diff options
Diffstat (limited to 'engines/titanic/game/parrot/parrot_lobby_object.cpp')
-rw-r--r-- | engines/titanic/game/parrot/parrot_lobby_object.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/titanic/game/parrot/parrot_lobby_object.cpp b/engines/titanic/game/parrot/parrot_lobby_object.cpp new file mode 100644 index 0000000000..06222fd063 --- /dev/null +++ b/engines/titanic/game/parrot/parrot_lobby_object.cpp @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/parrot/parrot_lobby_object.h" + +namespace Titanic { + +EMPTY_MESSAGE_MAP(CParrotLobbyObject, CGameObject); + +bool CParrotLobbyObject::_haveParrot; +bool CParrotLobbyObject::_havePerch; +bool CParrotLobbyObject::_haveStick; +int CParrotLobbyObject::_flags; + +void CParrotLobbyObject::init() { + _haveParrot = true; + _havePerch = true; + _haveStick = true; + _flags = 7; +} + +void CParrotLobbyObject::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_haveParrot, indent); + file->writeNumberLine(_havePerch, indent); + file->writeNumberLine(_haveStick, indent); + file->writeNumberLine(_flags, indent); + + CGameObject::save(file, indent); +} + +void CParrotLobbyObject::load(SimpleFile *file) { + file->readNumber(); + _haveParrot = file->readNumber(); + _havePerch = file->readNumber(); + _haveStick = file->readNumber(); + _flags = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |