diff options
Diffstat (limited to 'engines/titanic/game/maitred/maitred_body.cpp')
-rw-r--r-- | engines/titanic/game/maitred/maitred_body.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/titanic/game/maitred/maitred_body.cpp b/engines/titanic/game/maitred/maitred_body.cpp new file mode 100644 index 0000000000..4cb12aac8f --- /dev/null +++ b/engines/titanic/game/maitred/maitred_body.cpp @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/maitred/maitred_body.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CMaitreDBody, CMaitreDProdReceptor) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(AnimateMaitreDMsg) + ON_MESSAGE(ActMsg) +END_MESSAGE_MAP() + +void CMaitreDBody::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_armed, indent); + CMaitreDProdReceptor::save(file, indent); +} + +void CMaitreDBody::load(SimpleFile *file) { + file->readNumber(); + _armed = file->readNumber(); + CMaitreDProdReceptor::load(file); +} + +bool CMaitreDBody::EnterViewMsg(CEnterViewMsg *msg) { + return true; +} + +bool CMaitreDBody::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) { + static const char *const ARMED_CLIPS[5] = { + "Talking 1", "Talking 2", "Talking 3", "Talking 4", nullptr + }; + static const char *const UNARMED_CLIPS[5] = { + "Armless Talking 1", "Armless Talking 2", "Armless Talking 3", + "Armless Talking 4", nullptr + }; + + if (!hasActiveMovie()) { + playRandomClip(_armed ? ARMED_CLIPS : UNARMED_CLIPS); + } + + return true; +} + +bool CMaitreDBody::ActMsg(CActMsg *msg) { + if (msg->_action == "LoseArm") { + _armed = false; + loadFrame(262); + playSound("c#75.wav"); + } + + return true; +} + +} // End of namespace Titanic |