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-rw-r--r--engines/titanic/game/missiveomat.cpp330
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diff --git a/engines/titanic/game/missiveomat.cpp b/engines/titanic/game/missiveomat.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/missiveomat.h"
+#include "titanic/core/room_item.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CMissiveOMat, CGameObject)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(KeyCharMsg)
+ ON_MESSAGE(TimerMsg)
+ ON_MESSAGE(MissiveOMatActionMsg)
+ ON_MESSAGE(LeaveViewMsg)
+END_MESSAGE_MAP()
+
+CMissiveOMat::CMissiveOMat() : CGameObject(), _mode(1),
+ _totalMessages(0), _messageNum(0), _personIndex(-1) {
+ // Load data for the messages, their from and to names
+ loadArray(_welcomeMessages, "TEXT/MISSIVEOMAT/WELCOME", 3);
+ loadArray(_messages, "TEXT/MISSIVEOMAT/MESSAGES", 58);
+ loadArray(_from, "TEXT/MISSIVEOMAT/FROM", 58);
+ loadArray(_to, "TEXT/MISSIVEOMAT/TO", 58);
+}
+
+void CMissiveOMat::loadArray(CString *arr, const CString &resName, int count) {
+ Common::SeekableReadStream *s = g_vm->_filesManager->getResource(resName);
+ for (int idx = 0; idx < count; ++idx)
+ arr[idx] = readStringFromStream(s);
+ delete s;
+}
+
+void CMissiveOMat::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_mode, indent);
+ file->writeNumberLine(_totalMessages, indent);
+ file->writeNumberLine(_messageNum, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_personIndex, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CMissiveOMat::load(SimpleFile *file) {
+ file->readNumber();
+ _mode = file->readNumber();
+ _totalMessages = file->readNumber();
+ _messageNum = file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+ _personIndex = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CMissiveOMat::EnterViewMsg(CEnterViewMsg *msg) {
+ CMissiveOMatActionMsg actionMsg(9);
+ actionMsg.execute(this);
+ return true;
+}
+
+bool CMissiveOMat::KeyCharMsg(CKeyCharMsg *msg) {
+ CTreeItem *loginControl = findRoom()->findByName("MissiveOMat Login Control");
+ CTreeItem *welcome = findRoom()->findByName("MissiveOMat Welcome");
+ CTreeItem *scrollUp = findRoom()->findByName("MissiveOMat ScrollUp Button");
+ CEditControlMsg editMsg;
+
+ switch (_mode) {
+ case 1: {
+ playSound("z#228.wav");
+ editMsg._mode = 6;
+ editMsg._param = msg->_key;
+ editMsg.execute(loginControl);
+
+ if (editMsg._param == 1000) {
+ editMsg._mode = 3;
+ editMsg.execute(loginControl);
+
+ _string1 = editMsg._text;
+ if (!_string1.empty()) {
+ loadFrame(2);
+ _mode = 2;
+
+ editMsg._mode = 1;
+ editMsg.execute(loginControl);
+ editMsg._mode = 10;
+ editMsg._param = 24;
+ editMsg.execute(loginControl);
+ }
+ }
+ break;
+ }
+
+ case 2: {
+ playSound("z#228.wav");
+ editMsg._mode = 6;
+ editMsg._param = msg->_key;
+ editMsg.execute(loginControl);
+
+ _string2 = editMsg._text;
+ if (_string1 == "Droot Scraliontis") {
+ _string1 = "Scraliontis";
+ } else if (_string1 == "Antar Brobostigon") {
+ _string1 = "Brobostigon";
+ } else if (_string1 == "colin") {
+ _string1 = "Leovinus";
+ }
+
+ bool flag = false;
+ if (_string1 == "Leovinus") {
+ if (_string2 == "Other") {
+ flag = true;
+ _personIndex = 0;
+ }
+ } else if (_string1 == "Scraliontis") {
+ if (_string2 == "This") {
+ flag = true;
+ _personIndex = 1;
+ }
+ } else if (_string1 == "Brobostigon") {
+ if (_string2 == "That") {
+ flag = true;
+ _personIndex = 2;
+ }
+ }
+
+ if (flag) {
+ _mode = 4;
+ loadFrame(4);
+ editMsg._mode = 1;
+ editMsg.execute(loginControl);
+
+ getTextCursor()->hide();
+ editMsg._mode = 13;
+ editMsg.execute(loginControl);
+
+ editMsg._mode = 12;
+ editMsg.execute(welcome);
+
+ editMsg._mode = 2;
