diff options
Diffstat (limited to 'engines/titanic/game/pet/pet_lift.cpp')
-rw-r--r-- | engines/titanic/game/pet/pet_lift.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet_lift.cpp b/engines/titanic/game/pet/pet_lift.cpp new file mode 100644 index 0000000000..afa9dd04cd --- /dev/null +++ b/engines/titanic/game/pet/pet_lift.cpp @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pet/pet_lift.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CPETLift, CPETTransport) + ON_MESSAGE(TransportMsg) +END_MESSAGE_MAP() + +void CPETLift::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CPETTransport::save(file, indent); +} + +void CPETLift::load(SimpleFile *file) { + file->readNumber(); + CPETTransport::load(file); +} + +bool CPETLift::TransportMsg(CTransportMsg *msg) { + CPetControl *pet = getPetControl(); + if (msg->_value1 != 1) + return false; + + int floorNum = -1; + if (msg->_roomName == "TopOfWell") { + floorNum = 1; + } else if (msg->_roomName == "BottomOfWell") { + floorNum = 39; + } else if (msg->_roomName == "PlayersRoom" && pet) { + int assignedFloor = pet->getAssignedFloorNum(); + if (assignedFloor < 1 || assignedFloor > 39) { + pet->petDisplayMessage("You have not assigned a room to go to."); + floorNum = -1; + } + } + + if (floorNum != -1) { + int elevatorNum = pet ? pet->getRoomsElevatorNum() : 0; + + if ((elevatorNum == 2 || elevatorNum == 4) && floorNum > 27) { + petDisplayMessage("Sorry, this elevator does not go below floor 27."); + } else { + CTrueTalkTriggerActionMsg triggerMsg(2, floorNum, 0); + triggerMsg.execute("Liftbot"); + } + } + + return true; +} + +} // End of namespace Titanic |