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-rw-r--r--engines/titanic/game/idle_summoner.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/titanic/game/idle_summoner.cpp b/engines/titanic/game/idle_summoner.cpp
new file mode 100644
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+++ b/engines/titanic/game/idle_summoner.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/idle_summoner.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CIdleSummoner, CGameObject)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(TimerMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(LoadSuccessMsg)
+END_MESSAGE_MAP()
+
+CIdleSummoner::CIdleSummoner() : CGameObject(), _fieldBC(360000),
+ _fieldC0(60000), _fieldC4(360000), _fieldC8(60000),
+ _fieldCC(0), _fieldD0(0), _fieldD4(0), _fieldD8(0), _ticks(0) {
+}
+
+void CIdleSummoner::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_ticks, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CIdleSummoner::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+ _fieldC4 = file->readNumber();
+ _fieldC8 = file->readNumber();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+ _fieldD4 = file->readNumber();
+ _fieldD8 = file->readNumber();
+ _ticks = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CIdleSummoner::EnterViewMsg(CEnterViewMsg *msg) {
+ CActMsg actMsg("Enable");
+ actMsg.execute(this);
+ return true;
+}
+
+bool CIdleSummoner::TimerMsg(CTimerMsg *msg) {
+ uint nodesCtr = getNodeChangedCtr();
+ if (msg->_actionVal == 1 && !petDoorOrBellbotPresent()
+ && nodesCtr > 0 && _fieldD8) {
+ if (!compareRoomNameTo("TopOfWell") && !compareRoomNameTo("EmbLobby"))
+ return true;
+
+ int region = talkGetDialRegion("BellBot", 1);
+ uint delay = region == 1 ? 15000 : 12000;
+ uint enterTicks = MIN(getNodeEnterTicks(), _ticks);
+
+ CString name;
+ uint ticks = getTicksCount() - enterTicks;
+ if (ticks > delay) {
+ if (region == 1 || getRandomNumber(1) == 1) {
+ name = "BellBot";
+ } else {
+ name = "DoorBot";
+ }
+ _fieldD8 = nodesCtr;
+
+ if (getRoom()) {
+ CSummonBotQueryMsg queryMsg(name);
+ if (queryMsg.execute(this)) {
+ CSummonBotMsg summonMsg(name, 1);
+ summonMsg.execute(this);
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool CIdleSummoner::ActMsg(CActMsg *msg) {
+ if (msg->_action == "Enable") {
+ if (!_fieldD4)
+ _fieldD4 = addTimer(15000, 15000);
+ } else if (msg->_action == "Disable") {
+ if (_fieldD4 > 0) {
+ stopAnimTimer(_fieldD4);
+ _fieldD4 = 0;
+ }
+ } else if (msg->_action == "DoorbotDismissed" || msg->_action == "BellbotDismissed") {
+ _ticks = getTicksCount();
+ }
+
+ return true;
+}
+
+bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) {
+ _ticks = getTicksCount();
+ return true;
+}
+
+} // End of namespace Titanic