+ editMsg._text = _welcomeMessages[_personIndex];
+ editMsg.execute(welcome);
+
+ editMsg._mode = 12;
+ editMsg._text = "MissiveOMat OK Button";
+ editMsg.execute(welcome);
+ editMsg.execute(scrollUp);
+ } else {
+ _mode = 3;
+ loadFrame(3);
+ addTimer(1500);
+
+ editMsg._mode = 1;
+ editMsg.execute(loginControl);
+
+ getTextCursor()->hide();
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool CMissiveOMat::TimerMsg(CTimerMsg *msg) {
+ if (_mode == 3) {
+ CTreeItem *loginControl = findRoom()->findByName("MissiveOMat Login Control");
+ CEditControlMsg editMsg;
+ editMsg._mode = 10;
+ editMsg._param = 8;
+ editMsg.execute(loginControl);
+ }
+
+ return true;
+}
+
+bool CMissiveOMat::MissiveOMatActionMsg(CMissiveOMatActionMsg *msg) {
+ CTreeItem *welcome = findByName("MissiveOMat Welcome");
+
+ switch (msg->_action) {
+ case MESSAGE_SHOW: {
+ CTreeItem *btnOk = findRoom()->findByName("MissiveOMat OK Button");
+ CTreeItem *btnNext = findRoom()->findByName("MissiveOMat Next Button");
+ CTreeItem *btnPrev = findRoom()->findByName("MissiveOMat Prev Button");
+ CTreeItem *btnLogout = findRoom()->findByName("MissiveOMat Logout Button");
+
+ _mode = MESSAGE_5;
+ CVisibleMsg visibleMsg;
+ visibleMsg._visible = false;
+ visibleMsg.execute(btnOk);
+ visibleMsg._visible = true;
+ visibleMsg.execute(btnNext);
+ visibleMsg.execute(btnPrev);
+ visibleMsg.execute(btnLogout);
+
+ _messageNum = 0;
+ _totalMessages = 0;
+ CString *strP = &_messages[_personIndex * 19];
+ for (_totalMessages = 0; !strP->empty(); ++strP, ++_totalMessages)
+ ;
+
+ CMissiveOMatActionMsg actionMsg;
+ actionMsg._action = REDRAW_MESSAGE;
+ actionMsg.execute(this);
+ break;
+ }
+
+ case NEXT_MESSAGE:
+ if (_messageNum < (_totalMessages - 1)) {
+ ++_messageNum;
+ CMissiveOMatActionMsg actionMsg;
+ actionMsg._action = REDRAW_MESSAGE;
+ actionMsg.execute(this);
+ }
+ break;
+
+ case PRIOR_MESSAGE:
+ if (_messageNum > 0) {
+ --_messageNum;
+ CMissiveOMatActionMsg actionMsg;
+ actionMsg._action = REDRAW_MESSAGE;
+ actionMsg.execute(this);
+ }
+ break;
+
+ case MESSAGE_5: {
+ CMissiveOMatActionMsg actionMsg;
+ actionMsg._action = MESSAGE_9;
+ actionMsg.execute(this);
+ break;
+ }
+
+ case MESSAGE_DOWN:
+ if (welcome)
+ scrollTextDown();
+ break;
+
+ case MESSAGE_UP:
+ if (welcome)
+ scrollTextUp();
+ break;
+
+ case REDRAW_MESSAGE:
+ if (welcome) {
+ CString str = CString::format(
+ "Missive %d of %d.\nFrom: %s\nTo: %s\n\n%s\n",
+ _messageNum + 1, _totalMessages, _from[_messageNum].c_str(),
+ _to[_messageNum].c_str(), _messages[_messageNum].c_str());
+
+ setText(str);
+ }
+ break;
+
+ case MESSAGE_9: {
+ loadFrame(1);
+ _mode = MESSAGE_NONE;
+ _personIndex = -1;
+
+ static const char *const WIDGETS[7] = {
+ "MissiveOMat Login Control", "MissiveOMat OK Button",
+ "MissiveOMat Next Button", "MissiveOMat Prev Button",
+ "MissiveOMat Logout Button", "MissiveOMat ScrollDown Button",
+ "MissiveOMat ScrollUp Button"
+ };
+ CEditControlMsg editMsg;
+
+ for (int idx = 0; idx < 7; ++idx) {
+ editMsg._mode = 0;
+ editMsg._param = 12;
+ editMsg.execute(WIDGETS[idx]);
+ editMsg._mode = 1;
+ editMsg.execute(WIDGETS[idx]);
+ editMsg._mode = 13;
+ editMsg.execute(WIDGETS[idx]);
+ }
+
+ editMsg._mode = 12;
+ editMsg.execute("MissiveOMat Login Control");
+ editMsg._mode = 10;
+ editMsg._param = 8;
+ editMsg.execute("MissiveOMat Login Control");
+ editMsg._mode = 8;
+ editMsg.execute("MissiveOMat Login Control");
+
+ _string1.clear();
+ _string2.clear();
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool CMissiveOMat::LeaveViewMsg(CLeaveViewMsg *msg) {
+ CEditControlMsg editMsg;
+ editMsg._mode = 9;
+ editMsg.execute("MissiveOMat Login Control");
+ petShowCursor();
+
+ return true;
+}
+
+} // End of namespace Titanic