObject(), _string1("NotWorking"), _string2("NULL"),
+ _fieldBC(0), _fieldD8(0), _fieldDC(27), _fieldE0(56),
+ _fieldE4(82), _fieldE8(112), _fieldEC(false) {
+}
+
+void CHeadSlot::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_fieldEC, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CHeadSlot::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _v1 = file->readNumber();
+ _fieldEC = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CHeadSlot::AddHeadPieceMsg(CAddHeadPieceMsg *msg) {
+ setVisible(true);
+ _fieldBC = 1;
+ _string2 = msg->_value;
+ playMovie(_fieldDC, _fieldE8, 0);
+ _cursorId = CURSOR_HAND;
+ msg->execute("TitaniaControl");
+ return true;
+}
+
+bool CHeadSlot::SenseWorkingMsg(CSenseWorkingMsg *msg) {
+ if (_fieldEC)
+ playMovie(_fieldE4, _fieldE8, 0);
+
+ _string1 = msg->_value;
+ _fieldEC = false;
+ return true;
+}
+
+bool CHeadSlot::EnterViewMsg(CEnterViewMsg *msg) {
+ setVisible(true);
+ if (_v1)
+ _cursorId = CURSOR_ARROW;
+
+ if (_v1 == 1 || _string1 == "Working") {
+ playMovie(_fieldE0, _fieldE4, MOVIE_GAMESTATE);
+ _fieldEC = true;
+ } else if (_fieldBC) {
+ playMovie(_fieldE0, _fieldE8, MOVIE_GAMESTATE);
+ _fieldEC = false;
+ } else {
+ playMovie(0, _fieldDC, MOVIE_GAMESTATE);
+ }
+
+ addTimer(5000 + getRandomNumber(3000));
+ return true;
+}
+
+bool CHeadSlot::LeaveViewMsg(CLeaveViewMsg *msg) {
+ if (getName() == "YepItsASlot") {
+ stopMovie();
+
+ if (_fieldBC) {
+ loadFrame(_fieldE0);
+ playMovie(_fieldE0, _fieldE8, MOVIE_GAMESTATE);
+ _fieldEC = false;
+ } else {
+ loadFrame(_fieldDC);
+ playMovie(_fieldDC, _fieldE0, MOVIE_GAMESTATE);
+ }
+
+ _fieldEC = false;
+ }
+
+ return true;
+}
+
+bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) {
+ return true;
+}
+
+bool CHeadSlot::TimerMsg(CTimerMsg *msg) {
+ if (compareViewNameTo("Titania.Node 15.S") && CBrainSlot::_added == 5
+ && _fieldBC == 1) {
+ if (_string1 == "Working" && !_fieldEC) {
+ playMovie(_fieldE0, _fieldE4, 0);
+ _fieldEC = true;
+ } else if (_string1 == "Random") {
+ playMovie(_fieldE0, _fieldE8, 0);
+ }
+ }
+
+ if (compareViewNameTo("Titania.Node 15.S")) {
+ _fieldD8 = 7000 + getRandomNumber(5000);
+ addTimer(_fieldD8);
+ }
+
+ return true;
+}
+
+bool CHeadSlot::ActMsg(CActMsg *msg) {
+ if (msg->_action == "Woken")
+ _v1 = 1;
+ return true;
+}
+
+bool CHeadSlot::MouseDragStartMsg(CMouseDragStartMsg *msg) {
+ if (_fieldBC && !_v1 && checkPoint(msg->_mousePos, false, true)) {
+ CPassOnDragStartMsg passMsg;
+ passMsg._mousePos = msg->_mousePos;
+ passMsg.execute(_string2);
+
+ msg->_dragItem = getRoot()->findByName(_string2);
+ _cursorId = CURSOR_ARROW;
+ _fieldBC = 0;
+ _fieldEC = false;
+ _string2 = "NULL";
+ stopMovie();
+ loadFrame(0);
+ playMovie(0, _fieldDC, 0);
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic