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-rw-r--r--engines/titanic/game/light.cpp152
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diff --git a/engines/titanic/game/light.cpp b/engines/titanic/game/light.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/light.h"
+#include "titanic/game/television.h"
+#include "titanic/pet_control/pet_control.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CLight, CBackground)
+ ON_MESSAGE(TurnOff)
+ ON_MESSAGE(LightsMsg)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(StatusChangeMsg)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(EnterRoomMsg)
+END_MESSAGE_MAP()
+
+CLight::CLight() : CBackground(), _fieldE0(0), _fieldE4(0),
+ _fieldE8(0), _fieldEC(0), _fieldF0(0), _fieldF4(0),
+ _fieldF8(0), _fieldFC(0) {
+}
+
+void CLight::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CLight::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+
+ CBackground::load(file);
+}
+
+bool CLight::TurnOff(CTurnOff *msg) {
+ setVisible(false);
+ return true;
+}
+
+bool CLight::LightsMsg(CLightsMsg *msg) {
+ if ((msg->_flag2 && _fieldE8) || (msg->_flag3 && _fieldEC)
+ || (msg->_flag1 && _fieldE4) || (msg->_flag4 && _fieldF0)) {
+ setVisible(true);
+ } else {
+ setVisible(false);
+ }
+
+ return true;
+}
+
+bool CLight::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ // WORKAROUND: Original code doesn't seem to do anything
+ return true;
+}
+
+bool CLight::TurnOn(CTurnOn *msg) {
+ setVisible(true);
+ return true;
+}
+
+bool CLight::StatusChangeMsg(CStatusChangeMsg *msg) {
+ CPetControl *pet = getPetControl();
+ bool flag = pet ? pet->isRoom59706() : false;
+
+ if (_fieldFC == 1 && flag) {
+ petDisplayMessage(1, "That light appears to be loose.");
+ playSound("z#144.wav", 70);
+ } else {
+ petDisplayMessage(1, "Lumi-Glow(tm) Lights. They glow in the dark!");
+ playSound("z#62.wav", 70);
+ }
+
+ return true;
+}
+
+bool CLight::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ CPetControl *pet = getPetControl();
+ bool flag = pet ? pet->isRoom59706() : false;
+
+ if (_fieldFC == 1 && flag) {
+ petDisplayMessage(1, "That light appears to be loose.");
+ playSound("z#144.wav", 70);
+ } else {
+ petDisplayMessage(1, "Lumi-Glow(tm) Lights. They glow in the dark!");
+ playSound("z#62.wav", 70);
+ }
+
+ return true;
+}
+
+bool CLight::ActMsg(CActMsg *msg) {
+ if (msg->_action == "Eye Removed")
+ _fieldFC = 0;
+
+ return true;
+}
+
+bool CLight::EnterRoomMsg(CEnterRoomMsg *msg) {
+ CPetControl *pet = getPetControl();
+ setVisible(true);
+
+ if (isEquals("6WTL")) {
+ CLightsMsg lightsMsg(1, 1, 1, 1);
+ lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
+
+ bool flag = pet ? pet->isRoom59706() : false;
+ if (flag)
+ CTelevision::_turnOn = true;
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic