diff options
Diffstat (limited to 'engines/titanic/game/idle_summoner.cpp')
-rw-r--r-- | engines/titanic/game/idle_summoner.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/titanic/game/idle_summoner.cpp b/engines/titanic/game/idle_summoner.cpp new file mode 100644 index 0000000000..5ca3209e28 --- /dev/null +++ b/engines/titanic/game/idle_summoner.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/idle_summoner.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CIdleSummoner, CGameObject) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(ActMsg) + ON_MESSAGE(LoadSuccessMsg) +END_MESSAGE_MAP() + +CIdleSummoner::CIdleSummoner() : CGameObject(), _fieldBC(360000), + _fieldC0(60000), _fieldC4(360000), _fieldC8(60000), + _fieldCC(0), _fieldD0(0), _fieldD4(0), _fieldD8(0), _ticks(0) { +} + +void CIdleSummoner::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeNumberLine(_fieldC0, indent); + file->writeNumberLine(_fieldC4, indent); + file->writeNumberLine(_fieldC8, indent); + file->writeNumberLine(_fieldCC, indent); + file->writeNumberLine(_fieldD0, indent); + file->writeNumberLine(_fieldD4, indent); + file->writeNumberLine(_fieldD8, indent); + file->writeNumberLine(_ticks, indent); + + CGameObject::save(file, indent); +} + +void CIdleSummoner::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + _fieldC0 = file->readNumber(); + _fieldC4 = file->readNumber(); + _fieldC8 = file->readNumber(); + _fieldCC = file->readNumber(); + _fieldD0 = file->readNumber(); + _fieldD4 = file->readNumber(); + _fieldD8 = file->readNumber(); + _ticks = file->readNumber(); + + CGameObject::load(file); +} + +bool CIdleSummoner::EnterViewMsg(CEnterViewMsg *msg) { + CActMsg actMsg("Enable"); + actMsg.execute(this); + return true; +} + +bool CIdleSummoner::TimerMsg(CTimerMsg *msg) { + uint nodesCtr = getNodeChangedCtr(); + if (msg->_actionVal == 1 && !petDoorOrBellbotPresent() + && nodesCtr > 0 && _fieldD8) { + if (!compareRoomNameTo("TopOfWell") && !compareRoomNameTo("EmbLobby")) + return true; + + int region = talkGetDialRegion("BellBot", 1); + uint delay = region == 1 ? 15000 : 12000; + uint enterTicks = MIN(getNodeEnterTicks(), _ticks); + + CString name; + uint ticks = getTicksCount() - enterTicks; + if (ticks > delay) { + if (region == 1 || getRandomNumber(1) == 1) { + name = "BellBot"; + } else { + name = "DoorBot"; + } + _fieldD8 = nodesCtr; + + if (getRoom()) { + CSummonBotQueryMsg queryMsg(name); + if (queryMsg.execute(this)) { + CSummonBotMsg summonMsg(name, 1); + summonMsg.execute(this); + } + } + } + } + + return true; +} + +bool CIdleSummoner::ActMsg(CActMsg *msg) { + if (msg->_action == "Enable") { + if (!_fieldD4) + _fieldD4 = addTimer(15000, 15000); + } else if (msg->_action == "Disable") { + if (_fieldD4 > 0) { + stopAnimTimer(_fieldD4); + _fieldD4 = 0; + } + } else if (msg->_action == "DoorbotDismissed" || msg->_action == "BellbotDismissed") { + _ticks = getTicksCount(); + } + + return true; +} + +bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) { + _ticks = getTicksCount(); + return true; +} + +} // End of namespace Titanic |