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-rw-r--r--engines/titanic/game/maitred/maitred_legs.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/titanic/game/maitred/maitred_legs.cpp b/engines/titanic/game/maitred/maitred_legs.cpp
new file mode 100644
index 0000000000..8c0b0db5ea
--- /dev/null
+++ b/engines/titanic/game/maitred/maitred_legs.cpp
@@ -0,0 +1,95 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/maitred/maitred_legs.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CMaitreDLegs, CMaitreDProdReceptor)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(AnimateMaitreDMsg)
+END_MESSAGE_MAP()
+
+void CMaitreDLegs::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_flag, indent);
+ CMaitreDProdReceptor::save(file, indent);
+}
+
+void CMaitreDLegs::load(SimpleFile *file) {
+ file->readNumber();
+ _flag = file->readNumber();
+ CMaitreDProdReceptor::load(file);
+}
+
+bool CMaitreDLegs::EnterViewMsg(CEnterViewMsg *msg) {
+ _flag = true;
+ loadFrame(0);
+ return true;
+}
+
+bool CMaitreDLegs::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) {
+ static const char *const WIGGLE_CLIPS[4] = {
+ "Hip Wiggle", "Knee Bend", "Wire Wiggle", nullptr
+ };
+ static const char *const FIGHTING_CLIPS[4] = {
+ "Fighting 1", "Fighting 2", "Leg Fidget", nullptr
+ };
+ static const char *const ARCING_SOUNDS[9] = {
+ "MaitreD Arcing 1.wav", "MaitreD Arcing 2.wav",
+ "MaitreD Arcing 3.wav", "MaitreD Arcing 4.wav",
+ "MaitreD Arcing 5.wav", "MaitreD Arcing 6.wav",
+ "MaitreD Arcing 7.wav", "MaitreD Arcing 8.wav",
+ "MaitreD Arcing 9.wav"
+ };
+
+ switch (msg->_value) {
+ case 0:
+ if (_flag) {
+ playRandomClip(FIGHTING_CLIPS);
+
+ if (getRandomNumber(2) != 0)
+ playSound(ARCING_SOUNDS[getRandomNumber(9)],
+ 40 + getRandomNumber(30));
+ } else {
+ playClip("Walk Right");
+ _flag = true;
+ }
+ break;
+
+ case 1:
+ if (_flag) {
+ playClip("Walk Left");
+ _flag = false;
+ } else {
+ playRandomClip(WIGGLE_CLIPS);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic