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Diffstat (limited to 'engines/titanic/game/head_slot.cpp')
-rw-r--r-- | engines/titanic/game/head_slot.cpp | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/engines/titanic/game/head_slot.cpp b/engines/titanic/game/head_slot.cpp new file mode 100644 index 0000000000..f7df02d364 --- /dev/null +++ b/engines/titanic/game/head_slot.cpp @@ -0,0 +1,184 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/head_slot.h" +#include "titanic/core/project_item.h" +#include "titanic/game/brain_slot.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CHeadSlot, CGameObject) + ON_MESSAGE(AddHeadPieceMsg) + ON_MESSAGE(SenseWorkingMsg) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(LeaveViewMsg) + ON_MESSAGE(LoadSuccessMsg) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(ActMsg) + ON_MESSAGE(MouseDragStartMsg) +END_MESSAGE_MAP() + +int CHeadSlot::_v1; + +CHeadSlot::CHeadSlot() : CGameObject(), _string1("NotWorking"), _string2("NULL"), + _fieldBC(0), _fieldD8(0), _fieldDC(27), _fieldE0(56), + _fieldE4(82), _fieldE8(112), _fieldEC(false) { +} + +void CHeadSlot::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeQuotedLine(_string1, indent); + file->writeQuotedLine(_string2, indent); + file->writeNumberLine(_fieldD8, indent); + file->writeNumberLine(_fieldDC, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_fieldEC, indent); + + CGameObject::save(file, indent); +} + +void CHeadSlot::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + _string1 = file->readString(); + _string2 = file->readString(); + _fieldD8 = file->readNumber(); + _fieldDC = file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _v1 = file->readNumber(); + _fieldEC = file->readNumber(); + + CGameObject::load(file); +} + +bool CHeadSlot::AddHeadPieceMsg(CAddHeadPieceMsg *msg) { + setVisible(true); + _fieldBC = 1; + _string2 = msg->_value; + playMovie(_fieldDC, _fieldE8, 0); + _cursorId = CURSOR_HAND; + msg->execute("TitaniaControl"); + return true; +} + +bool CHeadSlot::SenseWorkingMsg(CSenseWorkingMsg *msg) { + if (_fieldEC) + playMovie(_fieldE4, _fieldE8, 0); + + _string1 = msg->_value; + _fieldEC = false; + return true; +} + +bool CHeadSlot::EnterViewMsg(CEnterViewMsg *msg) { + setVisible(true); + if (_v1) + _cursorId = CURSOR_ARROW; + + if (_v1 == 1 || _string1 == "Working") { + playMovie(_fieldE0, _fieldE4, MOVIE_GAMESTATE); + _fieldEC = true; + } else if (_fieldBC) { + playMovie(_fieldE0, _fieldE8, MOVIE_GAMESTATE); + _fieldEC = false; + } else { + playMovie(0, _fieldDC, MOVIE_GAMESTATE); + } + + addTimer(5000 + getRandomNumber(3000)); + return true; +} + +bool CHeadSlot::LeaveViewMsg(CLeaveViewMsg *msg) { + if (getName() == "YepItsASlot") { + stopMovie(); + + if (_fieldBC) { + loadFrame(_fieldE0); + playMovie(_fieldE0, _fieldE8, MOVIE_GAMESTATE); + _fieldEC = false; + } else { + loadFrame(_fieldDC); + playMovie(_fieldDC, _fieldE0, MOVIE_GAMESTATE); + } + + _fieldEC = false; + } + + return true; +} + +bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) { + return true; +} + +bool CHeadSlot::TimerMsg(CTimerMsg *msg) { + if (compareViewNameTo("Titania.Node 15.S") && CBrainSlot::_added == 5 + && _fieldBC == 1) { + if (_string1 == "Working" && !_fieldEC) { + playMovie(_fieldE0, _fieldE4, 0); + _fieldEC = true; + } else if (_string1 == "Random") { + playMovie(_fieldE0, _fieldE8, 0); + } + } + + if (compareViewNameTo("Titania.Node 15.S")) { + _fieldD8 = 7000 + getRandomNumber(5000); + addTimer(_fieldD8); + } + + return true; +} + +bool CHeadSlot::ActMsg(CActMsg *msg) { + if (msg->_action == "Woken") + _v1 = 1; + return true; +} + +bool CHeadSlot::MouseDragStartMsg(CMouseDragStartMsg *msg) { + if (_fieldBC && !_v1 && checkPoint(msg->_mousePos, false, true)) { + CPassOnDragStartMsg passMsg; + passMsg._mousePos = msg->_mousePos; + passMsg.execute(_string2); + + msg->_dragItem = getRoot()->findByName(_string2); + _cursorId = CURSOR_ARROW; + _fieldBC = 0; + _fieldEC = false; + _string2 = "NULL"; + stopMovie(); + loadFrame(0); + playMovie(0, _fieldDC, 0); + } + + return true; +} + +} // End of namespace Titanic |