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Diffstat (limited to 'engines/titanic/game/parrot/parrot_lobby_object.cpp')
-rw-r--r--engines/titanic/game/parrot/parrot_lobby_object.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/titanic/game/parrot/parrot_lobby_object.cpp b/engines/titanic/game/parrot/parrot_lobby_object.cpp
new file mode 100644
index 0000000000..06222fd063
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+++ b/engines/titanic/game/parrot/parrot_lobby_object.cpp
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/parrot/parrot_lobby_object.h"
+
+namespace Titanic {
+
+EMPTY_MESSAGE_MAP(CParrotLobbyObject, CGameObject);
+
+bool CParrotLobbyObject::_haveParrot;
+bool CParrotLobbyObject::_havePerch;
+bool CParrotLobbyObject::_haveStick;
+int CParrotLobbyObject::_flags;
+
+void CParrotLobbyObject::init() {
+ _haveParrot = true;
+ _havePerch = true;
+ _haveStick = true;
+ _flags = 7;
+}
+
+void CParrotLobbyObject::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_haveParrot, indent);
+ file->writeNumberLine(_havePerch, indent);
+ file->writeNumberLine(_haveStick, indent);
+ file->writeNumberLine(_flags, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CParrotLobbyObject::load(SimpleFile *file) {
+ file->readNumber();
+ _haveParrot = file->readNumber();
+ _havePerch = file->readNumber();
+ _haveStick = file->readNumber();
+ _flags = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic