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-rw-r--r--engines/titanic/game/maitred/maitred_body.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/titanic/game/maitred/maitred_body.cpp b/engines/titanic/game/maitred/maitred_body.cpp
new file mode 100644
index 0000000000..4cb12aac8f
--- /dev/null
+++ b/engines/titanic/game/maitred/maitred_body.cpp
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/maitred/maitred_body.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CMaitreDBody, CMaitreDProdReceptor)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(AnimateMaitreDMsg)
+ ON_MESSAGE(ActMsg)
+END_MESSAGE_MAP()
+
+void CMaitreDBody::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_armed, indent);
+ CMaitreDProdReceptor::save(file, indent);
+}
+
+void CMaitreDBody::load(SimpleFile *file) {
+ file->readNumber();
+ _armed = file->readNumber();
+ CMaitreDProdReceptor::load(file);
+}
+
+bool CMaitreDBody::EnterViewMsg(CEnterViewMsg *msg) {
+ return true;
+}
+
+bool CMaitreDBody::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) {
+ static const char *const ARMED_CLIPS[5] = {
+ "Talking 1", "Talking 2", "Talking 3", "Talking 4", nullptr
+ };
+ static const char *const UNARMED_CLIPS[5] = {
+ "Armless Talking 1", "Armless Talking 2", "Armless Talking 3",
+ "Armless Talking 4", nullptr
+ };
+
+ if (!hasActiveMovie()) {
+ playRandomClip(_armed ? ARMED_CLIPS : UNARMED_CLIPS);
+ }
+
+ return true;
+}
+
+bool CMaitreDBody::ActMsg(CActMsg *msg) {
+ if (msg->_action == "LoseArm") {
+ _armed = false;
+ loadFrame(262);
+ playSound("c#75.wav");
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic